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• Don't post other people's sketches "for" them, heh. • Sketches can be anything that can be a generic layout for a map, ranging from Paint pencil-scribbles to elaborate graphics with color and text. • Please try to abide by the artists' preferred name of map, in-game description, gamemode, atmosphere, conditions (like "use VirtualTT's vegetation scenery" or "no jets" or whatnot), etc. • Feel free to take any of these sketches and realize them, tweaking landscape as needed/desired (unless the author wants his map constructed in a specific way). • Please give credit to the concept artist if you do release a map based off of one of these sketches. • Completed sketches will then be crossed off here, and linked to the corresponding map.
• OPC = Only Player Collides • OBC = Only Bullets Collide • DC = Doesn't Collide • etc.
... everytime i make a map its ground is flat and i want a circler/smooth-bumpy ground!
Score the flag.-As you can see you need 2 alpha and 2 bravo flags. Soldat only allows 1 of each.-The teleports (4 of them) take over 800 polygons together. <- liek zomg.
What is the Sub Gamemode called?
i love those sketches!i can't help you, I'm not a good mapper, sorry =/
Ha, that looks like a pretty neat inf. blueprint. My only complaints I think are the straightness of the halls on the second & third stories (you can shoot too easily from one side to the other with no problem), and the one lone route into the basement; split that into two somehow and this could be a great drawing to execute.
.................yes a study on high-quality something.
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
remove uper tunnel, it's zombie map xD