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It is time for us to all petition Enesce to release it, if only to TW clan leaders that want to run private servers for the purpose of TWCW.
Last night, DO had a CW with _Vx_, on the classic maps GloryHill, Nomans, Verdun, with 20 minutes per match, 2 nades max, and minigun and m79 disallowed ("[eC] format"). By the end of the 3rd and final map, DO and _Vx_ were are a draw to which team won (DO-Vx: 3-0, 0-1, 1-1), but instead of deciding by kills, another 20 minute round was played on GloryHill, with DO barely squeezing out a 1-0 on the very last second.Draws should be broken with a tiebreaker such as above, if time allows.
Dizzy So I think a script that calculates map domination based on the distance from your front to your flag could be a way to calculate a winner, so the basic thought of TW, "every centimeter counts" is realized in scores.
Quote from: Avarax on July 27, 2007, 11:26:27 pmDizzy So I think a script that calculates map domination based on the distance from your front to your flag could be a way to calculate a winner, so the basic thought of TW, "every centimeter counts" is realized in scores.YEAH!!!! I think that's an obvious no-brainer as far as the best of all possible solutions. The thing is, whether the big TW clans would get onboard and help to make it a standard. Regardless, some thought and discussion should go into the details... is it based on the closest person to ever get to the flag? Or do people start 'racking up points' by staying in the endzone? Example if the map was divided into four sections, and everybody in section 1 would get -1 point for every 20 seconds they were there, no points for being in section 2, +1 point for being in section 3, and +2 for being in section 4 (closest to enemy flag)... something like that...
Anyways that script may be circumvented by a hider that's behind the lines (which also happened a lot in the CW). Lol I know because I was there XD
Maybe use zyxstand's TTO game mode mixed with infiltration scoring. For every bunker that a team holds, they get a point for, which is given at intervals of, like, 5 seconds?Something like this would probably make TW a massive scoring game... lol.
......if its 0/0 then add up the total points for both clans and whomever has more points wins. Simple as that .
If it ends in a 0-0 tie then it shouldnt be decided by kills. It should be decided by your k/d ratio. If someone has 21 kills and 18 deaths then his score is +3.
I could make a totally map independant script that would calculate the map domination in percentage. It would calculate this percentage every second and show the current domination in say the usual flagscore table. The overall domination would be the average domination a team has during the whole match, and this overall domination would be what counts in the end. Scoring with the flag would of course have a powerful bonus effect on this overall domination.
Hows about first to cap no time limit? I dont know... just tryin to help.
well atm (as its always been unless a noob clan thinks different, which is wrong) its been 3 maps. 20 minutes each. cap limit 5. with a tie breaker map, if that map ended in a tie it went by pure points(if team red had 12 -3 // 14 - 6 // 23 - 12 and team blue had 3 -6 // 35 - 27 // 23 - 22 it went by pure kills I.E: team red has 49 points where team blue has 61 points (counting just kills(all points on left side))
Scoring by AirstrikeIn this example, every Airstrike grants one capture point to the winning team.
I think we should discuss EACH point on a different topic, cuz there are many things to discuss on thisDate Posted: August 01, 2007, 08:33:56 PMI still disagree with the MAP CONTROL TERRITORY declaring a winner...
I truly love the concept of TW but i've personally never see TW clanwars but just basic 3v3 or 4v4 which end up being really fun, and all the better if aircraft is involved...But back to the topic, I believe Clanwars should have a time limit from 20-30 minutes, the score should also depend on the number of kills and manage to defend the flag well.If it was a CW however 4 on 4 would be best because it's not that crowded making it rather hard to cap while still being able to catch the enemies flag.whatever though, i'm not in a clan because of my darned dial-up but i still love the concept of TW CW
Well, you are talking about things, that are already set.TrenchWars, is CTF, but much more realistic and action-packed. Rules of those two should be (and ARE) simmilar.-Realistic Mode On-10 minues-3 rounds-Cap limit is 3. Not too much (almost impossible to manage that. I can, even in 5vs5 though), not too few-2 grenades-ALL weapons allowed. What's wrong in M79 or Minigun? There aren't noobs in ClanWars (at least there shouldn't be any).-No weapon mods, except existing one for Realistic Mode-No scripting, except passive one, like stats, profile-saving etc. NO AirStrikes!-Starting map always was and will be GloryHill. Prefered second one might be NoMans, and the third one - Battlefield-Teams should be from 3vs3 up to 7vs7. Thre shouldn't be acually any border, but 7 people per one team is highest playable number-Winner of the first match chooses the next map. NoMans and Battlefield are just good ones, but it can be ANY map that ALL PLAYERS KNOW-If there is a Tie, the KILL count is most important. If the number of kills is the same, then DEATH count is counted. If it is still tied, leaders should decide what to do.-Leaders of both fighting clans might change minor rules like grenade number, time per one game, slighty modificated or disallowed (M79, Minugun) weapons etc.Those are rules of battles in TrenchWars.Daimarus