Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 218366 times)

0 Members and 2 Guests are viewing this topic.

Offline Eldiablo

  • Major(1)
  • Posts: 22
    • Caffeine Killers Home Page
Re: Soldat PolyWorks v1.4.0.17
« Reply #300 on: July 30, 2007, 03:38:48 pm »
Well, I need help.
When I try to open up PolyWorks, I get an error message. This one:



After that, there is a "Send Error Report" or "Don't Send" message. You know, the one that says the program is being unresponsive?
Anyways, then it just closes.
I think i have the correct Dir path in polyworks.ini. My Soldat folder is as follows, C:\Soldat\ and the path for PolyWorks is C:\Soldat\
I have no clue what is wrong, because it says that the path is not found, yet the path is correct.
I could really use some help. I really would like to put this program to good use.

Thanks. CK | Jesus
« Last Edit: July 30, 2007, 03:58:18 pm by Eldiablo »

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: Soldat PolyWorks v1.4.0.17
« Reply #301 on: July 30, 2007, 03:43:45 pm »
Isn't it supposed to be installed in c:\Soldat\Polyworks\

Offline Eldiablo

  • Major(1)
  • Posts: 22
    • Caffeine Killers Home Page
Re: Soldat PolyWorks v1.4.0.17
« Reply #302 on: July 30, 2007, 03:50:29 pm »
Well, when I Unzip it, the folder is "Soldat_PolyWorks1417" and inside that folder is "Soldat PolyWorks" and inside that is all the good stuff. Like the program and polyworks.ini

Offline Allu

  • Major(1)
  • Posts: 5
Re: Soldat PolyWorks v1.4.0.17
« Reply #303 on: July 31, 2007, 08:23:00 am »
Hey . Ill got a problem .. I made a map but i still make it . Ohh, when im in Polywork everything is like normal . But when ill play that map in Soldat my Polys are invisible ... What should i do ?  ??? :'(

Offline w0hl

  • Major
  • *
  • Posts: 97
Re: Soldat PolyWorks v1.4.0.17
« Reply #304 on: July 31, 2007, 08:53:00 am »
Maybe you have to change something in the characteristics of the Polygons.  ;)

Offline Allu

  • Major(1)
  • Posts: 5
Re: Soldat PolyWorks v1.4.0.17
« Reply #305 on: July 31, 2007, 05:12:25 pm »
I did it, but it doesent change .

But .... i rebuild the Polys and then they works . :)

Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #306 on: August 12, 2007, 03:00:08 pm »
I've discontinued development of PW and released the source code, check the first post for the download link. Be warned: it's pretty badly coded, disorganized, very few comments, etc. Feel free to do whatever you want with it.

Also I'm no longer providing support for PolyWorks, so I won't be responding to posts or PMs or emails asking for help, and I'm not available on IRC.

Offline blackdevil0742

  • Veteran
  • *****
  • Posts: 1061
  • Don't Panic
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #307 on: August 12, 2007, 03:26:29 pm »
Haha I guess it's the best choice if you don't want to help people anymore ;D
Or just quit :)

OBEY!!!

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #308 on: August 12, 2007, 03:46:38 pm »
I've discontinued development of PW and released the source code, check the first post for the download link.

OMG!
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline Calle Cool

  • Major(1)
  • Posts: 2
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #309 on: August 13, 2007, 12:01:43 pm »
I have a problem with a map. Perhaps somebody can help me.
you can download the map under http://www.vision-synthesis.de/a/ctf_troja.zip

The problem is: Wen the map was play on a server You can connect it an you can see the map. But in few seconds you will be disconnect from the server with the advice: "You have the wrong card version". But it is the right.

The next problem is that the Card is bigger than she should be.

I think the problem had something to do that I have in a older version make to many collision points. I have remove the points but wen I play the card all the point was in the map. So I have move the Horse along left from the points. Then I can play it on the Computer with out the collisions points but now the map was so big and unplayable on the server.

Please help - I don't want make the map new. It was very much work.

Offline Carlitos

  • Camper
  • ***
  • Posts: 413
  • Dont Give Up
    • Mr.Pants adventures on Soldat
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #310 on: August 17, 2007, 10:56:42 am »
hey i got a problem with polyworks, when i open it , it appers this:
---See the advantures of Mr.Pants and others in soldat---
http://www.youtube.com/TugaSoldatTV
-------------------------------
Amen
-------------------------------

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #311 on: August 18, 2007, 01:10:22 pm »
I have a problem with a map. Perhaps somebody can help me.
you can download the map under http://www.vision-synthesis.de/a/ctf_troja.zip

The problem is: Wen the map was play on a server You can connect it an you can see the map. But in few seconds you will be disconnect from the server with the advice: "You have the wrong card version". But it is the right.

The next problem is that the Card is bigger than she should be.

I think the problem had something to do that I have in a older version make to many collision points. I have remove the points but wen I play the card all the point was in the map. So I have move the Horse along left from the points. Then I can play it on the Computer with out the collisions points but now the map was so big and unplayable on the server.

Please help - I don't want make the map new. It was very much work.
your computer can't host maps too well, it has to do with your router/firewall.

hey i got a problem with polyworks, when i open it , it appers this:

when in doubt, google and download the file.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Carlitos

  • Camper
  • ***
  • Posts: 413
  • Dont Give Up
    • Mr.Pants adventures on Soldat
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #312 on: August 25, 2007, 07:05:32 pm »


I readed the help file and in this error either 16 or 32 bit colors polyworks dont work..

any help?
---See the advantures of Mr.Pants and others in soldat---
http://www.youtube.com/TugaSoldatTV
-------------------------------
Amen
-------------------------------

Offline Calle Cool

  • Major(1)
  • Posts: 2
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #313 on: September 10, 2007, 02:12:25 pm »
@Mistercharles It have nothing to do with the firewall. We have it on a realy soldatserver - hostet by selfkill com. and all people how want join it hav the problem that alle disconect after few secound

Offline Bendarr

  • Major(1)
  • Posts: 26
  • |D)efiance
    • R/S Elite Soldat Clan
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #314 on: September 27, 2007, 04:15:46 pm »


I readed the help file and in this error either 16 or 32 bit colors polyworks dont work..

any help?

you probably don't have the latest directx... download from microsoft.com if so
zzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzz

x

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #315 on: October 06, 2007, 09:40:14 am »
So, is anybody going to pickup the Polyworks project? (too lazy to read to see if somebody is)
If anybody does.. i got 3 suggestions for you..
-having it say the cursor's X,Y on the map wherever its pointing
-having it say the X,Y of objects like it does for polygons
-and making it so if u select more than one thing, it takes the average of those points' positions and says that..

Offline Gippal

  • Soldier
  • **
  • Posts: 129
  • Look, I have no bad karma!
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #316 on: October 14, 2007, 02:50:20 pm »


I readed the help file and in this error either 16 or 32 bit colors polyworks dont work..

any help?

you probably don't have the latest directx... download from microsoft.com if so

I've got the exact same problem. Tried getting the latest directx, and it still doesn't work. And, I already know I'm not missing any of the .dll or .ocx files.

Bummer, I really wanted to try mapping again.

Offline ~Kamikaze~

  • Major(1)
  • Posts: 2
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #317 on: October 30, 2007, 06:55:49 am »


I readed the help file and in this error either 16 or 32 bit colors polyworks dont work..

any help?

you probably don't have the latest directx... download from microsoft.com if so

I've got the exact same problem. Tried getting the latest directx, and it still doesn't work. And, I already know I'm not missing any of the .dll or .ocx files.

Bummer, I really wanted to try mapping again.

Exact same error. Can someone please tell me why it doesn't work, I have wanted to use PW ever since I heard of ot, but it doesn't work...Help please...

Offline ElephantHunter

  • Retired Administrator
  • Camper
  • *****
  • Posts: 431
  • Third President
    • - home of the admins -
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #318 on: October 31, 2007, 12:52:59 am »
Searched and found the solution in this thread :)
http://forums.soldat.pl/index.php?topic=174.msg137607#msg137607

Everything you have done in life is measured by the DASH on your gravestone.
Stop wasting time.
Make your dash count.

Offline Dizzy So 1337

  • Soldier
  • **
  • Posts: 246
Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #319 on: November 06, 2007, 01:56:28 am »
what does skecth tool do? ???


Date Posted: March 24, 2007, 02:04:28 PM
??? :0 :9

In theory it would let you sketch a map so you can create some ideas then align the polygons to your sketch. Unfortunately, there isn't much options for the sketch tool to make it useful, and it crashes when used after a few seconds. Try to avoid using it, as it's better and safer to sketch and load a compatible image file from some outside paint program.

Am practicing with Polyworks for the first time now.  I have run into the Sketch crash a few times.  Seems like PW will only handle so much sketching. 

I REALLY like being able to toss down some visual notes for myself with the Sketch tool, then adjust my polys to fit what is in my head.  Is there a way I can CLEAR my sketches from memory? 

I mean... i just want to be able to toss down a couple of sketchlines, adjust my map to those and then clear my Sketches so I can then Sketch out a couple of lines on some other part of the map.  Adjust, tweak, clear my sketches, repeat.  Can this be done?  Seems like it would be a handy update to PW at large, but I'm also very willing to hear if there's some geeky advanced workaround.  Like, could I save my creation and is there some file i could delete to get a clean sketchboard back?

Thanks in advance... Step right up ladies and gents!  Help the noob, win a prize!
« Last Edit: November 06, 2007, 01:59:00 am by Dizzy So 1337 »
xfire - todhostetler
"There's nothing I wouldn't do to win. But I never hurt anyone except to stick a dogskull on a stake."