Author Topic: Crimson Glory mods  (Read 5451 times)

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Offline hubisiowy

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Crimson Glory mods
« on: July 10, 2007, 09:42:05 am »
I liked this game really :) I have some fun with reading, modyfing Crimson Glory. Is any1 currenty working on modyfing/continuing this game ? I see today no1 is writing anythin about it. Everyone got borred with it  ????

@MM: Are we allowed to continue/modify Crimson Glory :) ?



Offline FliesLikeABrick

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Re: Crimson Glory mods
« Reply #1 on: July 10, 2007, 09:44:35 am »
as per his post at http://mm.soldat.pl, he's still deciding whether or not he wants to hand out the source code.  I'm guessing he will decide to.

Offline rfreak

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Re: Crimson Glory mods
« Reply #2 on: July 10, 2007, 10:06:16 am »
I'm not sure he will releasse them. Because it's the engine he will be using for his next game
R the coolest game ever

Offline FliesLikeABrick

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Re: Crimson Glory mods
« Reply #3 on: July 10, 2007, 11:35:15 am »
yes, but enough stuff (like all netcode) hasn't been written yet, and enough code is going to be removed/changed that it really won't matter

Offline hubisiowy

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Re: Crimson Glory mods
« Reply #4 on: July 10, 2007, 11:53:39 am »
4Fun  ;D



That shoud help...

Pimp my ride :)

If this scrshots are anoying for you, just say :).


Code:

addBot();
listPlayers();
listEntities();
« Last Edit: July 10, 2007, 12:41:36 pm by hubisiowy »

Offline Michal Marcinkowski

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Re: Crimson Glory mods
« Reply #5 on: July 10, 2007, 01:16:05 pm »
Cool!
There is code for vehicles in the source, wait for the announcment about it.

Offline hubisiowy

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Re: Crimson Glory mods
« Reply #6 on: July 10, 2007, 01:32:50 pm »
I was going to ask about it :D

About that is there any code like - addObjcect("buggy.ms3d"); or something, becouse my method is making me crazy.  Anyway is there any code for adding objects?

For example i want to put a hydroplane.

Code: [Select]
addActor( "hydroplane", "Scripts/hydroplane.gm", 0, 0, 0, -37, "Hydroplane" );
is that correct?

Code: [Select]
Pozdrawiam :)
Edit: Oh, i get it. Now i think i know how to make a script for adding other model and define it's weight and so on.  :P

Edit2: Damn... All the time i find out more questions...  :P

Code: [Select]
    global hydroplane_proptimeout = 30000;
    global hydroplane_maxpropsplits = 10;
global hydroplane_splitfactor = 17.0f;

Proptimeout - depends of that endurance of objcect until it crashes ?
Propsplits - Is that number of parts after crash? 
And what is spilt factor ?xD
« Last Edit: July 10, 2007, 01:51:47 pm by hubisiowy »

Offline rfreak

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Re: Crimson Glory mods
« Reply #7 on: July 10, 2007, 02:08:35 pm »
"hubisiowy" Do you know how to code? I like your Mod

If the source his releasse just add couple of thingĀ  would be cool I would take a look at that.
« Last Edit: July 10, 2007, 02:10:13 pm by rfreak »
R the coolest game ever

Offline hubisiowy

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Re: Crimson Glory mods
« Reply #8 on: July 10, 2007, 02:26:10 pm »
I am currently uploading on rapidshare my "moded" game :). I have to ask Marcin before posting it. I think i will add it today :). It's not much, i had added for myself this car.

I had learned all today ;D. I never had seen this sripts. I am changing things by method of mistakes... I change something - it doesn't work. I change it again - it works. A so on....

Offline rfreak

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Re: Crimson Glory mods
« Reply #9 on: July 10, 2007, 03:25:48 pm »
I meen C++ coding
R the coolest game ever

Offline hubisiowy

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Re: Crimson Glory mods
« Reply #10 on: July 10, 2007, 04:08:35 pm »
No I dont. But i also woud be loved to see this game i playable version... There has to be someone who can continue this game some way. There are thousnts of ideas to make it great and simple. For example there can be made airplane football match. On right team A on left team B. It can be one of modes of this game... :)

btw: I am currently going to have first year at high school where headmaster is learnig C++. Ppl are saying that i will have to work hard in there...

Do you know C++ ?

« Last Edit: July 10, 2007, 05:49:20 pm by hubisiowy »

Offline Coolio

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Re: Crimson Glory mods
« Reply #11 on: July 10, 2007, 08:04:15 pm »
Well if you want to C++ i think you should learn an easier language first like ruby. Ruby is so easy that it can be learned in 20 min. Just go to google and write ruby 20 minutes.
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Offline rfreak

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Re: Crimson Glory mods
« Reply #12 on: July 10, 2007, 09:14:35 pm »
Coolio If you read some post discution etc. of Masters in C++ on meny site they clearly say that you don't need to start with easier language because you loose time to learn c++ and it don't help that more for the only reason it's not the same and you don't need a teacher to learn C++ there's so many tutorial on the net to learn and you can buy books to + download free compiler libreries c++ is so world wide that you can get info on that anywhere any time so... good luck  hubisiowy need help to know where to start. PM me
R the coolest game ever

Offline who flung poo

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Re: Crimson Glory mods
« Reply #13 on: July 31, 2007, 02:14:22 pm »
do you actually have to know a lot of computer languages to mod CG? because I would love to mod this game but I can't even learn script :P
Realistic mode only baby. (;

Offline Kavukamari

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Re: Crimson Glory mods
« Reply #14 on: September 14, 2007, 04:35:32 pm »
About that is there any code like - addObjcect("buggy.ms3d"); or something, becouse my method is making me crazy. Anyway is there any code for adding objects?

For example i want to put a hydroplane.

Code: [Select]
addActor( "hydroplane", "Scripts/hydroplane.gm", 0, 0, 0, -37, "Hydroplane" );
is that correct?

answer his question NOW!!!!!!!! I need to know how to do that!

(anybody)
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline who flung poo

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Re: Crimson Glory mods
« Reply #15 on: October 07, 2007, 06:19:43 pm »
answer my question first ive been waitin since july
Realistic mode only baby. (;

Offline Michal Marcinkowski

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Re: Crimson Glory mods
« Reply #16 on: October 08, 2007, 04:32:57 am »
who flung poo: To make simple mods it's enough to know how the scripting works (it's based on Game Monkey).
If you want to edit the game code you'll need advanced knowledge of C++ programming.

Offline Laser Guy

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Re: Crimson Glory mods
« Reply #17 on: October 09, 2007, 03:24:12 pm »
All i know i how to simply use "Imagine" (Logomocja)
Text goes here...