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There is one very important factor that a lot of people do not consider when saying what is or what is not balanced:The maps.The weapon balance heavily depends on the maps, because some weapon have longer range than others, or some have short ranges but make up for it for devastating close combat capability. The weapons are all balanced, but the maps are what determine your choices. You obviously cannot choose the same weapon for every map, can you? Well, you could, but it wouldn't be very effective and if you only know how to use one weapon, then you're pretty much ****ed. (Sans Deagle only users. Yes, that's you, Rai. )The M79 is the perfect example here. Let's say you're in a CTF server, the map is ctf_Run. Because this map is so wide and open, the M79 can sometimes literally fall short if an EFC is running away quickly enough. There is boosting, but that hurts you a bit, and besides, that's irrelevant at this point in time. The Ruger, Barrett, AK, or Minimi all have the advantage here. Keep approximately 3/4 or more of a screen away from an M79 user and you've got him right where you want him. (Or possibly her.) And, if you gain some altitude along with this range... they will struggle just to reach your jet flames. (This scenario also applies to the Spas)Now, let's say the upcoming map is ctf_Nuubia. See, this is where the entire balancing issue comes in - now you have much less space to maneuver, and the M79 has a good advantage here. However, this also means that the MP5, Deagles, and Spas have the advantage here as well. Okay, so maybe you'll get splattered around a few times, and so maybe there isn't enough room to dodge an M79 shell - Just wait until the next map that is larger.Another important factor that influences the weapon balance that people tend to ignore is the game mode.The primary game mode that the weapon balance is centered on is CTF. The majority of the clan community are CTF clans, and a lot of the skilled players are in those CTF clans. Let's point out some differences here:In CTF:- You know where your opponents are coming from most of the time, or at least you have a general idea, and the setup is typically a few different routes leading directly into the other team's base. This applies to both teams, actually...- A typical clanwar/scrim or gather is 3 on one team versus 3 on the other.- The primary goal of CTF is to well, get the flag. However, you still must use your weapons effectively, so this is where the issue of balancing the weapons for EFCs come in.The second most popular game mode is most likely Deathmatch. There are a few less servers than CTF, there are no DM clans that I know of, and a lot of people I know say they hate DM, unfortunately. Now, this is what make the weapon balance different from a CTF game:- This is every man for himself, and the average amount of people in a DM server is about 8 to 12 people, compared to the typical scrimmage match that is 3 on one team vs another 3. No teams or alliances are considered. (Well, you can ally with someone, but this isn't "official", like your scores are still seperate, you can still kill each other, etc.)- You do not know where any of the people are coming from, (A few exceptions such as listening to the sound effects closely) because the setup of a DM map is much different - it is more rounded or oval shaped with no one taking over any particular part of the map unlike CTF where there are "bases" or "zones".- The location where you spawn is set by spawn points, however, each time you spawn it is at one of the spawn points chosen completely randomly. This is much different from CTF - you know the other team will always spawn in the same place.So as you may hopefully see, there will always be an issue of weapon balance because of the maps and the gamemodes. We cnanot do much to change this. Some people think that a weapon balance is where all of the weapons can beat any of the other weapons equally in every situation, which is quite silly, for one, and two, it would require all of the guns to be quite similar other than a few little issues. We can not realistically make a perfect weapon balance because there are too many factors other than just the gun themselves to consider.
QuoteWell you owned me. But there are some weapons that are so much easier to use than others like M79. Wouldn't people just find another weapon to use for every map. Like the barrett. The barrett might be used on long maps but its also used on small maps because it still lets you see more than you should with the scope. And as soon as you see someone coming at you, you kill them. Plus if the weapons balance would of probably been balanced by now if the weapons could be balanced, i mean Soldat was realsed in 2002.
Well you owned me. But there are some weapons that are so much easier to use than others like M79. Wouldn't people just find another weapon to use for every map. Like the barrett. The barrett might be used on long maps but its also used on small maps because it still lets you see more than you should with the scope. And as soon as you see someone coming at you, you kill them. Plus if the weapons balance would of probably been balanced by now if the weapons could be balanced, i mean Soldat was realsed in 2002.
I like how everyone with ideas for balancing involve making things worse, make it harder to aim, make it less speed, add a time delay, never making other guns better.
Quote from: a-4-year-old on July 09, 2007, 10:17:46 amI like how everyone with ideas for balancing involve making things worse, make it harder to aim, make it less speed, add a time delay, never making other guns better.It is easier to fine tune one weapon than to fine tune 9 others + secondaries.
no less skill, because the other guy can kill you just as fast.