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It is time for us to all petition Enesce to release it, if only to TW clan leaders that want to run private servers for the purpose of TWCW.
Last night, DO had a CW with _Vx_, on the classic maps GloryHill, Nomans, Verdun, with 20 minutes per match, 2 nades max, and minigun and m79 disallowed ("[eC] format"). By the end of the 3rd and final map, DO and _Vx_ were are a draw to which team won (DO-Vx: 3-0, 0-1, 1-1), but instead of deciding by kills, another 20 minute round was played on GloryHill, with DO barely squeezing out a 1-0 on the very last second.Draws should be broken with a tiebreaker such as above, if time allows.
Dizzy So I think a script that calculates map domination based on the distance from your front to your flag could be a way to calculate a winner, so the basic thought of TW, "every centimeter counts" is realized in scores.
Quote from: Avarax on July 27, 2007, 11:26:27 pmDizzy So I think a script that calculates map domination based on the distance from your front to your flag could be a way to calculate a winner, so the basic thought of TW, "every centimeter counts" is realized in scores.YEAH!!!! I think that's an obvious no-brainer as far as the best of all possible solutions. The thing is, whether the big TW clans would get onboard and help to make it a standard. Regardless, some thought and discussion should go into the details... is it based on the closest person to ever get to the flag? Or do people start 'racking up points' by staying in the endzone? Example if the map was divided into four sections, and everybody in section 1 would get -1 point for every 20 seconds they were there, no points for being in section 2, +1 point for being in section 3, and +2 for being in section 4 (closest to enemy flag)... something like that...
Anyways that script may be circumvented by a hider that's behind the lines (which also happened a lot in the CW). Lol I know because I was there XD
Maybe use zyxstand's TTO game mode mixed with infiltration scoring. For every bunker that a team holds, they get a point for, which is given at intervals of, like, 5 seconds?Something like this would probably make TW a massive scoring game... lol.
......if its 0/0 then add up the total points for both clans and whomever has more points wins. Simple as that .
If it ends in a 0-0 tie then it shouldnt be decided by kills. It should be decided by your k/d ratio. If someone has 21 kills and 18 deaths then his score is +3.
I could make a totally map independant script that would calculate the map domination in percentage. It would calculate this percentage every second and show the current domination in say the usual flagscore table. The overall domination would be the average domination a team has during the whole match, and this overall domination would be what counts in the end. Scoring with the flag would of course have a powerful bonus effect on this overall domination.