Author Topic: Flacid's Game  (Read 33292 times)

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Offline Iq limited

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Re: Kraxor (Future FPS Game)
« Reply #60 on: July 21, 2007, 07:38:30 pm »
Wow, this game looks freaking AWESOME I CAN'T WAIT ZOMG! Also I'm new anyways freaking awesome.

Offline truup

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Re: Kraxor (Future FPS Game)
« Reply #61 on: July 21, 2007, 08:08:30 pm »
Quote
The program probably cost more than your computer in the first place.
And you use cracked software, ofc. You could just have learned C++ for a few years, then download mingw32 or any other compiler, FOR FREE, and use some of the many engines, FOR FREE. That way you also could say that you made it. If you make it with FPS creator, then it's the FPS creator that made it.

Offline rfreak

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Re: Kraxor (Future FPS Game)
« Reply #62 on: July 21, 2007, 08:09:49 pm »
Flacid Assassin is going to make me crazy by posting *** topic's every where for his *** game use the original one (this one) and that's all if not hope someone is gonna take his chance and ban you for useless topic in the lounge  
R the coolest game ever

Offline Clawbug

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Re: Kraxor (Future FPS Game)
« Reply #63 on: July 21, 2007, 08:10:46 pm »
Let me tell you this. If you are going to use some damn FPS-Maker you are not going anywhere with it. First of all, it ain't enough dynamic. YOu just can not make what you want to make. And even if you could, it would be slow, time consuming, and sooner or later you would meet it's limitations.

Easiest way for making proper and serious FPS game would be to start learning C++. Then SDL -> OpenGL. (DirectX works too, but I prefer OpenGL, e.g. due to it's ablitity to be used on various platforms). Then learn about some other stuff, like something about 3D in general, networking, how to actually make games, then make the game with a team of some experienced people.

That will take years, even 10-15 years may not be enough to work in such a team, who create games like that.

Though, does it have to be a FPS game? What about learning that C++ now, then learn some SDL and make some simple and very primitive stuff, like a pong game. Make another pong game. Then make a worm game. As you gain experience with the language you work with, your projects get more complicated and more time consuming, but also working with them becomes more rewarding.

Have that damn patience with you.
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Offline Flacid Assassin

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Re: Kraxor (Future FPS Game)
« Reply #64 on: July 21, 2007, 08:18:50 pm »
Ummm who said were using the stuff off of FPS Creator, were just using it to put stuff together

were making our own objects, lights, characters, weapons, textures, sounds

have u heard of importing

and as for sounds goes... my bro is a good sounds maker with his keyboard he can make any sound he wants

hes made about 10 tracks

Offline truup

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Re: Kraxor (Future FPS Game)
« Reply #65 on: July 21, 2007, 08:19:41 pm »
Then SDL -> OpenGL. (DirectX works too, but I prefer OpenGL, e.g. due to it's ablitity to be used on various platforms).
If by anyway you happen to start learning this stuff, then you should really use OpenGL since it works under Linux, DirectX does not.

Start making games in 2D as clawbug said, that way you will have the general idea how does the games work.

And remember: No 3D without 2D.

were making our own objects, lights, characters, weapons, textures, sounds
Did you read what Clawbug said? If by anyway you happen to have any sense in your head, then you should know that making your own gfx and sfx WONT MAKE IT DYNAMICAL. It will most likely make it more heavy to run.
« Last Edit: July 21, 2007, 08:21:48 pm by truup »

Offline Mangled*

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Re: Kraxor (Future FPS Game)
« Reply #66 on: July 21, 2007, 08:21:56 pm »
Yeah.... I remember watching a movie about something like that mangled what a ripper. Mangled if you have so much game experince in content and such please share with us all of your failed experiments so we can have a great laugh at yeah.

I love how you're going on the defensive about this, don't take my pessimism personally. I just think rationally and logically, don't lose your rag over it honey.
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Flacid Assassin

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Re: Kraxor (Future FPS Game)
« Reply #67 on: July 21, 2007, 08:22:22 pm »
Ummm if u wait we will have a preview out before the night is over

of what gameplay will look like and such

Offline Demaskas

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Re: Kraxor (Future FPS Game)
« Reply #68 on: July 21, 2007, 08:30:53 pm »
You people, excluding Flacid and Duck, are the most insulting bunch i have ever come across since THE WORLD OF WARCRAFT FORUMS. Quit being such pessimists, and get the [Bad word] out of your [Bad word] and grow up.
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Offline Seize

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Re: Kraxor (Future FPS Game)
« Reply #69 on: July 21, 2007, 08:39:40 pm »
what's up with the image under "Pistol"...

Offline Demaskas

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Re: Kraxor (Future FPS Game)
« Reply #70 on: July 21, 2007, 08:41:27 pm »
some moderator did that probably.
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Offline rfreak

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Re: Kraxor (Future FPS Game)
« Reply #71 on: July 21, 2007, 08:41:44 pm »
yep it was not like that before sombody (maybe mod,flacid our admin) made a joke and put this link lol
R the coolest game ever

Offline Flacid Assassin

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Re: Kraxor (Future FPS Game)
« Reply #72 on: July 21, 2007, 08:43:13 pm »
it was a mod but im not going to say who

Offline rfreak

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Re: Kraxor (Future FPS Game)
« Reply #73 on: July 21, 2007, 08:46:20 pm »
it was a mod but im not going to say who

why because you ask them to do this so that your topic would be cooler and more populer lol
R the coolest game ever

Offline Flacid Assassin

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Re: Kraxor (Future FPS Game)
« Reply #74 on: July 21, 2007, 08:47:39 pm »
no there has been a topic made in the moderators section about this

Offline Mangled*

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Re: Kraxor (Future FPS Game)
« Reply #75 on: July 21, 2007, 08:49:24 pm »
Ummm if u wait we will have a preview out before the night is over

of what gameplay will look like and such

Well then lets see it. I'm eager to see your marvellous creation... However if it's simply a case of.. you've imported weapon models into FPS creator and made a simple map and are using all of the programs presets then I'll be utterly unimpressed.

Don't get me wrong.. I like your weapon models they look good, and it's a nice idea to make a game but if you're wanting it to be a successful game then you'll need to come to a realisation.

If I may just quote the FPS creator websites heading...

"Design your own first person shooter games
No coding required!

Create your game instantly with the intuitive 3D editor. Drag and drop walls, lights, doors, enemies, ammo, weapons and more - with pixel perfect precision, and watch as they intelligently link together. Then with one click of the mouse, play your game!
"
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Demaskas

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Re: Kraxor (Future FPS Game)
« Reply #76 on: July 21, 2007, 08:53:01 pm »
you just don't want us to succeed, because you never did. thinking we would give up now so you can say that you knew all along. we will not be like you, go cry else ware.
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Offline Clawbug

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Re: Kraxor (Future FPS Game)
« Reply #77 on: July 21, 2007, 08:53:23 pm »
"No coding required!"

Fail.

:|
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Offline rfreak

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Re: Kraxor (Future FPS Game)
« Reply #78 on: July 21, 2007, 08:53:35 pm »
I wich you good luck even if...
R the coolest game ever

Offline Demaskas

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Re: Kraxor (Future FPS Game)
« Reply #79 on: July 21, 2007, 08:56:14 pm »
thanks rfreak :)
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