Author Topic: opinions on the ruger  (Read 54471 times)

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Offline excruciator

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Re: opinions on the ruger
« Reply #180 on: October 29, 2007, 04:11:20 pm »
that niceness was once in a life time thing, dont let it pass...
If you really know me I'm nice to everyone :)
and also it seems that :o means little to you :-\ , If I was to flame you I wouldnt use any of those (maybe a guy with the chainsaw, who knows.. [retard])
I wasn't referring to that sentence, it was this little smartass comment:

"even a person like you finally got it... *clap* for being smarter than I thought"

.

misunderstanding,  Elgato posted his a bit before me, the forum even gave me a warning that said something like... someone posted before me"

I'll take it out if you want.
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Offline Clawbug

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Re: opinions on the ruger
« Reply #181 on: December 19, 2007, 11:09:36 am »
another of topic post but ruger has:

Bink
Mov Acc
A bullet arc that is kinda hard to get used to cause it's not really that fast as a barrett bt faster than the autos

Rugers 10 bink is quite useless in practise. Movement acc can be countered by not pressing keys, and Many weapons have slower ammo speed so the arc is "stronger".

Any of thise can't deny the fact that Ruger kills too fast.
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Offline Will

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Re: opinions on the ruger
« Reply #182 on: December 19, 2007, 11:22:42 am »
But it's not that easy to hit with a ruger... even a skilled ruger user can't always hit his target. It's about the configuration of the terrain on the map aswell

Offline Clawbug

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Re: opinions on the ruger
« Reply #183 on: December 19, 2007, 11:34:35 am »
But it's not that easy to hit with a ruger... even a skilled ruger user can't always hit his target. It's about the configuration of the terrain on the map aswell
Still doesn't mean it isn't overpowered. Compare skilled rugerer to skilled AUGer, AUGer won't have perfect accuracy either.

Doesn't change the fact that Ruger's maximum possible potential is way too high, and is way too easy to achieve.
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Offline Pie

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Re: opinions on the ruger
« Reply #184 on: December 21, 2007, 12:59:28 am »
But it's not that easy to hit with a ruger... even a skilled ruger user can't always hit his target. It's about the configuration of the terrain on the map aswell
Still doesn't mean it isn't overpowered. Compare skilled rugerer to skilled AUGer, AUGer won't have perfect accuracy either.

Doesn't change the fact that Ruger's maximum possible potential is way too high, and is way too easy to achieve.
Every weapon has the potential to kill everyone before they die themselves it now goes on to a level of individual-ness. It's fine as it is. I say don't change it.
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Offline excruciator

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Re: opinions on the ruger
« Reply #185 on: December 21, 2007, 01:04:45 am »
But it's not that easy to hit with a ruger... even a skilled ruger user can't always hit his target. It's about the configuration of the terrain on the map aswell
Still doesn't mean it isn't overpowered. Compare skilled rugerer to skilled AUGer, AUGer won't have perfect accuracy either.

Doesn't change the fact that Ruger's maximum possible potential is way too high, and is way too easy to achieve.
Every weapon has the potential to kill everyone before they die themselves it now goes on to a level of individual-ness. It's fine as it is. I say don't change it.

bunch of lies. Some weapon are just better at killing than others. Rugers potencial is much higher than that of AUG. also aug is much harder of a gun to use. Which is harder, to hit 10 bullets, or to hit 2? or 3?

which has a higher chance of missing, 10 bullets or 2? or 3?
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Offline Clawbug

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Re: opinions on the ruger
« Reply #186 on: December 21, 2007, 02:00:10 am »
It is all about the highest possible potential weapon can achieve, and players try to get as close to that as possible. Remember, that in 1v1 situation is the one, who can deal higher DPS to another player. (DPS meaning Damage Per Second)

Ruger can deal high enough DPS to kill somoeone withlin less than 0.7 seconds. (In theory, fireinterval(40)/60(as Soldat's time unit is a tick, and there are 60 ticks in one second) = 0.66s)

Not even in theory can AUG kill anyone ANYHOW that fast. If Ruger hits twice, you are dead, simple as that. The problem is, that no weapon can kill rugerer in that time. Barrett maybe, but it is even more risky than using Ruger.

So the solution? Make Ruger 3 shot kill, or 2 shot kill. Which one? increase fireinterval AND damage, or, decrease both. Which one would you prefer?
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Offline Pie

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Re: opinions on the ruger
« Reply #187 on: December 21, 2007, 03:20:03 am »
I say it's the way you play, if you can't dodge a ruger shot then snipe them if you can auto them or use the ruger yourself, it's the player not the gun.
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Offline TiReD

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Re: opinions on the ruger
« Reply #188 on: December 21, 2007, 05:38:27 am »
So the solution? Make Ruger 3 shot kill, or 2 shot kill. Which one? increase fireinterval AND damage, or, decrease both. Which one would you prefer?
2 shot ruger would make it almost as overpowered as it is now, 1 shot to take half your health, then let him die to autos.

3 shots(considering it doesnt matter where they land) would make it kind of balanced, maybe a little underpowered.
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Offline Clawbug

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Re: opinions on the ruger
« Reply #189 on: December 21, 2007, 06:48:08 am »
I say it's the way you play, if you can't dodge a ruger shot then snipe them if you can auto them or use the ruger yourself, it's the player not the gun.
Are you telling me that the math behind my words is lying? Go ahead and prove me wrong. As long as someone can be unkillable she/he weilds one weapon, the weapon is overpowered. No M79 can be unkillable, due to it's range limitation, and no Barrett can be unkillable due to the fact that IF barrett misses, she/he is dead meat. That doesn't work for Ruger.
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Offline excruciator

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Re: opinions on the ruger
« Reply #190 on: December 21, 2007, 08:03:05 am »
the current 1.5 balance is good, no bink, much slower rate and the same dmg.


gonna underline that for pie

the current 1.5 balance is good, no bink, much slower rate and the same dmg.


I hope that you are happy with that, because we all are very excited for this nerf
« Last Edit: December 21, 2007, 08:06:34 am by excruciator »
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Offline Clawbug

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Re: opinions on the ruger
« Reply #191 on: December 21, 2007, 08:42:24 am »
Actually the rate of fire is only 5% slower, yes, it might sound alot, but in practise it is only 0.03 seconds. So the weapon can kill in 0.7 seconds now, whereas in 1.4.2 it can kill in 0.66 seconds (40/60). That is still faster than what any other weapons can deal damage, an no bink makes autos even more useless against Ruger. I don't know if it is a buff or a nerf really.
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Offline 8th_account

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Re: opinions on the ruger
« Reply #192 on: December 21, 2007, 10:56:31 am »
Don't forget the one unit drop in damage!

Offline GAMEOVER

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Re: opinions on the ruger
« Reply #193 on: January 08, 2008, 06:28:37 pm »
Dont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.

Im done with suggesting what to do with the ruger (if you cant tell by my 0 posting since the new version almost) as the people responsable will do what they want anyway. To be honest I dont really care what happens to it anymore cus im using everything as many of the known few past rugerers are. This hit bug or whatever that exists (some wont acknowledge it, but its better then before anyway or so it seems) effects semis like the ruger more.

My solution- Let them do what they want, ill use whatever weapon I play best with for the current versions balance.

My suggestion (to everyone including testers)- Let them stay private with the balance excluding my and everyones opinions. Over half of the comments made are inexpierenced, spouted out remarks. Add expierence and an equal amount or testers who tend to use each weapon over another and come to some sort of concensus based on each weapon. The beta tester representing each weapon should have a 3 point vote count on what they want to do with their own weapon due to just their expierence with it. The rest who are voting on the weapon (excluding the weapon their respresenting) get 2 points. Add the vote up, distribute the points, tally it all up and wahlaaa- one less headache and waste of space on this forum and a new balance born.

Theres a couple testers that need to go imo and new added in order to get a decent structure going. If the balance comes back messed up- you can easyly tell where it went wrong within this set group of testers.
« Last Edit: January 08, 2008, 06:34:18 pm by GAMEOVER »

Offline Clawbug

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Re: opinions on the ruger
« Reply #194 on: January 08, 2008, 08:54:32 pm »
Dont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.
DON'T BE DONE! Have a chat with me.

Don't forget the fact that Ruger will kill in 2 shots from close-mid -range. This means that IF the auto had 100% accuracy, Ruger would STILL beat it. Do you know anyone who can pull 100% accuracy for an automatic weapon?

Those 2 shot kills are quite common in all ranges, unless hit once to the legs over long range. Don't forget that Ruger is one of the easiest weapon in the whole game, it is just point&click afterall.

What does this sound? Let's make AUG to kill in 0.67 seconds after the first bullet hits. Then lets also add another feature, if the enemy has less than 50% health, he will die when one AUG bullet hits him. Does that sound good?

Tell us a solution to fix the Ruger and we will.
Can you deny the fact that Ruger is so damn easy to use, once you get used to it? Can you deny the fact that it will be one shot killer agasinst those who have less than 50% health, meaning that if they have semi-Auto/auto, they have no chance against Ruger, since they can barely react?
Can you deny the fact that 10 of bink is quite useless, meaning that you can't even bink a Ruger properly?

So, bring it on, what to do with fireinterval? What to do with damage? What to do with bink? MovementAcc? Reload?
We are here to HELP afterall, and fix flaws, and IMO, the Ruger alone is one big flaw in the WB atm. It kills too fast in a hands of a pro, no other weapon can do this.

You certainly don't really know what is it to make, test and fine tune a WB. It takes alot of time. I am that new tester that I haven't really participated in these "sessions", other than this summer, but hell, I can tell that it is VERY hard to be sure which is overpowered and which is not, in less than 3 hours of testing that particular WB. Then add varying opinions, amount of total opinions, limited resources (manpower, time, even servers) and you get the idea.

As I said, you you are willing to help us, provide us perfect statistics how Ruger should be in this version. And remember, Ruger kills too fast atm.
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Offline excruciator

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Re: opinions on the ruger
« Reply #195 on: January 08, 2008, 10:34:58 pm »
Dont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.

the kind of pro you are thinking are those who can nade 75% of the health away, then finish them with a burst of 3 bullets. thats not pro, they are just good with the nades, not gun. In fact, I haven't seen many that are very capable with guns. The only ones that really capable with em are the oldies such as DSlayer and sneaky, kzya, VX] psycho, r7 stryder, chariot, ryan ( and others that I havent played with) and some relatively new but underrated players, that hasn't been blinded by the simplicity of nading, such as RE sarge, mafia' Korrupt, drought(hes also quite capable)and maybe, me  8) ( :o what?!? )
« Last Edit: January 08, 2008, 10:43:15 pm by excruciator »
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Offline Pie

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Re: opinions on the ruger
« Reply #196 on: January 08, 2008, 11:32:48 pm »
the current 1.5 balance is good, no bink, much slower rate and the same dmg.


gonna underline that for pie

the current 1.5 balance is good, no bink, much slower rate and the same dmg.


I hope that you are happy with that, because we all are very excited for this nerf
I never said it wasn't Unbalanced, I said it was balanced, So you're underlining it for nothing.
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Offline excruciator

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Re: opinions on the ruger
« Reply #197 on: January 09, 2008, 12:28:04 pm »
the current 1.5 balance is good, no bink, much slower rate and the same dmg.


gonna underline that for pie

the current 1.5 balance is good, no bink, much slower rate and the same dmg.


I hope that you are happy with that, because we all are very excited for this nerf
I never said it wasn't Unbalanced, I said it was balanced, So you're underlining it for nothing.

glad you said it was balanced. Now the ruger will surely get the nerf it deserves.
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Offline The Owls

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Re: opinions on the ruger
« Reply #198 on: January 09, 2008, 04:30:49 pm »
Dont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.

the kind of pro you are thinking are those who can nade 75% of the health away, then finish them with a burst of 3 bullets. thats not pro, they are just good with the nades, not gun. In fact, I haven't seen many that are very capable with guns. The only ones that really capable with em are the oldies such as DSlayer and sneaky, kzya, VX] psycho, r7 stryder, chariot, ryan ( and others that I havent played with) and some relatively new but underrated players, that hasn't been blinded by the simplicity of nading, such as RE sarge, mafia' Korrupt, drought(hes also quite capable)and maybe, me  8) ( :o what?!? )


Autos are used in clanwars more often the semis mainly due to the hit bug with soldat.  Most autos have quick reload, more then enough ammo to finish off an enemy, and the fact that if one shot doesn't register (or if you miss one), it won't cripple you. Not to mention people love to spray.

I'm also tired of you complaining about the grenade, and people who use them to kill you.  It's a matter of if you're given the ability to kill someone in half the time, why wouldn't you?  Just because they use a grenade for a kill, doesn't mean they have bad aim, it means they're taking full advantage of their weapons.  Anyway, most people who hit most of the grenades have just as good, if not better aim with guns.

As for the issue of the ruger and the balance, I'd like to see it either with a slower rate of fire, to make up for the massive damage it deals.  Or maybe make it shoot faster but require 3 shots, though then it would almost have to have increased ammo, which I don't think the beta testers are willing to try.  Simply because at that point, it'd be an almost completely different weapon.

Offline Horve

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Re: opinions on the ruger
« Reply #199 on: January 09, 2008, 06:37:57 pm »
as a rugertard I would say that rugers weaknesses are shooting 90 degrees up and down, because it is just too easy to avoid the bullet. The advantage of the ruger is that it is a good long-range and a good medium-range weapon, but as a short-range weapon it totally sucks. Usually the first ruger bullet hit because of the moment of surprise, but as the opponent discovers you, it is a true pain in your butthole to shoot him to death since he's a target in motion. Ruger's archenemies are m79 and fn-minimi. autos have a weakness against the ruger and the deagles are quite an equal match the ruger- it has more bullets in magazine's and it does ~half the damage the ruger rifle does. Basically the ruger is a rather balanced weap.