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blood marks
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Topic: blood marks (Read 1792 times)
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andrelie
Camper
Posts: 384
Im sorry for the spamming...
blood marks
«
on:
July 23, 2007, 05:36:55 pm »
at the title says, make it something like, if you get shot and you start bleeding, the blood will fall on the ground (or wall if your standing into a wall) and stay there, so when your bleeding and the blood hit the ground, wall etc, etc, the blood will stay on the ground, wall etc, etc, until the round if over.
imo this would be awsome!
F12 or F11?
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brad
Soldier
Posts: 111
In-Game Name: <F&S>Frosty the Snowman
Re: blood marks
«
Reply #1 on:
July 23, 2007, 05:41:48 pm »
that's a very good idea, but I think it's been suggested before.
Anyway, f12
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"I am serious... and don't call me Shirley."
Halo: Legendary Trilogy
andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #2 on:
July 23, 2007, 05:43:39 pm »
ok, SORRY if this is posted before
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brad
Soldier
Posts: 111
In-Game Name: <F&S>Frosty the Snowman
Re: blood marks
«
Reply #3 on:
July 23, 2007, 05:45:53 pm »
Link:
http://forums.soldat.pl/index.php?topic=3447.0
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"I am serious... and don't call me Shirley."
Halo: Legendary Trilogy
andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #4 on:
July 23, 2007, 05:48:23 pm »
ok
sorry for posting this
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TBDM
Flagrunner
Posts: 812
Re: blood marks
«
Reply #5 on:
July 23, 2007, 06:35:12 pm »
i don't lioke this, in small maps, after a while you'll just play in a pile of blood...
just seeing blood dripping on and off the player is good, and we have that.
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brad
Soldier
Posts: 111
In-Game Name: <F&S>Frosty the Snowman
Re: blood marks
«
Reply #6 on:
July 23, 2007, 07:30:11 pm »
Well, if you read the topic i posted a link for, the blood would fade away after 5-10 seconds.
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"I am serious... and don't call me Shirley."
Halo: Legendary Trilogy
experiment X
Major(1)
Posts: 6
Re: blood marks
«
Reply #7 on:
July 23, 2007, 08:25:29 pm »
i think that would be kinda cool f12
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zyxstand
Veteran
Posts: 1106
Mother of all Bombs
Re: blood marks
«
Reply #8 on:
July 23, 2007, 08:48:16 pm »
ehh not worth it IMO...unless....
unless body parts (small pieces of flesh few pixels big) but they would get splashed around in the gun fire and spew out more blood for that extra gruesome effect!
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Sgt. Fletcher
Major(1)
Posts: 48
Travis Bickle
Re: blood marks
«
Reply #9 on:
July 23, 2007, 08:55:03 pm »
F12. It would be cool to have some blood spray on the polygon as well, then it could disappear along with the dead body it came from.
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I'm gonna have me some fun!
Cappy
Flagrunner
Posts: 629
Re: blood marks
«
Reply #10 on:
July 23, 2007, 10:28:44 pm »
Sounds like a good idea. But is it really needed? Anyhow, f12.
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~ ~ ~
andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #11 on:
July 24, 2007, 05:00:04 am »
well, maby not untill the map is changed, im not trying to copy the idea, but it could be an option in Soldat.ini for how long you would see the blood, so if somebody want it to stay on the map to the next map (like me) i just set the number high, if somebody want it to stay there for 5 sec of something they can set the number to 5, and if you dont want blood set it to 0
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Xaero
Soldier
Posts: 143
Re: blood marks
«
Reply #12 on:
July 24, 2007, 08:42:11 am »
F11, i would vote yes if it would fade away a lot earlier.. Like 2-3 seconds or otherwise it's just one big bloodbath..
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andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #13 on:
July 24, 2007, 08:59:48 am »
, yeah... but read "well, maby not untill the map is changed, im not trying to copy the idea, but it could be an option in Soldat.ini for how long you would see the blood, so if somebody want it to stay on the map to the next map (like me) i just set the number high, if somebody want it to stay there for 5 sec of something they can set the number to 5, and if you dont want blood set it to 0"... then you can choose if you want to see the blood or not, or how long time it should stay there. (so YOU can see it, if i had it on 10 and you on 0, then on MY screen i would see the blood stay there forever (the round) and you would see nothing
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Justin1223
Soldier
Posts: 120
Don't be stressed..get a life!
Re: blood marks
«
Reply #14 on:
July 24, 2007, 06:51:44 pm »
good idea.
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adadqgg
Soldier
Posts: 228
Yuri for the win ~desu
Re: blood marks
«
Reply #15 on:
July 25, 2007, 03:16:14 pm »
F12, just make it start disappearing after the player re-spawn(really slow, thats like disappear in 10 seconds).
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andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #16 on:
July 30, 2007, 06:38:34 pm »
yeah, or stay forever (i love blood
)
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BondJamesBond
Flagrunner
Posts: 986
Re: blood marks
«
Reply #17 on:
July 31, 2007, 01:29:51 am »
Just put some scenery on the map.
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andrelie
Camper
Posts: 384
Im sorry for the spamming...
Re: blood marks
«
Reply #18 on:
July 31, 2007, 04:45:20 am »
yeah! but then i have to play with bots -.-
me teh andrelieplay online
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Official Soldat Forums
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SadistAtHeart
,
Bonecrusher
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blood marks