Author Topic: Flacid's Game  (Read 32097 times)

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Offline Lapis Lazuli

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Re: Kruxar
« Reply #260 on: July 29, 2007, 04:42:19 am »
"I will keep working on it and its bugs along with my RPG that I've been working on for about a year now (i'm using C++ and no I'm not releasing it to any of you.) So you can all say they will fail,"

This will all fail.
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Offline Veritas

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Re: Kruxar
« Reply #261 on: July 29, 2007, 05:57:13 am »
dude if your going to flame on the game dont come here then


you guys are retarded acting like were not coding

im not involved in the coding so im not worrying about it, get it through your heads
im just working on map designs
I think thats the point I've been trying to make.
Working on map designs at this early of a point in the project does not help things. If you don't know how to code, learn.

This is assuming you guys are using some sort of actual language and engine. If you're still using FPS Creator or whatever, you're pretty much screwed right off the bat.
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Offline Captain Ben

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Re: Kruxar
« Reply #262 on: July 29, 2007, 06:24:20 am »
dude if your going to flame on the game dont come here then

i'm not flaming ffs

think about what you're doing... you're making a fps. what will make it different to all of the other fpses already out there?

Offline Espadon

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Re: Kruxar
« Reply #263 on: July 29, 2007, 07:09:10 am »
If there's no uniqueness (think Onslaught mode that makes UT2k4; Graphics that makes Crysis; Physics/Storyline that makes HL2; Originality that makes Halo) really, people will get bored of it extremely quickly. And I really do agree that you should learn to code so to accelerate the coding. I'm not sure you know how big of a fish you're trying to reel in with this FPS project; If your coding isn't solid, great maps are useless. (And I'm betting ED's doing most if not all the coding and he's getting pissed; I'm also betting that if you don't claim your share in it, ED's gonna run away with the code and you'll be stuck there with a buncha maps, sounds, and guns)
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Offline Bunney

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Re: Kruxar
« Reply #264 on: July 29, 2007, 11:10:55 am »
im not involved in the coding so im not worrying about it, get it through your heads
im just working on map designs

WoW.
Nice Project leader u are? u only pay attention to ur "map designs" instead of coding? dude...ur a slave maister. *bows*

Offline Flacid Assassin

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Re: Kruxar
« Reply #265 on: July 29, 2007, 06:44:15 pm »
ummm no i go around and talk to the coders and learn while i watch.....

you dont even know what goes on outside of here

Offline Clawbug

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Re: Kruxar
« Reply #266 on: July 29, 2007, 07:26:49 pm »
ummm no i go around and talk to the coders and learn while i watch.....

you dont even know what goes on outside of here
You learn nothing by watching.
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Offline BondJamesBond

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Re: Kruxar
« Reply #267 on: July 29, 2007, 08:10:36 pm »
Ok I've been reading enough. Now I'll say something.

This project simply has no foundation. You're not building off anything, the game has no centralized idea. What's happening is you have your team, you have the workers and the skill. But their ideas are not focused. In the end you're just going to have a code, some graphics, some sound, and some maps.

When you have one group code independently, and one group do the maps/sfx independently, you get a sloppy collaboration of everything we've seen before.

Maybe get a group who have knowledge in both coding and mapping/sfx/etc - and have them brainstorm some ideas and concepts. They can bridge the gap between your two teams right now.
« Last Edit: July 29, 2007, 08:12:39 pm by BondJamesBond »
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Offline Pie

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Re: Kruxar
« Reply #268 on: July 30, 2007, 07:18:09 am »
ummm no i go around and talk to the coders and learn while i watch.....

you dont even know what goes on outside of here
You learn nothing by watching.
So you're saying if i go to a sporting game, say baseball and watch a game and go, yeah okay that looks easy, then i try it, and i've got talent in that area then just because i saw the game must of ment that i learnt nothing.

Maybe you should think before posting crap.
A good argument means you cover all of your points, so no one can argu about what you stated.

Everyone is saying, Oh, you're making a game with a program, oh, just because i did this and i learnt C++ and i've been trying for a year, That doesn't mean that these guys will fail. That just means you're a dick and unfourtunetly for you, you tried something either to hard or something that will take too long. Now, this group of programers and such are trying to make something that is obviously not going to be at a, say "halo 3" standard, because they don't have that type of experience etc. If you are looking for a game like that, go and buy it you cheap asshole!

And saying that you fail because you use something that someone else made is being contradictory. That's like me saying you fail because you use a computer to make your game, even though you didn't make that computer. Nothing can be done from absolute scratch everyone uses something to help them. IF i came up with some awsome idea, it would be because of my cultural back ground or something. The point is because they are using something to help them doesn;tmean it will suck, remember it's a first game. So here's a thought, instead of being wankers to them, how about you suggest reasonable things that will make it eaiser for them, not things like" LEarn C++ You N0obzorzs!!0seventeen!1". And if you don't want to suggest anything, stop acting like a know it all wanker.


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Offline Clawbug

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Re: Kruxar
« Reply #269 on: July 30, 2007, 07:55:53 am »
ummm no i go around and talk to the coders and learn while i watch.....

you dont even know what goes on outside of here
You learn nothing by watching.
So you're saying if i go to a sporting game, say baseball and watch a game and go, yeah okay that looks easy, then i try it, and i've got talent in that area then just because i saw the game must of ment that i learnt nothing.

Maybe you should think before posting crap.
A good argument means you cover all of your points, so no one can argu about what you stated.


I can say that if you watch someoen code like 50 years non-stop, you STILL are not going to know what he does. How are you going to learn the functions? Error handling? Debugging? Or even remember the syntax for next 2 months or so?

If you are total newbie at something, you learn nothing JUST by watching. (Ok, you MIGHT learn the basic gameplay and rules, but what is it worth if you dont know how to use them?)

Like Soldat. I can send someone new person all the SCTFL Final demos which I can find and get from people. I can show them movies like Project X, MossaD movie, sv Movie and such. What does he learn? Nothing. He sucks, even he watched like 7 hours of gameplay of best Soldat players.

Quote
And saying that you fail because you use something that someone else made is being contradictory. That's like me saying you fail because you use a computer to make your game, even though you didn't make that computer. Nothing can be done from absolute scratch everyone uses something to help them.

Who ever said that they fail BECAUSE they are usong external program for it? They are(were, hopefully) using program which is VERY limited. You can make 3D room, then some gun infront of you which you can shoot with- "Hurraa"!

Full-blooded FPS game as a first project? Is someone really thinking that it might work out? Hell no. Why are people starting from "Hello world", then mocing to "Guess the number", and soon they create something like Pong, or something. Soon they make Tetris! Why not directly to FPS-game creating if it is so easy?

How much is the average age in that "team"? 17? 16? How many of people aged 16 or 17 know advanced 3D math(and I include collision detection, path finding and simple physics to this)? (They were making their own engine)

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Offline a-4-year-old

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Re: Kruxar
« Reply #270 on: July 30, 2007, 08:15:32 am »
ummm no i go around and talk to the coders and learn while i watch.....

you dont even know what goes on outside of here
You learn nothing by watching.
So you're saying if i go to a sporting game, say baseball and watch a game and go, yeah okay that looks easy, then i try it, and i've got talent in that area then just because i saw the game must of ment that i learnt nothing.
You forget the majority of things you hear, if you just watch someone do something complicated say, rig a sailboat, a year later you will not be able to do it, but if you do it then you will remember it a lot better.
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Offline Bunney

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Re: Kruxar
« Reply #271 on: July 30, 2007, 08:43:15 am »
My Advice for Flacid is: Try to code, ask help from ur coders. learn it by making mistakes. learn ti by doing it urself. and u will see that u will get more and more experienced, just by doign it urself. not by just watching. and for the rest, good luck on the project ;)
« Last Edit: July 30, 2007, 08:45:54 am by Bunney »

Offline Espadon

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Re: Kruxar
« Reply #272 on: July 30, 2007, 08:50:59 am »
One advice for Pie... Don't try arguing your theories against people with actual, solid experience. ;)
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Offline SDFilm

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Re: Kruxar
« Reply #273 on: July 30, 2007, 09:31:37 am »

And saying that you fail because you use something that someone else made is being contradictory. That's like me saying you fail because you use a computer to make your game, even though you didn't make that computer. Nothing can be done from absolute scratch everyone uses something to help them. IF i came up with some awsome idea, it would be because of my cultural back ground or something. The point is because they are using something to help them doesn;tmean it will suck, remember it's a first game. So here's a thought, instead of being wankers to them, how about you suggest reasonable things that will make it eaiser for them, not things like" LEarn C++ You N0obzorzs!!0seventeen!1". And if you don't want to suggest anything, stop acting like a know it all wanker.


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« Last Edit: July 30, 2007, 09:45:25 am by SDFilm »

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Offline {LAW} Gamer_2k4

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Re: Kruxar
« Reply #274 on: July 30, 2007, 09:52:13 am »
If there's no uniqueness (think Onslaught mode that makes UT2k4; Graphics that makes Crysis; Physics/Storyline that makes HL2; Originality that makes Halo) really, people will get bored of it extremely quickly.

That's an excellent point.  I don't play a lot of FPS games because they all feel the same to me.  The only FPS game I really enjoy is Splinter Cell, and that's because it's so DIFFERENT from every other FPS.

Your game needs something unique, something that will give people a reason to play your game instead of others.  Let's face it: No matter what engine you use, your graphics are likely to be lousy, your animations will be unrealistic, and your maps will be confusing or not fun.  What can your game do that other games can't?
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Offline SDFilm

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Re: Kruxar
« Reply #275 on: July 30, 2007, 10:07:35 am »
Aye, uniqueness gives it identity, and identity makes it special. Hitman has it's assassin anti-hero 'Léon' feel, SWAT4 stands out from Rainbow Six with it's "Police! Get down on the ground now!!", 'will he or won't he surrender' ultra-realistic police action. Like Gamer_2k4 said, if your game doesn't have anything outstandingly unique, there won't be much reason to buy your game; it'll just be one of those failed titles in the cheap section.


Semi off-topic: At least in Rainbow Six: Raven Shield, the terrorists did sometimes surrender but there wasn't much point to it as the HQ doesn't care if you just shoot them in the back of the head once they did. SWAT4 has a much greater emphasis on 'playing by the book'. At first I was put off because it sounded like 'more bureaucracy, less shooting', but it actually adds more tension and depth to the game.
« Last Edit: July 30, 2007, 10:40:19 am by SDFilm »

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Offline Bunney

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Re: Kruxar
« Reply #276 on: July 30, 2007, 11:27:38 am »
Try to make it different by adding classes like in Wolfenstein: Enemy Territory, and maybe..add vehicles?

Offline Veritas

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Re: Kruxar
« Reply #277 on: July 30, 2007, 06:53:23 pm »
how about you suggest reasonable things that will make it eaiser for them, not things like" LEarn C++ You N0obzorzs!!0seventeen!1". And if you don't want to suggest anything, stop acting like a know it all wanker.
Wow.

The most reasonable suggestion in this light is for them to learn C++ (or a similar language). This isn't us acting like wankers, this is the best advice in this situation.
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Offline Pie

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Re: Kruxar
« Reply #278 on: August 01, 2007, 03:40:52 am »
One advice for Pie... Don't try arguing your theories against people with actual, solid experience. ;)
Maybe.


Wow.

The most reasonable suggestion in this light is for them to learn C++ (or a similar language). This isn't us acting like wankers, this is the best advice in this situation.
------------------------------

No, a resonable suggestion would not be learn that. As someone said before, C++ takes time, you can't just learn it instantly, maybe if it were a game that had a chance of being competitive to a big corperation or that would sell to the public, but for a few people to be making out of their backyards, it isn't even close to resonable. So what if they are using a pre-made program to make something, like you said anyone can do it, but not everyone has the same idea.
If they use a shortcut and it turns out as a bad idea, then it's their fault, but it nothing goes wrong, then it was a good idea to use it.

Again, using something to help you doesn't make you incompetent. You use word to send letters ect.
Where you could just write it out. Therfore, if these guys are cheating, then you are aswell.
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Offline Veritas

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Re: Kruxar
« Reply #279 on: August 01, 2007, 05:48:41 am »
Quote
maybe if it were a game that had a chance of being competitive to a big corperation
Soldat is made by one person.
Soldat is coded in Delphi.
Delphi is really no more or less complex than C++.
Its not the insurmountable obstacle you make it out to be.

Quote
You use word to send letters ect.
Do you send out form letters to your Grandma? Of course not, you write the thing yourself.
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