Author Topic: The Drawing Board  (Read 26671 times)

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Offline Keron Cyst

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The Drawing Board
« on: February 11, 2007, 12:55:04 am »
In a similar style to Rambo_6's Map Scrapyard, this sticky is called "The Drawing Board," where sketches of possible maps can be posted, to help inspire more work to come, and give those with mappers'-block some ideas to toy around with. ;) Similar rules can be found here:
 
 
Code: [Select]
• Don't post other people's sketches "for" them, heh.
ʉۢ Sketches can be anything that can be a generic layout for a map, ranging from Paint pencil-scribbles to elaborate graphics with color and text.
ʉۢ Please try to abide by the artists' preferred name of map, in-game description, gamemode, atmosphere, conditions (like "use VirtualTT's vegetation scenery" or "no jets" or whatnot), etc.
ʉۢ Feel free to take any of these sketches and realize them, tweaking landscape as needed/desired (unless the author wants his map constructed in a specific way).
ʉۢ Please give credit to the concept artist if you do release a map based off of one of these sketches.
ʉۢ Completed sketches will then be crossed off here, and linked to the corresponding map.

 Quick shortcuts to polygon types in sketches:

 
Code: [Select]
• OPC = Only Player Collides
ʉۢ OBC = Only Bullets Collide
ʉۢ DC = Doesn't Collide
ʉۢ etc.

Unfortunately I don't have any examples on me at the moment, but let's see if someone else can't get this project fired up ;) Perhaps I'll post random scribbles later on.

Offline Raithah

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Re: The Drawing Board
« Reply #1 on: February 11, 2007, 06:23:55 pm »
Do people actualy scrible out their maps ? It's always been a go-with-the-flow thing for me, just start putting down polys and the map makes itself. Though on a stunning coincidence I also have had a couple ideas scratching at the back of my head, I'll try this 'sketch' and see if I can't get it down on paper :).

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Offline Keron Cyst

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Re: The Drawing Board
« Reply #2 on: February 11, 2007, 07:28:55 pm »
I have nearly 10 map sketches carefully laid out from school, from computerless vacations, etc. A couple of the Inf. and CTF designs span two papers long. I would put them up here but I don't have a scanner. :( And I've no time nor polygonal skill to actualize them myself, heh...

Offline Graham

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Re: The Drawing Board
« Reply #3 on: February 11, 2007, 08:38:53 pm »
Ctf_volcano
Ok I actually made this map years ago but it was horrid, I tried to remake with it polyworks but I am just not good at it. So I would like to throw this out there. Simple map, volcano with deadly lava(Scary) in the middle, but you can walk on the clouds(I did it pretty easy... back in the day) Don't think anyone has thought of that before. This was my first and only map I made, I would like it if someone with talent in this area make this actaully happen.
@ii

Offline Pyroguy

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Re: The Drawing Board
« Reply #4 on: February 12, 2007, 09:06:34 pm »
Keron, may I perhaps suggest using a digital camera? It works almost as well as a scanner for flat sketches. Both of my 2 scanners are crap to set up with windows, due to the fact that they rely on specific 3rd party image editors to obtain the actual scans, so I use my digital cam a lot. I have a few map drawings myself I'll upload when I find them.

Offline Avarax

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Re: The Drawing Board
« Reply #5 on: February 16, 2007, 06:06:34 am »


not a sketch but a study on high quality buildings :D
« Last Edit: February 16, 2007, 04:28:59 pm by Avarax »
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Offline jrgp

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Re: The Drawing Board
« Reply #6 on: February 16, 2007, 07:46:19 am »
@Avarax:
That building looks awesome. The shading and shadows make me think I am looking at a building in real life. :)
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Offline ultraman

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Re: The Drawing Board
« Reply #7 on: February 18, 2007, 09:34:33 pm »
I don't see the sketch =(

EDIT: I think Avarax's hosting thing might be down again, his sig disappeared too...

Offline Keron Cyst

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Re: The Drawing Board
« Reply #8 on: March 07, 2007, 11:52:30 pm »
Some junk I quickly drew... modify it however you want, and feel free to totally call it your own:



(Only Player Collides)

Offline Krypt_

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Re: The Drawing Board
« Reply #9 on: March 26, 2007, 07:28:45 pm »
Here is a concept I've been busy on. You may remember me as the mapper Norse from way back in the day (about a year ago I think?) I was almost lost to WoW, so here I stand de-WoW'd (my mom says detox'd haha) and ready for some more Soldat addictiveness. Let's see here...ah yes:
--------------------------------------------------------------------------------------
Dm_Krypts: (no pun intended with my forum name...)


-------------------------------------------------------------------------------------
Map Size:
Average/Medium; enough to fill 2-4/4-6 players

Player Count:
Undecided (I would prefer 2-4, 4-6 if at all possible, but hey, I'll let you decide!)

Scenery:
I could go for VTT's Sceneries, but be sure to keep them somewhat toned down to a minimum, don't go too scenery heavy on this map. Trees and bushes here and there works, but we ain't talking about a jungle map  :D If you could find torches as a scenery and possibly boxes to use as coffins (for the burial mounds in the top right corner of the map, carved into the cliff face.) Ropes or any other thick material can be used for supports that are attached to the cliff/rock faces of the map.

Setting:
Think Desert/Oasis(in terms of scenery) with a twist of Mayan/Hawaiian royalty (being buried into the cliff faces/the pyramid build into the cliff face.) Try to keep this map dark and gloomy, with as little sunlight as possible in the pyramid/burial caves to give off the death-y feel. Try to keep the shading dark and defined, nothing bright and sand-y looking. Think about a more earth-toned shade but with a consistent look of the sand you might find on a beach (confusing? I really dont know how to describe it. haha, just mess around with it!)

Extras:
-Torches should produce some light to guide the player towards them/draw them into the pyramid etc.

- Make sure that the lighter shaded parts on the drawing I have are the actual ground, the darker represents the hollowed out parts where the Soldat can walk and run, snipe from etc. Be sure to hollow out these parts to allow greater flexibility. In accordance with the tunnels...torches for light would keep the mood and have greater effect, but hanging lights work just as well!

-Background: Around or near Dusk when the sun is setting/has set, darker tones.

- Most importantly, have fun with it!

Hope you guys can mess with this. I'll get a bigger picture up soon!

Regards,
Krypt_

Edit: Attached larger image.
« Last Edit: March 27, 2007, 07:54:54 pm by Krypt_ »

Expression.Freedom.Art.

Offline Wraithlike

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Re: The Drawing Board
« Reply #10 on: March 26, 2007, 10:23:51 pm »
I reserve the making of the above map, thank you. It's too sexxy to pass up.

Offline iDante

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Offline Wraithlike

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Re: The Drawing Board
« Reply #12 on: April 25, 2007, 11:47:50 pm »
Once I finish a few current projecys I might look into some of those inf maps, the layout seem really interesting.

Offline iDante

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Re: The Drawing Board
« Reply #13 on: April 28, 2007, 12:05:32 am »

inf_controlled

inf_oqupaque

should I keep going?

Offline TimespliTT

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Re: The Drawing Board
« Reply #14 on: April 30, 2007, 09:38:13 pm »
is there a way to draw the image into a soldat map maker and have the map processed from the image?

the reason i ask it is because everytime i make a map its ground is flat and i want a circler/smooth-bumpy ground!

Offline iDante

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Re: The Drawing Board
« Reply #15 on: April 30, 2007, 10:04:25 pm »
Not in mapmaker I don't think, try Polyworks. In it you can use the sketch tool and then make your polygons on that.
If you want to just make your ground more irregular then just use more smaller polygons. This means you have to playtest for bugs though, so have fun.

Offline Keron Cyst

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Re: The Drawing Board
« Reply #16 on: May 02, 2007, 04:56:51 pm »
... everytime i make a map its ground is flat and i want a circler/smooth-bumpy ground!
Use a lot more polygons. Study htf_Dusk's polygonal layout for an example.

This was meant to be a zombie map:
« Last Edit: May 02, 2007, 07:16:29 pm by Keron Cyst »

Offline Blue-ninja

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Re: The Drawing Board
« Reply #17 on: May 11, 2007, 07:00:45 pm »
.................yes a study on high-quality something.

Offline Keron Cyst

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Re: The Drawing Board
« Reply #18 on: May 11, 2007, 11:39:46 pm »
Looks pretty nice, but this is the Drawing Board, for map layouts. If you're giving this away as an unfinished map, it should go in Rambo_6's Map Scrapyard, and you should also provide a link to the map file...

Offline Joke33

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Re: The Drawing Board
« Reply #19 on: June 08, 2007, 07:25:07 am »
I had an idea to make a Volcano- themed map for a quite long time. I think there isn't any volcanomap yet. So one sketch- It didn't fit into one side of A4 paper, so it is halved into two and I think it will be quite blurry especially because I don't have scanner :) .
Added the pictures of the sketch. I hope you can understand the legend.
http://i126.photobucket.com/albums/p117/joke33/igast/P6080005.jpg
http://i126.photobucket.com/albums/p117/joke33/igast/P6080004.jpg
http://i126.photobucket.com/albums/p117/joke33/igast/P6080003.jpg
http://i126.photobucket.com/albums/p117/joke33/igast/P6080002.jpg
http://i126.photobucket.com/albums/p117/joke33/igast/P6080001.jpg
And an overview of a old map I tried to make my idea to reality.
http://i126.photobucket.com/albums/p117/joke33/igast/oldmap.png
I think it was one of my first maps. It was really buggy.
I really hope, that it would be a good idea.
As I wrote on the paper, I think it would be Inf or Tw map...

Offline numgun

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Re: The Drawing Board
« Reply #20 on: June 08, 2007, 11:44:38 am »
Score the flag.




-As you can see you need 2 alpha and 2 bravo flags. Soldat only allows 1 of each.
-The teleports (4 of them) take over 800 polygons together.


This map works like this:
1. both teams pick up their flags and drop down.
2. At the main arena, theyll try to kill the enemy's flag carrier.
3. When one of the flag carriers gets killed, the team touches the flag and makes it spawn in the scoring area! (or back at the enemy spawn point)
4. If the team gets lucky with the flag appearing in the scoring area, then they will rush to score.

In case a flag that is needed for scoring is in the wrong place, the team will need to go to return it to the other suitable location by just touching it.


Offline -Skykanden-

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Re: The Drawing Board
« Reply #21 on: June 08, 2007, 01:54:39 pm »
and how to do a teleport, because if the 2 teleports are 800 polys 400 one!

how do it and other tricks?

Offline Keron Cyst

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Re: The Drawing Board
« Reply #22 on: June 08, 2007, 10:53:05 pm »
As far as I know, that's the only way to make a teleporter, -Skykanden-. You don't need 400 polygons for one, tho'... 100 would be fine already.

Some random experimentation with Paint's curved-line tool. I think it could be a good DM map:

Offline numgun

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Re: The Drawing Board
« Reply #23 on: June 09, 2007, 04:34:16 am »
Score the flag.

-As you can see you need 2 alpha and 2 bravo flags. Soldat only allows 1 of each.
-The teleports (4 of them) take over 800 polygons together. <- liek zomg.


So its about 100-200 polygons per teleport. The more polygons, the further the soldat will warp. Simple as that. You can take the teleport as a prefab from my Ctf_omegav2 in my ERA mappack.


Also, the teleports can be avoided by making low jet fuel and impossible gaps so that players cant get up anymore.
« Last Edit: June 09, 2007, 04:36:26 am by numgun »

Offline numgun

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Re: The Drawing Board
« Reply #24 on: June 10, 2007, 03:19:53 am »
Thats just a template how the game mode works, the rest, is up to you who makes it.
And im not showing off a map layout but a new subgame mode.

Offline Keron Cyst

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Re: The Drawing Board
« Reply #25 on: June 14, 2007, 07:31:39 pm »
What is the Sub Gamemode called?
Are you for real?

"Score the flag" is the first sentence of that post, and it's at the top of the picture...

Offline a-4-year-old

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Two Maps I can't make
« Reply #26 on: July 06, 2007, 10:12:58 am »
I lack the skill to actually make these maps, but i spent a great deal of time designing them. If someone has any ideas for either of them, or if they want to make either map, you have my full permission and approval, if you just give me credit for designing the map.

Ctf stratigia

Ctf rennuG
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline -Skykanden-

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Re: Two Maps I can't make
« Reply #27 on: July 06, 2007, 10:15:40 am »
i love those sketches!

i can't help you, I'm not a good mapper, sorry =/

Offline a-4-year-old

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Re: Two Maps I can't make
« Reply #28 on: July 06, 2007, 10:19:53 am »
i love those sketches!

i can't help you, I'm not a good mapper, sorry =/
Thanks, feel free to add any opinion on either one.

note, both maps are supposed to be symmetric
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Offline mxyzptlk

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Re: The Drawing Board
« Reply #29 on: July 06, 2007, 03:38:15 pm »
Alright, this just popped out of my imagination:

INF_Deployment


It's pretty much snipers versus sprayers.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline a-4-year-old

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Re: The Drawing Board
« Reply #30 on: July 09, 2007, 07:56:42 am »
I can't view yours, it says attachment not found.
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Offline mxyzptlk

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Re: The Drawing Board
« Reply #31 on: July 13, 2007, 09:56:50 pm »
... I can see it fine. I don't know any reason why you wouldn't be able to see it.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Derik

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Re: The Drawing Board
« Reply #32 on: July 16, 2007, 07:56:50 am »
4 Year old, I'll make those 2 maps of yours. :P They seem pretty good. A lot better than most of the sketches I go with :P
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Offline HerGatiox

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Re: The Drawing Board
« Reply #33 on: July 24, 2007, 12:34:14 pm »
================================================================
Map Plans:

_________________________________________________ _______________________
(Last Update 24.07.2007) How Much I Do:

================================================================
Map Plans:

_________________________________________________ _______________________
How Much I Do:
(Nothing)
================================================================
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Offline Boots

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Requesting map maker :D
« Reply #34 on: July 25, 2007, 03:45:43 am »
I was thinking, WE NEED MORE TW MAPS!

Since I dunno how to make maps, I was requesting some1 to make a map that i designed. It doesnt have to be something like this but I was looking for something that looked like WW1 Gallipolli style, But at the same time keeping the sides even


My master peice!

Some1 post here f u wanna have a stab at it. :D
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Offline HerGatiox

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Re: Requesting map maker :D
« Reply #35 on: July 25, 2007, 05:39:20 am »
I saw already somewhere similar mape :-/ do some work yet and change ;]
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Offline Pie

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Re: Requesting map maker :D
« Reply #36 on: July 25, 2007, 06:47:48 am »
Boots, to tell you the truth, That diagram is shi-tay. So you want a big hill with some bunkers and a beach, Kay, i'll see what i can do. and after this complete disaster of a map is done, you can laugh at me.
(i'll pm you a screenshot XD)
Lol, internets.

Offline Pie

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Re: The Drawing Board
« Reply #37 on: July 25, 2007, 06:53:17 am »
@^ Wow, just wow. The amount of time you must of spen on that first design is amazing. but impracticle, it's is simpily
Too big The required players for each side would have to exceed at least 10 a piece. i would suggest about 15 each side.
But if a server would run it, it would be an awesome map. Unforutunetly i've got no skill for a map that big and my efforts would just dissapoint. But your plans are excelent.
Lol, internets.

Offline Avarax

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Re: The Drawing Board
« Reply #38 on: July 30, 2007, 02:00:30 pm »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Blues

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Re: The Drawing Board
« Reply #39 on: August 02, 2007, 12:58:15 am »
I thought it was pretty badass. D:
Oh, I like the concept for score the flag.
18:15

Offline Keron Cyst

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Re: The Drawing Board
« Reply #40 on: August 04, 2007, 01:24:27 pm »
Look at pgs. 1 & 2! Over half of the sketches there have never been used :P

Offline Keron Cyst

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Re: The Drawing Board
« Reply #41 on: August 05, 2007, 11:20:46 am »
What map? Sounds like you're pinpointing one in particular when there are... two pages... as I just mentioned oO'

Offline Keron Cyst

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Re: The Drawing Board
« Reply #42 on: August 06, 2007, 01:04:20 pm »
Make the biggest field possible in Minesweeper, set anywhere from 60-70 mines (depending on how much roaming space you want), and click a few times.

Offline MyiEye

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Re: The Drawing Board
« Reply #43 on: August 23, 2007, 03:47:09 pm »
Ok someone pls help me out here, I need a roof deisgn because I don't like th one I have already. So pls gimme some roof designs. Thanks cool peeps. /

Date Posted: August 23, 2007, 04:45:08 PM
Okay guys I need help here with my roof design, cause the one i have now is dull. So pls, designs colours and such. thx dudes and dudetts
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Offline Kagesha

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Re: The Drawing Board
« Reply #44 on: September 27, 2007, 04:50:17 pm »
Im not very good at mapping thought i might leave it to the pros

Offline gedazz

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Re: The Drawing Board
« Reply #45 on: October 10, 2007, 08:30:07 am »
Ok, here's an idea for a Single Player map. A player would start on the roof of the building, steal the flag from the basement and then get the flag somewhere outside the building.
The colours are provisional, the lines are supposed to be straight.
Is there anything I should change?

http://www.ipix.lt/out.php/i261999_eskizas1.png
« Last Edit: October 10, 2007, 08:31:43 am by gedazz »

Offline Keron Cyst

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Re: The Drawing Board
« Reply #46 on: October 11, 2007, 05:44:32 pm »
Ha, that looks like a pretty neat inf. blueprint. My only complaints I think are the straightness of the halls on the second & third stories (you can shoot too easily from one side to the other with no problem), and the one lone route into the basement; split that into two somehow and this could be a great drawing to execute.

Offline gedazz

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Re: The Drawing Board
« Reply #47 on: October 12, 2007, 12:20:08 pm »
Ha, that looks like a pretty neat inf. blueprint. My only complaints I think are the straightness of the halls on the second & third stories (you can shoot too easily from one side to the other with no problem), and the one lone route into the basement; split that into two somehow and this could be a great drawing to execute.
Thanks for advice! :)

Offline Keron Cyst

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Re: The Drawing Board
« Reply #48 on: October 16, 2007, 08:23:45 pm »
All of my Minesweeper layouts:
« Last Edit: October 16, 2007, 11:38:55 pm by Keron Cyst »

Offline Kagesha

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Re: The Drawing Board
« Reply #49 on: October 17, 2007, 01:36:47 am »
I never knew minesweeper would be an inspiration to maps

Offline ViN

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Re: The Drawing Board
« Reply #50 on: October 18, 2007, 10:21:54 am »
Minesweeper for maps design.
Nice.

Geekier than you!

Offline Duck Boi

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Re: The Drawing Board
« Reply #51 on: October 18, 2007, 05:11:01 pm »
Now a minesweeper map, that would be orginal
If you did the whole box, numbers, etc.
Did you just printscreen random minesweeper games? xD

Offline Keron Cyst

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Re: The Drawing Board
« Reply #52 on: October 18, 2007, 06:18:33 pm »
Yeah, the ones that I thought could be neat as potential maps
« Last Edit: October 19, 2007, 09:13:27 pm by Keron Cyst »

El_Spec

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Re: The Drawing Board
« Reply #53 on: October 31, 2007, 02:08:30 pm »


I'm going to use that as a Hold the Flag map.  Layout looks great for a map I had in mind.

Offline theguyuknew

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Re: The Drawing Board
« Reply #54 on: November 15, 2007, 07:41:26 pm »
its not a pretty drawing but i think it'll get the idea across
the theme is that your tiny fighting in a giant house I've tried doing things like this but i couldn't make them work out to well I'm not good at making details. i think it would be good for capture the flag or zombie
i don't care if anyone changes it to make it work. whatever works works

the only voice heard is the one that doesnt agree

Offline Derik

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Re: The Drawing Board
« Reply #55 on: January 27, 2008, 04:39:03 pm »
Hmm..
I'm trying to think of new maps to make, cause I'm bored out of my mind.  [berzerk]
And I can't help but notice nobody's posting many new sketches in here  :(

If anyone has any decent map sketches they want somebody to make for them, I urge you to post it here!
I wanna make some maps!!  ;D
(Preferably inf, and then I can put it in my clan's server  :))
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Re: The Drawing Board
« Reply #56 on: February 10, 2008, 10:58:26 am »
This is a sketch I made a while back.  I attempted to make it, but later scraped the whole idea.  The original name was intended to be "Stageliosis".  If you're going to make this map, please create it well.




Offline Wraithlike

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Re: The Drawing Board
« Reply #57 on: February 22, 2008, 11:05:45 pm »
Yeah except both Flying Dutchman's Glory Hill, and VTT's patch/remake/update were released before that. Please think before posting random crap, or at least be right when you do.

Offline Tough Tim

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Re: The Drawing Board
« Reply #58 on: February 28, 2008, 11:23:03 pm »
Yowza. Some of these drawings are just phenomenal! And those buildings, or "Studies in high quality buildings" or whatever. Nice work people, you've inspired my inner eight year old. (In a good way. ;D) And now, I'm going to sketch.

Offline Arbiter

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Re: The Drawing Board
« Reply #59 on: March 20, 2008, 07:33:40 am »
Crappy drawing, but w/e. Thought up while in the toilet. I'll go play my CoD 4 after posting this..

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The Specialist

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Re: The Drawing Board
« Reply #60 on: May 02, 2008, 04:26:08 pm »
Bunch of old sketches I drew several weeks ago.  I hope they prove to be map-worthy layouts.

Most of them are intended to be mirrored for equal opportunity gameplay, except for ctf_Krypton, which is purposely designed the way it is.  It's supposed to have a similar style to Boxo's Noble Gases Maps, not symmetrical, but balanced gameplay.  ctf_Industrial has a similar style to ctf_Grind or ctf_Steel, visuals and polygon usage/work.  Rest can serve best as default.  ctf_Flesh was originally intended to be a tribute map to Viggoloniggo and for his DM Flesh.  It's basically a CTF version of it.












Offline Whitehouse

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Re: The Drawing Board
« Reply #61 on: May 12, 2008, 06:45:03 pm »
ok sepcialist as soon as someone helps me get my polyworks runnign i will attept to make at least 2 of these becuz they look like amzing layouts especially industrial

Offline Pragma

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Re: The Drawing Board
« Reply #62 on: May 13, 2008, 12:55:26 pm »
.................yes a study on high-quality something.


I know it's been up here a while, but that's fantastic!

I honestly adore this kind of style in Soldat maps, but there's one thing that always irked me with detailed mapping:

What is the background and what is the foreground? 

I honestly wish more mappers used more cues to help flatten the learning curve on maps like this.  Doing things like darkening or de-saturating background detail, while doing the opposite for the foreground, would go a long way towards playability. :)

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Offline iDante

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Re: The Drawing Board
« Reply #63 on: June 08, 2008, 06:51:13 pm »

htf_bimbo

inf_protrusion


No need to ask me to use or to credit. I'll have more later.

Offline Blacksheepboy

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Re: The Drawing Board
« Reply #64 on: August 02, 2008, 04:17:58 pm »

ctf_Diamond

An idea I never intend to finish.

Offline Blacksheepboy

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Re: The Drawing Board
« Reply #65 on: August 06, 2008, 06:04:01 pm »
Going through an idea phase. Don't think I'd ever actually map this...

Not that this general idea has never been thought about. Meant to be a very warm, smooth and flowing outside (with exceptions..). In the cave, a very cold feeling (crisper and sharper; low humidity):



^click, for obvious reasons..^


Could be done with only three textures, unless you could make one very versatile texture to cover hard, cold stone; soft green ground; and varying dirt. Would also be TW, as I see no other gamemode it could fit into, but the terrain would provide all the cover for you. Therefore, there would be lots of "stuff" laying around. Thick bushes could slow/stop bullets etc...
« Last Edit: August 06, 2008, 06:11:20 pm by Blacksheepboy »

Offline black jack

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Re: The Drawing Board
« Reply #66 on: August 16, 2008, 08:44:53 pm »
i cant make map

i have the maker

but i dont know how!!
ibrahimovic

Offline Keron Cyst

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Re: The Drawing Board
« Reply #67 on: December 06, 2008, 10:52:04 am »
Just follow the layouts as best as you can; most of the people for the drawings here are not asking for credit anyways, so you may manipulate the terrain as you like. With PolyWorks, you might find it helpful to use the Sketch tool to aid your placement of polygons prior to forming the landscape.

Offline Whitehouse

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Re: The Drawing Board
« Reply #68 on: May 06, 2009, 10:50:15 pm »


first map idea ever, its suppose to be in the shape of a lion (while still keeping gameplay)... Envisioned to be mostly ash colors and have them slowly fade to black to form the mane.

I hope to one day have the mapping skill to complete this. However, if someone else sees it before i get there, ur welcome to take it and actually make a good map from it, just mention me a lil ;).
« Last Edit: May 06, 2009, 10:52:25 pm by Whitehouse »

Offline Taehl

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Re: The Drawing Board
« Reply #69 on: June 24, 2009, 06:23:19 pm »
Here's one I've had lying around for some time. The grid is meant to be to the scale of "1 unit = Soldat's height", though I guess you could scale it up a bit more and it might still work. The stuff around the top is meant to just be a bunch of jungle-ish platforms.
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Offline ~Niko~

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Re: The Drawing Board
« Reply #70 on: June 24, 2009, 06:45:15 pm »
remove the tunnels, remove the islands, and make a deadland around the building, and here you have a nice INF map.

Offline Blue-ninja

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Re: The Drawing Board
« Reply #71 on: January 13, 2010, 03:44:38 am »
inf_Greenland -already made it
« Last Edit: January 29, 2014, 04:24:23 pm by Blue-ninja »

Offline As de Espada

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Re: The Drawing Board
« Reply #72 on: January 13, 2010, 09:17:43 am »
remove uper tunnel, it's zombie map xD
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Offline Blue-ninja

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Re: The Drawing Board
« Reply #73 on: January 25, 2010, 06:54:36 pm »
remove uper tunnel, it's zombie map xD

Isn't every zombie map basically a inf map? :P

Offline Lemony

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Re: The Drawing Board
« Reply #74 on: February 16, 2010, 10:59:38 pm »






Some DM layouts that I drew in Paint.  Red represents player spawn, green is grenade kit, and aqua is medic kit.

I might create these though sometime in the very near future to get me back into mapping.  The transition is difficult and I feel this would be good warm-up maps.

Offline Lemony

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Re: The Drawing Board
« Reply #75 on: April 01, 2010, 12:01:18 am »




Two additional sketches from a while back.

I honestly am not sure at this point anymore if I'm going to return to mapping.  The community of this game is shrinking and has a severe lack of quality players and servers.  I'll see wherever my motivation takes me though.