Author Topic: soldat stats made before 1.4.1  (Read 2906 times)

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Offline haha

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soldat stats made before 1.4.1
« on: July 17, 2007, 06:44:32 am »
i just realised all the soldat statictics programs made before patch that changed barret to the real word barrett and not patched shows no one having barrett deaths/kill, and realised because of the spelling mistake of barett as barrett for some time. in the new kill logs barrett is spelled correctly, and the program does not see any kills/deaths made by barretts. i tried an experiemtn by changing one barrett kill by me of its name from barrett to barret(the old spelling) and it worked. so im certain the older programs dont register barretts cause of its spelling.
also requesting new soldat stat programs or ones that have been changed of since 1.4
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #1 on: July 17, 2007, 09:20:49 am »
i Think i can make a programm for it. it will be local only not web based or something like that. but give me some time. i can not prommise it.
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Offline -Vis-

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Re: soldat stats made before 1.4.1
« Reply #2 on: July 17, 2007, 12:38:40 pm »
DePhille is making a 1.4.1 stats program, and it's looking quite promising. Test out an early version:

http://forums.soldat.pl/index.php?topic=16555.0


Offline haha

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Re: soldat stats made before 1.4.1
« Reply #3 on: July 18, 2007, 04:17:15 am »
ah well that stat program looks nice....sort of....*downloading*
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #4 on: July 18, 2007, 08:36:17 am »
I still gonna continue my for on my stat programm. its like a challange to create that thing.
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Offline yv3

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Re: soldat stats made before 1.4.1
« Reply #5 on: July 19, 2007, 03:24:00 am »
Hello Guys,

the challenge begins! :)

I also wrote my own stats program:

http://yv3.yv.ohost.de/fdm/index.htm?action=view&topic=1178380971

Its nearly complete and compatible with 1.4.1. I only have to make the Installation and Setup more user friendly (I dont wanted to publish it in the beginning).  I use it more than 1 year and its stable. It imports the Stats after parsing to an Access-97-database.

I bet you can't beat my experience ! ;)

happy programming

Yasan v3
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #6 on: July 19, 2007, 04:46:13 pm »
In my opinion you need to make an app that doesnt need anything exept its own. i hate apps that need .net framework and other bullcrap that isnt neccesary. And of course a app is never good enough. Never say something like I'm the best and you can't beat me and that shit. Its not good to say that because you think that you've made it. you need to always  look further. Think about that.
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Offline yv3

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Re: soldat stats made before 1.4.1
« Reply #7 on: July 20, 2007, 03:05:15 am »
I still gonna continue my for on my stat programm. its like a challange to create that thing.

Dear MR X,

Dont take it seriously. But i like "challanges". Thats why i like to play Soldat :)
Many young people misunderstand my self-confidence. I know that there is always someone better (except in knife throwing  8))

I am an minimalist. I also share your opinion about that "bullcrap" that isn't neccesary. But in case of statistics i think its a good idea with that Access-97 database because of the many recordsets that are created in some years of playing, this is the only way to make it fast, i think. Access-97 databases are slim and have the big advantage of executing SQL-Statements to query the database. In comparison to MySQL for instance, you only need some DLL's to use the database from a C++-Program. In the next version they will be installed in the main setup of my tool. Then you don't need other apps to make it run. You just press the "Install" button and everything will be complete. Also the Soldat dir will be read from the registry.
I working on another tool in the meanwhile for map organization with drag and drop and thumbnail preview. If it's done, i'll finish ySoldatStat.
« Last Edit: July 20, 2007, 03:34:04 am by yv3 »
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #8 on: July 21, 2007, 08:58:53 am »
Great. Ill gonna use your program then  ;D. Now the project i need to finnish first is my TeqTaunt taunt editor. then i gonna create a stats program to.
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Offline DePhille

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Re: soldat stats made before 1.4.1
« Reply #9 on: July 22, 2007, 03:42:12 am »
I've tried using an Access database too (using VB 6.0) but there were a few issues I could not resolve:
- Very slow parsing time, it was way quicker to parse the statistics again instead of loading them from the database, check where to start off again, parse the new logs, add them to the database and optimize the database (otherwise, if Access97 bugs, you end up with a huge mdb file).
- Alot of bugs with VB6.0s database control (tried most of them, they all had their own specific errors)
- You can implement way more functions without the database attached to it.

Since I'm not recieving any feedback anymore on the LogStat project, I'm taking it easy on the coding for a while.

Grtz, DePhille
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Offline yv3

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Re: soldat stats made before 1.4.1
« Reply #10 on: July 22, 2007, 04:43:26 am »
The parsing in my tool takes also some time, because every kill generates one INSERT-Statement. But you only have to parse new text-files that were created (I delete or rename the parsed files).
I have no need to delete recordsets in my tool, in this case the MDB-File is fairly small. Fortunately in C++ the handling of access is quite simple.
The database should not limit the functionality. You get problems if the table structures are bad or dont contain all data or you are not able to query the desired information.
Anyway, there are many ways. I made some programs for my employer that uses Access-Databases. I had good experience with it so i decided to use them again...
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Offline DePhille

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Re: soldat stats made before 1.4.1
« Reply #11 on: July 22, 2007, 03:26:36 pm »
Oh, you should definitely try to avoid the database if you're using a query per kill. I don't know how many logs you have or what computer specs but it takes around one hour to parse all my logs (AMD Athlon64, 2.8Ghz, 1GB Dual Channel RAM, I don't know how many logs, but it's definitely far over 1 GB). However, I used VB's database controls, not a self-made C++ DLL or something. However, that should give such of a difference, the bottleneck is Access itself.
How long does it take for the program to update a new set of logs?

Anyway, you should give it a try when you got some time, might be faster though I'm not entirely sure.

Grtz, DePhille
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #12 on: July 23, 2007, 07:41:58 am »
i gonna create my own database for my app. that would be the fastest i think
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Offline haha

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Re: soldat stats made before 1.4.1
« Reply #13 on: July 23, 2007, 08:01:52 am »
Quote
In my opinion you need to make an app that doesnt need anything exept its own. i hate apps that need .net framework and other bullcrap that isnt neccesary. And of course a app is never good enough. Never say something like I'm the best and you can't beat me and that ****. Its not good to say that because you think that you've made it. you need to always  look further. Think about that.
i agree, on the fan ap list there is one soldat stats with only the program file, and it works. i hate having to go into a file and opening that program, which all fan apps could be like that.(cause my com's slow).
BTW MR X...did u change ur name recently??i thought ur pic was someone's else pic....unless u changed name
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Offline MR X

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Re: soldat stats made before 1.4.1
« Reply #14 on: July 23, 2007, 06:35:41 pm »
Ni i didnt. its just a pic from the forum itself. maybe someday i gonna create one myself


Date Posted: July 23, 2007, 03:12:44 PM
Well i started the development of my app. harder than i tought it would be. pfff
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