Author Topic: Soldat PolyWorks v1.4.0.17 with source code  (Read 260501 times)

0 Members and 4 Guests are viewing this topic.

Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Soldat PolyWorks v1.4.0.17 with source code
« on: June 08, 2006, 10:20:49 am »
Changes in v1.4.0.17[/u]
- fixed connection severing
- fixed vertex alpha saving in prefabs
- changed waypoints with no action have black connections instead of light grey

Changes in v1.4.0.16[/u]
- more descriptive error codes

Changes in v1.4.0.10[/u]
- fixed objects texture size bug
- disabled undo after clear unused scenery

Changes in v1.4.0.9[/u]
- extended path lengths from 80 to 260
- suppressed "not acquired" DirectInput error
- fixed loading maps with duplicates of the first scenery in the scenery list

Changes in v1.4.0.8:[/u]
- rewrote part of compile code
- fixed scenery with wrong case not loading
- added lights range

Changes in v1.4.0.6:[/u]
- opacity applied to polys on creation
- added vertex alpha control in properties window

Changes in v1.4.0.5:[/u]
- fixed red/blue components of poly colours switched on export
- fixed scenery filter bug

Changes in v1.4.0.4:[/u]
- changed ini loading code back to how it was before 1.4
- fixed tool hotkey/circle drawing bug

Changes in v1.4.0.2:[/u]

- depth map works with opacity
- fixed depth map tool causing crash if there are any invisible polygons
- fixed right click menu not showing after quad checked

Changes in v1.4.0.1:[/u]

- max radius changed to 128
- reload scenery bug fixed
- scenery in master list sorted alphabetically
- more error trapping

Changes in v1.4:[/u]

- sketch tool
- lights tool
- depthmap tool
- big scenery list on right click with scenery tool
- average vertex colours function
- some changes to the ini file
- select skin from preferences window
- snap radius in ini file
- fixed various bugs
- introduced various new bugs
- other stuff i am too lazy to list











old images:
0 1 2 3 4 5 6 7




Download Soldat PolyWorks


Download PolyWorks source (VB6) - extract into PolyWorks folder




PolyWorks FAQ

01. What is PolyWorks?

PolyWorks is a map editor for Soldat.

02. Where can I get the latest version of PolyWorks?

The current public version is available in the link above. The latest test version can be found on irc in the #soldat.polyworks channel on quakenet.

03. Why is there no help file?

There is now :D

05. Can you make polys go behind the player?

No, this isn't possible in Soldat.

06. The Palette/Scenery/Display window doesn't show, and it's checked off in the Window Menu.

Try Window -> Workspace -> Reset Window Locations.

07. Can you make the controls like in MapMaker?

No. You'll get used to it.

08. How do I put multiple textures in my map?

Put two or more textures into a bitmap and use the texture tool to manipulate the texture coordinates.

09. I get this error when I try to run PolyWorks: System Error &H8007007E (-2147024770). The specified module could not be found. (Or any 'missing file' type errors.)

Make sure these files exist in your Windows\System32 folder: MBMouse.ocx, COMDLG32.OCX, mscomctl.ocx, msvbvm60.dll, dx8vb.dll, scrrun.dll. The first three are included in the PolyWorks zip, the others can be found with google. If putting them in the Windows\System32 folder doesn't work try registering the missing files: start -> run, type in regsvr32 name_of_file.dll_or_ocx.

10. I get a runtime error when I start PolyWorks.

Try changing the Dir entry in the Preferences section in polyworks.ini to your Soldat directory.

11. Are there poly bugs in maps made with PolyWorks?

In PolyWorks the "bouncy poly" bug has been eliminated (where polys would randomly turn bouncy along the edge after compiling). Poly bugs associated with vertices still occur, but they are easy to prevent with correct poly placement. Read the Map Maker Manual for more info.

12. I get a Direct3D initialization error when I start PolyWorks.

Make sure your colour setting is either 16-bit or 32-bit (control panel -> display -> settings tab).

13. There is no scenery in my scenery window!

Right click with the scenery tool to bring up the main scenery list.

14. (Windows Vista) I get an error that says one of the components is missing or invalid when I start PW.

Try registering it: Make sure you have administrative rights, go to C:\windows\system32, right click cmd.exe, and click "Run As Administrator." Type in regsvr32 comdlg32.ocx (or whatever the name of the files is).

15. (Windows Vista) I get an error that says "ActiveX component can't create object" when I start PW.

Follow the instructions in #14 with the dx8vb.dll file (search for and download it if it doesn't exist on your computer).




Read the PolyWorks Help file for more info.



« Last Edit: July 11, 2008, 06:47:09 pm by Anna »

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #1 on: June 08, 2006, 10:10:09 pm »
Sorry, anyways I <3 Polyworks. By far the best mapmaker out there.
« Last Edit: June 08, 2006, 10:31:42 pm by Wraithlike »

Offline edak

  • Flagrunner
  • ****
  • Posts: 505
  • AussiEdak
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #2 on: June 08, 2006, 10:22:06 pm »
Great Idea, nice program.  I will see if i can make a map now
« Last Edit: January 09, 2007, 05:19:49 pm by edak »

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #3 on: June 09, 2006, 08:43:00 am »
This forum doesn't like quotes around urls, it's fixed now :)

Offline BondJamesBond

  • Flagrunner
  • ****
  • Posts: 986
    • http://tobylands.com
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #4 on: June 09, 2006, 07:20:56 pm »
Do you continue updating it?

Right now, I find it fairly inconvenient to 'color' polys as opposed to Mapmaker +
The computer is a moron.
?  - Peter Drucker

Offline Anna

  • Soldier
  • **
  • Posts: 213
    • my dev blog
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #5 on: June 09, 2006, 07:37:06 pm »
I'm planning on making the last major update soon; after that I'll do minor updates if they are needed.

In what way is poly colouring inconvenient? You can simulate mm+ colouring by using the vertex colouring tool with the vertex colour mode set to dynamic and an opacity of around 5-10%.

Offline KamikazeDuck

  • Camper
  • ***
  • Posts: 343
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #6 on: June 09, 2006, 08:00:20 pm »
What can we expect for the new update? Can Polyworks really get any better?  :D
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline Studio 8

  • Major(1)
  • Posts: 19
  • Banned - Hacker
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #7 on: June 09, 2006, 08:58:46 pm »
can i ask some questions??

how do insert multiple textures?

Offline KamikazeDuck

  • Camper
  • ***
  • Posts: 343
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #8 on: June 10, 2006, 01:36:32 am »
Oh, a bug you probably already know about (I posted this in old forums), when you minimise Polyworks with the texture window open, after reopening Polyworks you have to reshow the texture window. It's just a small bug but it gets annoying.

Edit: answer to
can i ask some questions??

how do insert multiple textures?

You have to make a texture, combining two textures (one next to the other). Open up the texture window and select the squares that cover your desired texture and using the "texture quad" option (from right-clicking with polygon tool, you can creat squares that will only be covered by the selected texture.

That might be hard to understand so just go in mapping help and look in the tutorials thread. ;)
« Last Edit: June 10, 2006, 01:41:46 am by KamikazeDuck »
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline GluLm

  • Camper
  • ***
  • Posts: 324
  • Polybugs' nightmare
    • maps pack project
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #9 on: June 10, 2006, 08:20:45 am »
Glad to see you're planning to update it again!
Will you fix the "clear unused sceneries" function as well? That'd be usefull too...
Thanks again Anna, PolyWorks is the ultimate tool
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #10 on: June 10, 2006, 08:24:50 am »
Even Dumb can make maps on this program.GJ

Offline Aoba

  • Major(1)
  • Posts: 37
  • Rei Ban Bombay
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #11 on: June 10, 2006, 08:58:46 am »
I recently started using this program and I must say I love it. It's very easy to use and with multitexture-option, it gives some maps nicer look.
Oh la la.

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #12 on: June 13, 2006, 08:54:19 pm »
I like it, even though i have no idea how to use it, i got the draging and the polygonning and the deleting and the nudging and the stuffs.

i only know enough to make a bare minimum a map requires(no seneries?!?!)

but im just a Nub
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Spyder

  • Soldier
  • **
  • Posts: 245
  • Member Since 19 Oct 2002
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #13 on: June 13, 2006, 10:39:20 pm »
Read the manual man. The PW help file should be included and PW is so easy to learn, can't wait for the update!

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #14 on: June 14, 2006, 02:50:09 pm »
i cant get the scenery window to open i checked, the file said true for the show thing and it doesnt exist.

edit: stickie topic?
« Last Edit: June 14, 2006, 03:37:38 pm by a-4-year-old »
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline mike323

  • Major(1)
  • Posts: 48
  • DONT fire that m79 at me
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #15 on: June 15, 2006, 12:44:58 am »
Had this problem too...it's that those windows are spawning off-screen. I think I reinstalled Polyworks to fix.

Anna, Polyworks is such an amazing program that if you were selling it I would buy it no question! I just got this version...everything is 10x better than the standard map editor, but one thing that bugs me is the scenery window. First, is there any way to make the BMP filename list longer (vertically)? Or, just bigger altogether.


Thanks for taking the time to make this program.

Offline Gold

  • Flagrunner
  • ****
  • Posts: 764
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #16 on: June 15, 2006, 12:53:54 am »
Polyworks is great

Offline Gold

  • Flagrunner
  • ****
  • Posts: 764
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #17 on: June 15, 2006, 12:55:03 am »
how do i add a polyworks picture into my signature? i dont know how to use BBC code

Offline Spyder

  • Soldier
  • **
  • Posts: 245
  • Member Since 19 Oct 2002
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #18 on: June 15, 2006, 08:18:37 am »
Had this problem too...it's that those windows are spawning off-screen. I think I reinstalled Polyworks to fix.

Anna, Polyworks is such an amazing program that if you were selling it I would buy it no question! I just got this version...everything is 10x better than the standard map editor, but one thing that bugs me is the scenery window. First, is there any way to make the BMP filename list longer (vertically)? Or, just bigger altogether.


Thanks for taking the time to make this program.
I am afraid it's not possible. None of the windows are stretchable/resizeable in PW (could be implemented in the next update).

Offline mike323

  • Major(1)
  • Posts: 48
  • DONT fire that m79 at me
Re: Soldat PolyWorks v1.3 [Updated 09/03/06]
« Reply #19 on: June 15, 2006, 03:57:03 pm »
Had this problem too...it's that those windows are spawning off-screen. I think I reinstalled Polyworks to fix.

Anna, Polyworks is such an amazing program that if you were selling it I would buy it no question! I just got this version...everything is 10x better than the standard map editor, but one thing that bugs me is the scenery window. First, is there any way to make the BMP filename list longer (vertically)? Or, just bigger altogether.


Thanks for taking the time to make this program.
I am afraid it's not possible. None of the windows are stretchable/resizeable in PW (could be implemented in the next update).

Right - I know, thats why I'm asking if it is possible to make the scenery window bigger (not resizable).