Author Topic: UniTaunt - Fully featured Unicode taunt editor - RELEASED  (Read 10831 times)

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Offline DePhille

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #20 on: July 27, 2007, 04:51:39 am »
I don't know, it doesn't directly interact with the memory of Soldat. It just has to detect the key combinations before they're passed on to the Soldat executable. That is possible by interacting with an API of the operating system. Atleast, that's what I've come to read just now.

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Offline Xxypher

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #21 on: July 28, 2007, 02:25:43 am »
Its a combination of keys, I think it is possible to make a system that will make "edits" of what you would type, as in say that I pressed alt+ctrl+A and it will first go through the system and make the Soldat  think you made an average taunt if you get what I mean. It just needs to go through a system that changes it without affecting anything to do with gameplay or the memory so BattleEye will not do anything. If you get what I mean.
Here is another idea.
I think it could be possible to have a system "rewrite" what you typed when you use a combination of ctrl, but you would have to press T or Y before and it automatically pastes or types what you have set for that letter. And I don't think BattleEye would do anything about it because it is mainly just typing for you when you hit a certain key, or you could have this system automatically press T or Y when you use the taunt so everything would work right.

Offline DePhille

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #22 on: July 28, 2007, 07:13:21 am »
Well, the alternative taunt is pretty simple.
Just one function, SendKeys(). Then I send these keys:
tThis is a taunt(enter)
The first t is the the chat button, and the rest is the text. Soldat will think the keys are coming straight from the keyboard so it won't interfere with BattlEye I think.
The only problem is detecting the alternative hotkeys such as alt+ctrl+A. But I'll look that up once I finish my other projects, doing multiple projects at one time won't really assure quality.

Grtz, DePhille
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Offline urraka

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #23 on: July 28, 2007, 01:23:53 pm »
To detect the alternative hotkeys you can hook the keyboard with the windows API. Check out this article
urraka

Offline EnEsCe

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #24 on: July 29, 2007, 05:49:05 am »
SendKeys wont work with DirectInput. Been there done that.

Offline Xxypher

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #25 on: July 29, 2007, 12:06:00 pm »
Is there another function that works the same or similar?

Offline urraka

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #26 on: July 29, 2007, 03:48:42 pm »
You can create your own keyboard driver to fool DirectInput ;)
Good luck!
urraka

Offline Xxypher

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #27 on: July 29, 2007, 06:06:55 pm »
That would take a long time...
And I don't even know how that would be possible really.
because I have no systems that say "U CAN DO THIS ESLY!!!!!111"

Offline DePhille

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #28 on: August 01, 2007, 05:48:00 am »
Yeah, I have yet to look up these things. I've got very little experience with Visual Basic and DirectX applications, so it'll take a long time for me to make an application that can do this and still be of some quality.
That's also a reason why I'm putting this on the long track, I'm going to finish other projects first.

Grtz, DePhille
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Offline Xxypher

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #29 on: August 01, 2007, 12:04:29 pm »
Okay,, what other projects are you working on?

Offline DePhille

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Re: UniTaunt - Fully featured Unicode taunt editor - RELEASED
« Reply #30 on: August 02, 2007, 01:37:38 pm »
A lot actually, which isn't good thing, so I'll have to sort them out according to their importance.
I will not list those projects since I'm not sure which I'll be able to deliver with quality and which I can't. All I can say is that pretty much 80% of the projects I'm working on will help me get money for the Dedicated Server from hetzner.

Grtz, DePhille
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