Author Topic: Reguarding Weapons Mods  (Read 1126 times)

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Offline Eldiablo

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Reguarding Weapons Mods
« on: July 09, 2007, 11:51:27 am »
Hello there.
I try to make a server with my weapons mod.
The file is a .ini type and is in a folder in the Mods folder in C:\Program Files\Soldat
It reads that there is a mod, but when I start up the server, in red text it says:
"Could not bind file server socket: 23083"
The weapons mod doesn't load. I need some help please.  [retard]

Thanks in advance :D

Offline Toumaz

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Re: Reguarding Weapons Mods
« Reply #1 on: July 09, 2007, 11:56:16 am »
The socket error is unrelated to the weapons mod and simply tells you that Soldat was unable to open the socket for map downloading.

You need to place the weapons mod .ini in the Soldat directory and not in Soldat\Mods. Then just type /loadwep nameoffile inside Soldat; without the file extension.

For example, if your weapons mod ini file is called "foobar" then you should type /loadwep foobar and it should load just fine.
« Last Edit: July 09, 2007, 12:09:06 pm by Toumaz »

Offline Eldiablo

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Re: Reguarding Weapons Mods
« Reply #2 on: July 09, 2007, 12:14:09 pm »
Where's the Soldat directory?

Offline Toumaz

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Re: Reguarding Weapons Mods
« Reply #3 on: July 09, 2007, 12:27:15 pm »
The directory where you have installed Soldat in.

The default location is C:\Soldat, but your post indicated that you might have installed it to C:\Program Files\Soldat instead.

If you still don't know right click any Soldat shortcut you may have and click Find Target.

Offline Eldiablo

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Re: Reguarding Weapons Mods
« Reply #4 on: July 09, 2007, 12:28:23 pm »
It still isn't working..  :-\

when do I type in the command?
« Last Edit: July 09, 2007, 12:31:04 pm by Eldiablo »

Offline Toumaz

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Re: Reguarding Weapons Mods
« Reply #5 on: July 09, 2007, 12:44:04 pm »
In-game. As if you were going to write a chat message, but instead of T just type in "/loadwep foobar".

There's a chance your weapons.ini might be incompatible with 1.4 too.
Open the ini up in Notepad. If there are no "Recoil=X" lines in it, you'll have to add "Recoil=0" after the MovementAcc line for every weapon.

Offline Eldiablo

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Re: Reguarding Weapons Mods
« Reply #6 on: July 09, 2007, 01:35:42 pm »
Well, it's official. You are the greatest.
:D
Thanks so much!