Author Topic: sup.  (Read 4087 times)

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Offline Eagles_Arrows

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Re: sup.
« Reply #20 on: July 31, 2007, 05:49:11 pm »
While you're here, I wondered, if you meant to knock off b2b with the first two? They just seem very similar layout wise. Also, COBRA IS TOO MUCH LIKE SNAKEBITE!!! Damn you!

Bottom-left corner of the first picture, you will see that the map is called "W2W," so I reckon it's B2b-inspired.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Wraithlike

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Re: sup.
« Reply #21 on: July 31, 2007, 05:54:11 pm »
That would definately explain it. Thanks EA. I love you.

Offline Keron Cyst

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Re: sup.
« Reply #22 on: August 01, 2007, 11:29:52 am »
I think I know why, Demonic—the centers of your maps all suck. I mean, look at Tartaros and Harc. What the heck? :P Think more Laos-style *taps head*

Offline Demonic

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Re: sup.
« Reply #23 on: September 01, 2007, 05:19:39 am »
Bump.

Guess what I'm not releasing to the public ( atleast not yet )!



Him. If anyone wants to have it, throw me a PM. It's unwaypointed though.

Offline GluLm

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Re: sup.
« Reply #24 on: September 01, 2007, 10:59:35 am »
Damn you. :]
No seriously this map looks awesome, I'm sending you a PM now so that I can playtest it. I don' t like to comment on a map only by judging from an overview. I like the colours though, maybe it lacks of sceneries on the bottom part. *shrugs*
I still think the first two maps are worth playing anyway.

Edit: tested a bit and I must say the layout is interesting yet I don't really like the bullet collide only parts on each side. It might reduce the path a bit too much imo.
The upper part is pretty cool, however the lower part lacks some fancy shapes. Also the polygons look strange there, and this part probably lacks grassy sceneries. A bit hard on the eye I'd say. :>
Otherwise I like the green and brown colour choice, yet I think some polygons should blend with each others (especially the lower part :P).
Overall it's definitely an interesting map.
« Last Edit: September 01, 2007, 05:40:17 pm by GluLm »
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Keron Cyst

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Re: sup.
« Reply #25 on: September 14, 2007, 05:05:59 pm »
No, no, no, the SG should be in the center-bottom!

Offline Blacksheepboy

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Re: sup.
« Reply #26 on: September 14, 2007, 07:32:14 pm »
You know what I've got to say to the map community being dead. I'd have to agree that most of the old-skool mappers are gone, but I guess we just new some new ones. Well...at least I hope it'll happen. There are a lot of new mappers around... I'll include myself because I still don't feel like I know what is going on. All I do is map maps that I think are decent. I would have to agree that most all of the comments recieved are basically, "Good map!" I am a bit hypocritical when I say that though because I sometimes do the same thing. That's why lately, I've just avoided commenting on peoples maps.

I still feel newbish because, when it comes to making maps with good gameplay and commenting on map's gameplay values, I'm still lost in the sauce. I don't exactly know yet what makes a map's gameplay good.

Well, that's how I feel. I could comment on your maps Wraithlike, but I won't assume that priviledge quite yet. Thanks for the good constuctive comments I've recieved from you recently. I'll try to do the same for the rest of you mappers and forumers.
« Last Edit: September 14, 2007, 07:34:48 pm by Blacksheepboy »

Offline Kevin

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Re: sup.
« Reply #27 on: September 15, 2007, 01:24:19 pm »
I don't think i've been around for long enough to tell the difference between good maps and bad maps(unless they really suck).