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Soldat PolyWorks v1.4.0.17 with source code
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Author
Topic: Soldat PolyWorks v1.4.0.17 with source code (Read 245827 times)
0 Members and 1 Guest are viewing this topic.
Mistercharles
Veteran
Posts: 1371
+
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
«
Reply #80 on:
August 11, 2006, 06:54:17 pm »
Sweet jesus am I looking forward to this next release! I hope it comes out before monday afternoon EST, I'm going on vacation for a week, and I want something to play with
Edit
: I'm still amazed by the autoshaders.
«
Last Edit: August 12, 2006, 06:56:29 am by Mistercharles
»
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Anna
Soldier
Posts: 213
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
«
Reply #81 on:
August 11, 2006, 09:00:37 pm »
I just realized that the prefabs format I posted is broken :s I'll fix and update it.
edit: the TColour structure isn't used, I've taken it out.
«
Last Edit: August 11, 2006, 09:11:48 pm by Anna
»
Logged
smurfslayerx
Major(1)
Posts: 9
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
«
Reply #82 on:
August 12, 2006, 01:13:15 pm »
This is probably something really obvious, but were is the help file? I know its there somewere, but i cant seem to find it. I searched through the polyworks foler to find it, and all i found was a bunch of tool icons
.
Logged
Serial K!ller
Camper
Posts: 408
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
«
Reply #83 on:
August 12, 2006, 01:23:30 pm »
Press F1 or the question mark at the top in polyworks to get the help file.
Logged
smurfslayerx
Major(1)
Posts: 9
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
«
Reply #84 on:
August 12, 2006, 02:26:51 pm »
Thank you verry mutch! Hahaha now i have you, you sneaky little help file!
Logged
Anna
Soldier
Posts: 213
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #85 on:
August 12, 2006, 04:13:26 pm »
PolyWorks 1.4 is here
I anticipate that lots of people will want to know how the light and depthmap tools work so I will make a small tutorial soon based on my map htf_emblem.
Logged
rainrider
Soldier
Posts: 145
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #86 on:
August 12, 2006, 05:07:19 pm »
Hehe first! reserved for comment
[edit]
Good. Now it's time for more texture tools..
«
Last Edit: August 12, 2006, 05:23:25 pm by rainrider
»
Logged
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #87 on:
August 12, 2006, 05:07:27 pm »
Finally, Â I love you Anna
*Downloads*
Logged
jettlarue
Flagrunner
Posts: 724
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #88 on:
August 12, 2006, 05:11:21 pm »
cant wait for tut...im too dumb to fugure stuff out by myself
...anyways thank you anna
Logged
KamikazeDuck
Camper
Posts: 343
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #89 on:
August 12, 2006, 05:46:19 pm »
Wow, I'm actually excited...
Polyworks has become a very strong tool, the effort you've put into this program is amazing. I'm downloading.
edit: There looks to be some very good features there, I'm awaiting the tutorials so I can actually use them.Â
There are two problems I am having.
1. If I hold down the sketch tool too long, it will stop creating lines and Polyworks crashes.
2. My scenery window is not displaying any scenery, even when I click "reload scenery list". When I open a map I have previously made, the scenery of that map will appear in the list but again, I cannot reload the scenery and when I try and use any currently on the list I get an error: "Error clicking scenery. Element not found". I've checked all my folders and everything looks to be where it should be, but it still does not work.
«
Last Edit: August 12, 2006, 06:23:29 pm by KamikazeDuck
»
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JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
VirtualTT
Veteran
Posts: 1026
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #90 on:
August 12, 2006, 07:09:12 pm »
WoW! Shading have become really fast!!Â
But it's pity that
Depth Map
tool doesn't support opacity, you need to manually create new color for every new vertex to make it work smoothly...
@KamikazeDuck: to view sceneries list just right click anywhere at the working area.
The only problem about it is that it can be too long to fit the screen...
Some new bugs:
1. Mentioned problem with
Sketch
tool. PolyWorks crashes.
2. Trying to use
Depth Map
tool will crash PolyWorks if there are any invisible polygons on the map.
3. New tools don't support undo/redo commands...
4. Tool panel sometimes randomly changes places after minimizing/restoring of Polyworks windowÂ
5. If
Poly Creation
tool sviched to
Textured quad
mode right-clik menu stops working (only for this tool)...
Old bugs:
1. Frame around selection of
Transform
tool doesn't refresh if selection was rotated by Main Menu item (like
Main Menu
=>
Edit
=>
Transform
=>
Rotate 90 CW
)
2. Reverse visibility doesn't work propely. Sometimes it is necessary to use it several times to make polygon invisible...
«
Last Edit: August 13, 2006, 11:18:41 am by VirtualTT
»
Logged
Iq Unlimited
Flagrunner
Posts: 864
mr. foobar2000
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #91 on:
August 12, 2006, 07:43:47 pm »
YAY 1.4 ^.^ I luv u now, been waiting for this since 1.3 came out lol
Iq Unlimited
Logged
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #92 on:
August 12, 2006, 07:55:30 pm »
I think Anna deserves a
hug
!
Logged
"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Mistercharles
Veteran
Posts: 1371
+
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #93 on:
August 12, 2006, 08:15:08 pm »
*hug*
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
The Geologist
Inactive Staff
Flagrunner
Posts: 909
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #94 on:
August 12, 2006, 08:15:44 pm »
Eager for that tutorial, I'm probably missing something very simple with the lighting.
Thanks for another great update.
Logged
With all its sham, drudgery, and broken dreams it is
still a beautiful world. Strive to be happy.
Pyroguy
Camper
Posts: 267
Torch it.
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #95 on:
August 12, 2006, 08:38:24 pm »
Woah, another bug. Depth map, lighting, and sketching are all bugged for the "undo" and "redo" commands. If I use the undo command, it ignores those functions and keeps undoing until it reaches an "original" function. The same happens with the redo command, but it redos until it reaches an "original" function. Try the redo and undo commands with the depth map and sketch tool and lighting.
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jettlarue
Flagrunner
Posts: 724
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #96 on:
August 13, 2006, 02:49:43 am »
Quote from: Eagles_Arrows on August 12, 2006, 07:55:30 pm
I think Anna deserves a
bug/b]!
I need a fix, it crashed within 5 minutes of me starting it :/
Logged
Will
Flagrunner
Posts: 910
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #97 on:
August 13, 2006, 06:06:11 am »
OMG I love the sketching tool . Now its even easier to make maps with soldat. yay for n00b mapmakers like me!!!!11!1!!1!
Logged
Fantatier
Major(1)
Posts: 1
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #98 on:
August 13, 2006, 07:18:04 am »
It's an amazing application which is very complex and I currently work on my first map with it. Very good work!!!
Logged
General Wong
Major(1)
Posts: 25
Re: Soldat PolyWorks v1.4 [Updated 12/08/06]
«
Reply #99 on:
August 13, 2006, 12:23:19 pm »
This application has failed to start because MSVBVM60.DLL was not found. Re-installing the application may fix this problem. <--- WTF I got this message 5 times (I tried to re-download and re-install 5 times)
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Official Soldat Forums
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,
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)
Soldat PolyWorks v1.4.0.17 with source code