Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 262458 times)

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Offline jettlarue

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #100 on: August 13, 2006, 04:44:47 pm »
dont post same thing twice...look in the help file...if you incompetant to do that, google MSVBVM60.DLL and download it and register it and put it in your sys32 folder. if you dont know how to do any of this, google it.

Offline DeMo

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #101 on: August 13, 2006, 05:16:50 pm »
Wow, PolyWorks keeps getting better and better!
Great work Anna!! :)

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Offline Pyroguy

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #102 on: August 13, 2006, 06:17:36 pm »
I played around with the lighting and depth map for 15 minutes and figured it out mostly. But the way lights seem to affect different angled polys is... odd. It just dims weirdly (x, y, and z differences don't seem to dim a light over distance, but somehow I get vertices that are dimmer than others on the same poly). I just don't understand how the depth factors in sometimes. But they do produce some nice effects! Thank you.

Offline rainrider

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #103 on: August 13, 2006, 06:43:38 pm »
When I see changes in Polyworks, all automatizations.. autolights, in future probably autotexture etc.. I think: 'what about all great mapmakers, when any unexperienced newb will make beautiful maps with that tool' .

Offline SadistAtHeart

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #104 on: August 13, 2006, 10:45:33 pm »
When I see changes in Polyworks, all automatizations.. autolights, in future probably autotexture etc.. I think: 'what about all great mapmakers, when any unexperienced newb will make beautiful maps with that tool' .

You're the one making the automatic CTF map generator. ;)

Besides, experinced mapper + neat auto features = wave of godly maps.

Offline KamikazeDuck

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #105 on: August 14, 2006, 04:15:29 am »
A little problem I have with the new scenery list is the fact that the names of the scenery are listed according to their file type (bmps are listed in alphabetical order, then pngs are listed in alphabetical order after that).

It makes things annoying because I can usually remember the scenery's name but rarely take note of its file type.

Can you please change this to be purely based on the scenery's name?
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Offline Will

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #106 on: August 14, 2006, 06:11:51 am »
yeah that s kinda problem. I sue the LHmaps pack scenery aand the default ones tzo and I used to know every scenery position and now its just weird


Date Posted: August 14, 2006, 07:11:18 AM
What about that depth map tutorial XD

Offline Mothafix

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #107 on: August 14, 2006, 07:36:50 am »
I can't see the palette in new version of PW.

Offline Eagles_Arrows

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #108 on: August 14, 2006, 08:18:24 am »
...I miss the old scenery window. :'(

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Offline Mistercharles

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #109 on: August 14, 2006, 09:47:37 am »
^Yes.

Anna, what do I do? The scenery window is always blank, and I can't get it to load anything anymore, let alone the master list. Suggestions?
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Offline Anna

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #110 on: August 14, 2006, 09:54:17 am »
Right click with the scenery tool to bring up the lists. The scenery window only shows the sceneries that are currently in use.

Offline Mistercharles

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #111 on: August 14, 2006, 10:04:39 am »
Aw crap. Bye scenerywindow :(

Edit: In the meantime...

<3 lighting
« Last Edit: August 14, 2006, 10:09:32 am by Mistercharles »
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline rainrider

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #112 on: August 14, 2006, 11:23:14 am »
@SadistAtHeart: yes, but that was hm, a joke. Ofc I could make something that looks like ctf map gen, but that wouldn't be even 50% of average map. I just wanted to do realistic logic compo for programmers ('sry i dunno how to write it..') but it didn't succeed.

Offline SadistAtHeart

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #113 on: August 14, 2006, 11:32:52 am »
Yes, i was joking too rainrider.

On-topic for once: I kinda miss the old scenery window myself. ;-;

Offline Anna

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #114 on: August 14, 2006, 12:04:32 pm »
Why is everyone mourning the scenery window o_O Before people were complaining that the list was too small. I think it's easier to use now, you can even make your own lists.

Offline Mistercharles

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #115 on: August 14, 2006, 12:15:31 pm »
^True, it's just we were really used to it. I'm fine with it now, it's rather handy to say the least.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline PANZERCATWAGON

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #116 on: August 14, 2006, 12:16:16 pm »
Why is everyone mourning the scenery window o_O Before people were complaining that the list was too small. I think it's easier to use now, you can even make your own lists.

No Anna, you've changed it forever, talking about it isn't going to make it better.

I think we should just move on with our lives and put this whole thing behind us.  :'(

Offline Iq Unlimited

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #117 on: August 14, 2006, 01:24:27 pm »
Why is everyone mourning the scenery window o_O Before people were complaining that the list was too small. I think it's easier to use now, you can even make your own lists.

No Anna, you've changed it forever, talking about it isn't going to make it better.

I think we should just move on with our lives and put this whole thing behind us. :'(

aww, poor baby :( , i like it the new way, its easier, but I got confuzed when I couldn't find any of my scenerys xD. I like it better now, I agree with Anna.

Offline Avarax

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #118 on: August 14, 2006, 05:09:51 pm »
hm, whenever i try to apply the lights nothing happens except that the "show lights" box becomes deactivated so the light sources dissapear. i applied various depths but it doesnt work
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Offline KamikazeDuck

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Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
« Reply #119 on: August 14, 2006, 05:13:25 pm »
hm, whenever i try to apply the lights nothing happens except that the "show lights" box becomes deactivated so the light sources dissapear. i applied various depths but it doesnt work

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