Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 260507 times)

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Offline AntiHero

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #380 on: April 13, 2009, 05:58:56 pm »
Compile map can you give me steps sorry but I dont know very much about polyworks :\
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Offline Snack

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #381 on: April 13, 2009, 06:05:23 pm »
Quote from: Polyworks Help
FILE MENU

   COMPILE TO PMS
Compiles and saves the map to the Soldat maps directory.

   COMPILE TO PMS AS [F9]
Compiles and saves the map to the Soldat maps directory using a new file name.

I have never even mapped <_<

Offline Laser Guy

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #382 on: April 14, 2009, 11:47:55 am »
AntiHero, you didn't bother searching, did you? I made a topic with answers to some frequently asked questions... the link is in my sig.
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Offline AntiHero

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #383 on: April 14, 2009, 03:49:46 pm »
AntiHero, you didn't bother searching, did you? I made a topic with answers to some frequently asked questions... the link is in my sig.

I did and im sorry didnt see that in your signature....How was I supose to notice that -_-
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Offline Laser Guy

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #384 on: April 14, 2009, 05:03:58 pm »
Don't take me wrong, I wasn't saying "fool, why don't yo look at my sig", just pointing you towards it. ;)
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Offline smiluu

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #385 on: May 11, 2009, 03:47:43 am »
Hay anna, make an update which supports gifs allrdy :]

*EDIT

Oh... Seem's like thats coming already.
« Last Edit: May 11, 2009, 03:54:47 am by smiluu »

Offline jrgp

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #386 on: May 11, 2009, 03:55:26 pm »
Hay anna, make an update which supports gifs allrdy :]

*EDIT

Oh... Seem's like thats coming already.
Nah, it's almost a year since Anna said she'd add Gif support to polyworks. She's probably long gone / dead / married.
There are other worlds than these

Offline smiluu

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #387 on: May 12, 2009, 02:42:25 am »
Maybe she's more like a "yes-life" type.
« Last Edit: May 12, 2009, 02:44:03 am by smiluu »

Offline zakath

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #388 on: May 12, 2009, 02:54:35 am »
http://polycube.blogspot.com/2009/01/news.html <--- more like 4 months she last said it but yeah.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline smiluu

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #389 on: June 21, 2009, 04:00:52 pm »
Hay I got a small reguest for next version


Seperate that "?" button a little bit from "-", I always accidentaly click the "?" when I wan't to close window.

:D

Offline VirtualTT

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #390 on: June 30, 2009, 11:12:20 am »
I've found another strange bug in PW - the result of Compile To PMS and Compile To MPS As... differs! Derive maps have about 20% size difference. However i didn't notice anything suspicious while playing....

Offline Wela

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #391 on: September 06, 2009, 12:11:12 pm »
Cheers for Anna , who had made this hyperawesome mapcreator . Even I can make maps   ;D
Don't Bleed , Be a Beast.

Offline dominikkk26

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #392 on: October 20, 2009, 06:13:27 am »
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Offline LORD KILLA

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #393 on: January 20, 2010, 08:13:28 am »
Could anyone of you give me the link to latest VB source code ? (If possible for VB Express 2008)

Offline VirtualTT

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #394 on: January 20, 2010, 08:59:28 am »
You can find it source code in this this topic: http://forums.soldat.pl/index.php?topic=35195.0

I think it's still using old VB6

Offline Echo

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #395 on: May 07, 2010, 10:08:59 am »
Is there any section of this forum dedicated to "Polyworked" maps? I'd very much like to see everyone's creations.

Offline Dusty

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #396 on: May 07, 2010, 10:47:03 am »
Keep scrolling boi!

Offline Hacktank

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #397 on: May 07, 2010, 03:48:33 pm »
Almost every map out there is made with polyworks.


Offline DorkeyDear

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #398 on: May 07, 2010, 04:11:25 pm »
Almost every map out there is made with polyworks.
Correction: 99.99997% of all maps

Offline Laser Guy

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Re: Soldat PolyWorks v1.4.0.17 with source code
« Reply #399 on: May 08, 2010, 06:30:50 am »
@Echo: There is no section for maps specifically made with PolyWorks, just two sections, for CTF/INF and DM/HTF/and all other types.

Almost every map out there is made with polyworks.
Correction: 99.99997% of all maps
Why the fuck would you say exactly what he said and think it's in any way more correct?
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