Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 260481 times)

0 Members and 6 Guests are viewing this topic.

Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Re: Soldat PolyWorks v1.4.0.8
« Reply #240 on: February 07, 2007, 02:27:24 pm »
Here is a technique that's made possible by the new vertex transparency feature:





If it's in C#, does that mean you need the 1.1 .NET Framework which can't be installed in win98se?

According to this Windows 98 Special Edition is supported.

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Re: Soldat PolyWorks v1.4.0.8
« Reply #241 on: February 07, 2007, 03:53:02 pm »
....doesn't the framework require SP2 for WinXP users though?

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: Soldat PolyWorks v1.4.0.8
« Reply #242 on: February 07, 2007, 11:45:56 pm »
Oh my god Anna, thats really sick. Way to go!

Offline Buggy B

  • Major(1)
  • Posts: 16
Re: Soldat PolyWorks v1.4.0.8
« Reply #243 on: February 08, 2007, 08:14:21 am »
When i start Polyworks, it starts Soldat.exe... why, and how i fix it?

Offline Lumberjack

  • Major(1)
  • Posts: 5
Re: Soldat PolyWorks v1.4.0.8
« Reply #244 on: February 08, 2007, 08:52:20 am »
Hi, I have an error like that posted by fishfood.

Direct3D D3DERR_INVALIDCALL when I open some maps, try to insert spawnpoints, colliders, sceneries etc.
I tried all; uninstall/install DirectX (i have 9.0c), install new video card drivers (S3 ProSavage).
I have also tried to download newest D3DX81AB.dll (I think this is for Directx 8.1) (D3DX92AB.dll) from "JEDI Delphi Project" but I ever recieve same error.
I searched on Google but I only found patches specified for the games that people have problems.
ah.. sorry for my English :D

off topic post scriptum: I can't use MapMakerPlus too, it returns a strange error.. "???????."
« Last Edit: February 08, 2007, 08:54:41 am by Lumberjack »

Offline chakapoko maker

  • Soldier
  • **
  • Posts: 141
Re: Soldat PolyWorks v1.4.0.5
« Reply #245 on: February 15, 2007, 07:38:40 am »
It sounds like some of you need to read the FAQ. I'll try to answer all your questions anyway.


@people getting a bad file name or number error or a path not found error: Try changing the Dir entry in the Preferences section in polyworks.ini to your Soldat directory. If you extracted PW to your desktop, try extracting it to a different location.

@Kinky noob: Make sure your colour setting is either 16-bit or 32-bit (control panel -> display -> settings tab).

@numgun: I think that happens if you try to undo after doing clear unused scenery. I should probably clear the undo history after that function is used to make sure it doesn't crash.

When I'm mapping I save every few minutes and also make backup copies of my map so I end up having several versions at different stages of completion. Even I don't trust my own program ;)

@mortal_soldier: Try Window -> Workspace -> Reset Window Locations.


Hope that helps.
I often save the working map as map01.PMS to map02.PMS. If Polyworks had a function that saves the current file as the serials when it saves, it would be convenient. The hotkey would be good too.

Offline Joanna

  • Major
  • *
  • Posts: 95
    • www.modclan.tk
Re: Soldat PolyWorks v1.4.0.8
« Reply #246 on: February 15, 2007, 09:16:15 am »
OMG !!! Good !!!
I LuV It !
Download!!
[knife] [saw] [AUG] [MP5] <--- Like !

Offline jimmy1235

  • Major(1)
  • Posts: 1
  • I will plugin you!
Re: Soldat PolyWorks v1.4.0.8
« Reply #247 on: February 15, 2007, 06:21:52 pm »
I use that map maker and when i finish to create a new map, I test it and only appears the map in front and the players fly behind the map.

anybody can help me?

please I don't know what do.

Date Posted: February 15, 2007, 06:16:32 PM
Send me a message please I don't know what do. That's too strange.

Offline Frenchie

  • Camper
  • ***
  • Posts: 358
  • SoldatHQ
Re: Soldat PolyWorks v1.4.0.8
« Reply #248 on: February 15, 2007, 07:16:15 pm »
^^
Click |File| Scroll Down to |Compile to PMS|

Then try and play it :)
Soldat Lobby Avec Players -New Release! - Updated AGAIN!


Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Re: Soldat PolyWorks v1.4.0.8
« Reply #249 on: February 24, 2007, 06:11:19 pm »
Small update.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: Soldat PolyWorks v1.4.0.10
« Reply #250 on: March 03, 2007, 07:55:46 pm »
Umm, I guess it's a bug, but poly opacity is not saved when you make a prefab. It just reverts to 0. Might want to look into that.

Dark`n

  • Guest
Re: Soldat PolyWorks v1.4.0.10
« Reply #251 on: March 04, 2007, 10:51:39 pm »
Im gonna download it now.. i havent really been using Polyworks lately but now im gonna get back to it

Offline Stitch

  • Major(1)
  • Posts: 1
Re: Soldat PolyWorks v1.4.0.10
« Reply #252 on: March 09, 2007, 03:21:44 am »
I might be a complete idiot, but i cannot get any vertex it colors nor new vertexes will have its texture.
I must be doing something terribly wrong; i see nothing i draw... only the points of the sprites..

Isn't there a quick guide on youtube about this editor to demonstrate it features?
« Last Edit: March 09, 2007, 03:33:20 am by Stitch »

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Soldat PolyWorks v1.4.0.10
« Reply #253 on: March 10, 2007, 07:14:50 am »
According to your palette panel (opacity textbox) you were creating compeitely transparent polygons. To create visible polygons set opacity to 100 (it will affect sceneries and brush as well). Also you can change opacity of existing polygons and sceneries by selecting them and setting desired opacity value in Properties panel.

Offline Mr. America

  • Soldier
  • **
  • Posts: 221
  • Watch out for the blablabla!
    • My arcor homepage. There are just my maps.
Re: Soldat PolyWorks v1.4.0.10
« Reply #254 on: March 11, 2007, 01:14:25 pm »
at the moment, it does nothing if i change the opacity of the polys. (ingame) Is that a feature in Soldat 1.4 ?

edit: umpf... happy awaiting soldat 1.4 ;\
« Last Edit: March 13, 2007, 04:03:37 pm by Mr. America »

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1904
Re: Soldat PolyWorks v1.4.0.10
« Reply #255 on: March 11, 2007, 02:18:31 pm »
at the moment, it does nothing if i change the opacity of the polys. (ingame) Is that a feature in Soldat 1.4 ?
Yes.

Offline KingOfPing

  • Major
  • *
  • Posts: 65
  • You have huge mental retardation!
Re: Soldat PolyWorks v1.4.0.10
« Reply #256 on: March 14, 2007, 07:08:48 pm »
TBH....Polyworks is confusing. I actually do better maps with the original mapmaker
I AM cool stop making fun of me!!

Offline Hello There

  • Soldier
  • **
  • Posts: 186
Re: Soldat PolyWorks v1.4.0.10
« Reply #257 on: March 18, 2007, 07:22:16 pm »
can you make a vista compatible version please?

Offline Trank

  • Major(1)
  • Posts: 17
Re: Soldat PolyWorks v1.4.0.10
« Reply #258 on: March 23, 2007, 07:12:05 am »
waah I want to make maps badly but can't cause Im on Vista... Vista patch please :(

Offline 1221995

  • Soldier
  • **
  • Posts: 206
Re: Soldat PolyWorks v1.4.0.10
« Reply #259 on: March 24, 2007, 01:05:14 pm »
what does skecth tool do? ???


Date Posted: March 24, 2007, 02:04:28 PM
??? :0 :9