Author Topic: The Drawing Board  (Read 28910 times)

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The Specialist

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Re: The Drawing Board
« Reply #60 on: May 02, 2008, 04:26:08 pm »
Bunch of old sketches I drew several weeks ago.  I hope they prove to be map-worthy layouts.

Most of them are intended to be mirrored for equal opportunity gameplay, except for ctf_Krypton, which is purposely designed the way it is.  It's supposed to have a similar style to Boxo's Noble Gases Maps, not symmetrical, but balanced gameplay.  ctf_Industrial has a similar style to ctf_Grind or ctf_Steel, visuals and polygon usage/work.  Rest can serve best as default.  ctf_Flesh was originally intended to be a tribute map to Viggoloniggo and for his DM Flesh.  It's basically a CTF version of it.












Offline Whitehouse

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Re: The Drawing Board
« Reply #61 on: May 12, 2008, 06:45:03 pm »
ok sepcialist as soon as someone helps me get my polyworks runnign i will attept to make at least 2 of these becuz they look like amzing layouts especially industrial

Offline Pragma

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Re: The Drawing Board
« Reply #62 on: May 13, 2008, 12:55:26 pm »
.................yes a study on high-quality something.


I know it's been up here a while, but that's fantastic!

I honestly adore this kind of style in Soldat maps, but there's one thing that always irked me with detailed mapping:

What is the background and what is the foreground? 

I honestly wish more mappers used more cues to help flatten the learning curve on maps like this.  Doing things like darkening or de-saturating background detail, while doing the opposite for the foreground, would go a long way towards playability. :)

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Offline iDante

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Re: The Drawing Board
« Reply #63 on: June 08, 2008, 06:51:13 pm »

htf_bimbo

inf_protrusion


No need to ask me to use or to credit. I'll have more later.

Offline Blacksheepboy

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Re: The Drawing Board
« Reply #64 on: August 02, 2008, 04:17:58 pm »

ctf_Diamond

An idea I never intend to finish.

Offline Blacksheepboy

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Re: The Drawing Board
« Reply #65 on: August 06, 2008, 06:04:01 pm »
Going through an idea phase. Don't think I'd ever actually map this...

Not that this general idea has never been thought about. Meant to be a very warm, smooth and flowing outside (with exceptions..). In the cave, a very cold feeling (crisper and sharper; low humidity):



^click, for obvious reasons..^


Could be done with only three textures, unless you could make one very versatile texture to cover hard, cold stone; soft green ground; and varying dirt. Would also be TW, as I see no other gamemode it could fit into, but the terrain would provide all the cover for you. Therefore, there would be lots of "stuff" laying around. Thick bushes could slow/stop bullets etc...
« Last Edit: August 06, 2008, 06:11:20 pm by Blacksheepboy »

Offline black jack

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Re: The Drawing Board
« Reply #66 on: August 16, 2008, 08:44:53 pm »
i cant make map

i have the maker

but i dont know how!!
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Offline Keron Cyst

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Re: The Drawing Board
« Reply #67 on: December 06, 2008, 10:52:04 am »
Just follow the layouts as best as you can; most of the people for the drawings here are not asking for credit anyways, so you may manipulate the terrain as you like. With PolyWorks, you might find it helpful to use the Sketch tool to aid your placement of polygons prior to forming the landscape.

Offline Whitehouse

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Re: The Drawing Board
« Reply #68 on: May 06, 2009, 10:50:15 pm »


first map idea ever, its suppose to be in the shape of a lion (while still keeping gameplay)... Envisioned to be mostly ash colors and have them slowly fade to black to form the mane.

I hope to one day have the mapping skill to complete this. However, if someone else sees it before i get there, ur welcome to take it and actually make a good map from it, just mention me a lil ;).
« Last Edit: May 06, 2009, 10:52:25 pm by Whitehouse »

Offline Taehl

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Re: The Drawing Board
« Reply #69 on: June 24, 2009, 06:23:19 pm »
Here's one I've had lying around for some time. The grid is meant to be to the scale of "1 unit = Soldat's height", though I guess you could scale it up a bit more and it might still work. The stuff around the top is meant to just be a bunch of jungle-ish platforms.
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Offline ~Niko~

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Re: The Drawing Board
« Reply #70 on: June 24, 2009, 06:45:15 pm »
remove the tunnels, remove the islands, and make a deadland around the building, and here you have a nice INF map.

Offline Blue-ninja

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Re: The Drawing Board
« Reply #71 on: January 13, 2010, 03:44:38 am »
inf_Greenland -already made it
« Last Edit: January 29, 2014, 04:24:23 pm by Blue-ninja »

Offline As de Espada

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Re: The Drawing Board
« Reply #72 on: January 13, 2010, 09:17:43 am »
remove uper tunnel, it's zombie map xD
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Offline Blue-ninja

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Re: The Drawing Board
« Reply #73 on: January 25, 2010, 06:54:36 pm »
remove uper tunnel, it's zombie map xD

Isn't every zombie map basically a inf map? :P

Offline Lemony

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Re: The Drawing Board
« Reply #74 on: February 16, 2010, 10:59:38 pm »






Some DM layouts that I drew in Paint.  Red represents player spawn, green is grenade kit, and aqua is medic kit.

I might create these though sometime in the very near future to get me back into mapping.  The transition is difficult and I feel this would be good warm-up maps.

Offline Lemony

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Re: The Drawing Board
« Reply #75 on: April 01, 2010, 12:01:18 am »




Two additional sketches from a while back.

I honestly am not sure at this point anymore if I'm going to return to mapping.  The community of this game is shrinking and has a severe lack of quality players and servers.  I'll see wherever my motivation takes me though.