Author Topic: Advanced Remote Soldat Server Enchanter [v1.2.7] (build 14)  (Read 230065 times)

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Offline EnEsCe

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #60 on: July 05, 2006, 07:10:28 am »
HOW DID YOU COME TO THAT CONCLUSION CHRIS?!!??!?!?! lol.

Methinks ARSSE might be trying to include the spectator score when getting the average score, making it crash since its not an integer value... just a guess.

Offline FliesLikeABrick

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #61 on: July 05, 2006, 07:11:50 am »
HOW DID YOU COME TO THAT CONCLUSION CHRIS?!!??!?!?! lol.

Methinks ARSSE might be trying to include the spectator score when getting the average score, making it crash since its not an integer value... just a guess.

though it doesn't try to include the spectator score in the older version, before he set the spectator score to N/A

Offline EnEsCe

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #62 on: July 05, 2006, 07:31:38 am »
if specscore = 65535 then score = 0;  can solve that...
Who knows, its a possibility.

Offline SeaStorm

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #63 on: July 05, 2006, 12:36:51 pm »
First: Great work ! :D
ARSSE is the most usefull Soldat-Tool of all

Hope that Bug will be fixed soon.

Another Wish ;) :

I am running a couple of Soldatservers and all are monitored. After some hours all the Logs in the Console are killing my RAM ;)
I`d like to use ARSSE with its Scriptability to run 24/7  do it is able to kick on bad language and so on.
So after some hours, I have to Close it to clean up my RAM ;) And because of that I`d like to have another option where I can restrict the Console to max 500 Lines or s.th like this.

I hope you understand what I mean ;)


Greats SeaStorm

Offline FliesLikeABrick

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #64 on: July 05, 2006, 02:16:23 pm »
I agree with SeaStorm's RAM worries.  I want to be able to leave ARSSE running overnight without it crashing wine when it eats too much RAM.  When it crashes, it crashes really hard and with lots of error messages... its ugly

Offline KeFear

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #65 on: July 05, 2006, 02:30:00 pm »
Ok, the problem was when the player list was sorting, it counted with the spec's scores too - which was not a valid floating point value... But it's now fixed :) Sorry for the inconvenience.

Also added option to hide kill messages (sorry EnEsCe ;))

I could add a possible fast fix for the memory problems, but in the cost of scrolling in the main console. I could add an option to show the console text in a new window so you don't need to disconnect if you wish to select some text.

That could be some temporary solution for the problems - which i can't solve better yet.

Here's the link

Offline FLiPbOy GL

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #66 on: July 05, 2006, 05:52:37 pm »
thanx kefear
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Offline chrisgbk

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #67 on: July 06, 2006, 12:44:47 am »
Hey KeFear, it turns out it's actually very easy to port to kylix; I ported the official admin client in like 15 minutes. If you are interested, I could port Arsse for you (and make FLAB worship us)

edit: screenshot

« Last Edit: July 06, 2006, 01:22:56 am by chrisgbk »

Offline SeaStorm

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #68 on: July 06, 2006, 03:40:31 pm »
Ok got that error with the "new" beta now after a couple of hours

It happened while I was playing soldat, so I cannot tell you what happened exactly. The last messaged in the Logs look uninteresting


« Last Edit: July 06, 2006, 03:42:47 pm by SeaStorm »

Offline FLiPbOy GL

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #69 on: July 07, 2006, 03:24:45 pm »
is it also possible to hide the file sent/requests?

thanx
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Offline jettlarue

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #70 on: July 07, 2006, 03:27:50 pm »
omfg. kefear let chrisgbk port it. that would pwn the earth. since i have a wireless network in my house, this comp plays soldat, and  laptop runs soldat dedicated server. plus arsse would be the best. and kefear, why dont u make arsse open source? anyways all the best.

Offline FliesLikeABrick

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #71 on: July 09, 2006, 07:31:19 pm »
I agree that you should GPL the source.  I mentioned to Anna that she has no reason not to do the same with Polyworks ;)

Also:

What is the point of starring out the password in the password text box if you're going to show it in plain text in the main window once it is sent to the server (and echoed back) ?

Offline chrisgbk

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #72 on: July 09, 2006, 08:31:41 pm »
I agree that you should GPL the source. I mentioned to Anna that she has no reason not to do the same with Polyworks ;)

Also:

What is the point of starring out the password in the password text box if you're going to show it in plain text in the main window once it is sent to the server (and echoed back) ?

? The server doesn't echo back the password, unless you were to send it AFTER you have already logged in once. =/ If you are seeing this on WINE FLAB, I would say this is a WINE bug. I have never seen my password echod back on any server, windows or linux.

Offline FliesLikeABrick

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #73 on: July 10, 2006, 12:14:25 pm »
yeah, I didn't think it was echoed back (I would have noticed if it was, because I often use telnet when I don't have an admin client handy).

What else in the code would be causing it to echo, is there some conditional in ARSSE that says "don't echo something we send to the server if << something here>> " that it might be mistaking in wine?

Offline KeFear

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #74 on: July 10, 2006, 02:03:43 pm »
@flies: if you could send me a screenshot of what it exactly does (i can imagine it, ofcourse, but if i see i can make better solution for it), i could add a line not to show the password echo. It's not present if you run arsse in windows.

Offline esko

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #75 on: August 15, 2006, 07:00:36 am »
what's the latest released beta?
when was it released? i got confused because it's all v1.2b

in finland we have this thing called 'pilkunnussinta'

Offline KeFear

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #76 on: August 16, 2006, 01:41:51 pm »
Well, the latest beta is the one you can download from the beta link. If you got several versions on your machine, it's real hard to tell the difference now ^^

If you ask when will the next non-beta released, i don't know, i had a lot of work to do recently, and i had absolutely no free-time to spend on ARSSE. So you must wait a couple more weeks i guess. We finished our new home with my girlfriend, so hopefully i will have some time to finish the next version.

Offline Leo

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #77 on: August 16, 2006, 01:44:12 pm »
Ah, KeFear is alive :) How about a simple thing, like joining the server through ARSSE ?

Offline KeFear

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #78 on: August 17, 2006, 10:39:10 am »
Leo, isn't that in already? just get the latest beta ^^ or insert these lines to CommandBox.txt:

Join Game
{
$JOINSOLDAT
}

Offline chillis34

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Re: Advanced Remote Soldat Server Enchanter [v1.2 beta]
« Reply #79 on: August 30, 2006, 01:29:49 pm »
i need to figure out how to use the tk reccords in a script like if somone reches 10 tks they get banned for 20 mins and there tks get reset to 0 after there bamn is over or after 24 hours passes over since there last tk.
I am the smartest :D