Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 218158 times)

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Offline Keron Cyst

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #20 on: June 15, 2006, 04:04:28 pm »
Your Photo Bucket 'old images' died...

Offline Officer_Bulbock

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #21 on: June 16, 2006, 06:00:43 am »
I swear by Polyworks.

Offline Fraggy

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #22 on: June 16, 2006, 07:12:29 am »
i love PW.... <3



Offline -WildBill-

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #24 on: June 23, 2006, 04:56:59 pm »
I also wish to suck up

Me too! ^^
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline rainrider

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #25 on: July 01, 2006, 03:39:14 am »
Three ideas:
1. If you can hide all polygons / sceneries / objects, you should also be able to turn off colorizing - it would be useful for texturing when polygon is colorized already, but it's too dark to see the details.
2. Refresh sceneries. What does it do? Dunno. But it should re-scan scenery-gfx folder for new sceneries - restarting PW each time I make new scenery is stupid.
3. All arrange functions: send to back / send backward / bring to front / bring forward should be hotkeyed. I hate ordering sceneries by clicking and clicking and clicking on menu. On hotkey I would just push some keys and wait until I'll see expected effect.

Offline Serial K!ller

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #26 on: July 01, 2006, 04:27:34 am »
1. Could be usefull
2. Yeah i also hate having to restart every time i add a scenery
3. Already has hotkeys but they aren't labeled in the menu: End & Home ; Page Up & Page Down

Offline Roflmao

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #27 on: July 01, 2006, 08:37:23 pm »
I'm dying to use this but I get a strange message..
Failed to load control 'CommonDialog' from comdlg32.ocx.
Your version of comdlg32.ocv may be outdated. Make sure you
are using the version of the control that was provided with your
application.


I've put comdlg32.ocx in the System32 folder, I have registered, made sure
it was the one I had with the application. I haven't made sure that it is
"up to date," but I have downloaded several others with the same version number.
What should I do? ; ;

Offline Spyder

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #28 on: July 01, 2006, 10:33:25 pm »
Did some googling and I found this link - http://www.silacom-tech.com/kbuilder-m27c/index.php?page=index_v2&id=11&c=2

Try following the instructions and it might be able to fix the error.

Offline //Remedy.

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #29 on: July 03, 2006, 05:57:12 am »
i cant get the scenery window to open i checked, the file said true for the show thing and it doesnt exist.

edit: stickie topic?

Same with me. Pallette and the Texture window don't appear also. :(

Offline Nightcrawler

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #30 on: July 04, 2006, 12:45:40 am »
You're an awesome programmer, Anna. Wish i could... I tried to learn with Visual Basic but it got reaaally boring.
I rule.
IGN: vK:\\ Deadpool


Offline Demonic

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #31 on: July 10, 2006, 05:51:56 am »
Here's a suggestion:

If you select a part of the texture in the texture box, then you select one or more polygons and do ctrl+f ( or make a new button for 'Align texture' ), it would automatically place that texture part on the selected polygons. Hope it's understandable ^^'

Offline viggoloniggolo

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #32 on: July 10, 2006, 02:19:30 pm »
polyworks is awesome.

Offline Mistercharles

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #33 on: July 10, 2006, 03:39:05 pm »
Polyworks needs its own forum ^^

Suggestions:

Map density calculator
Figures out how dense the map is.
Code: [Select]
(p_vol/(compile_width*compile_height))*100p_vol: The volume that the polys take up. Tis may be difficult to calculate, due to overlapping polys :\
compile_width and compile_height: The width and height of the compiled map area.

Map detail calculator
Determines the detail of the map:
Code: [Select]
(p_count*1000)/p_volp_count: Number of polygons in the map.


MOVING POLYGONSN!!!!!!!!!1
Just kidding.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Eagles_Arrows

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #34 on: July 10, 2006, 03:46:42 pm »
This and Anna's mapping tutorial has helped my mapping alot.

I was reluctant to use this since it looks advanced but now I'm "one with it."

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Anna

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #35 on: July 11, 2006, 02:25:25 pm »
@Demonic: would be a useful feature, but I can't think of a good way to do this.

@Mistercharles: I already added map dimensions to the properties window, I'll see about calculating the area that the polygons take up. I'm not sure if I want to put density and map detail, they are easy to calculate anyway if you have all the information.




Here's a preview of an experimental PolyWorks feature I've been playing with:


Offline jettlarue

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #36 on: July 11, 2006, 02:39:00 pm »
wow. anna thanks for keeping working on this. the whole soldat game is more popular because of the maps created with this. but i have one wuestion. why dont you gpl the source? anyways thanks and best of luck to you.

Offline KamikazeDuck

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #37 on: July 11, 2006, 05:04:05 pm »
Very nice. I really hope you impliment this, it'll allow for some much more rugged maps.

I have a few suggestions to add to the list...

Scenery filtering - A little search bar where only the scenery with the word you've typed in is a part of the name.

"Only used scenery" button - Scenery list only shows sceneries used in the current map (will come in useful when creating a zip and also when you are only using a small amount of scenery types in your map).

All the best.
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline Mistercharles

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #38 on: July 11, 2006, 05:53:45 pm »
I'm assuming the experimental feature averages the colors of the vertices, and then colors the entire polygon that color? Nice. Oh wait, nevermind.

Regarding my idea, are you saying that poly volume and compile width/height will be displayed in future versions?
« Last Edit: July 11, 2006, 05:57:07 pm by Mistercharles »
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Wraithlike

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Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #39 on: July 11, 2006, 06:15:21 pm »
That new feature looks so awsome. I can barely wait for next version.