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This is my first Soldat map
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
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Wow, dowloadsReally nice to be a first map, i think haves too rock and needs some green in the ground, can you change it?
OMG! Great map!! Quote from: tec on July 28, 2007, 04:16:00 amThis is my first Soldat map I can't believe it, I can't... 2500+ polygons... can you add some grass? 10/10
Grats on a beautiful looking first map! Where did you get your inspiration? The design is flawless!
Nice for a first map. All the details you've put into it - the lianas, the grass, the little carvings on the wall, etc. - gives the map a nice atmosphere. The layout looks nice and enjoyable, too.But oh my GOD, you need to learn how to conserve polygons! Over 2500 polygons, with over 400 sceneries, and the map's smaller than Arena, even! That's bound to drop some major fps on old computers, rendering the map almost unplayable. You could've made the carvings out of scenery instead of polygons. If you did that, the polygon count would decrease by around 800!Another problem with your map is that on some places, the texture is overly stretched, which makes the boulder-things look pixelated and stuff.
Ey, this is really quite good for a first map. Excellent shading and all. Keep it up, and you'll be doing fine, mate!Allthough, be carefull the maps aren't too dark..keep on rocking
I play tested the map a couple times with some colleages of mine, it worked rather well.. It runs fine on our living room pc (Athlon 1700+ GF2MX + 256 MBRAM) but I can imagine it might stress older machines. Can you give me an estimate on the polygon limit? I have not included any custom scenery on purpose just to make it a bigger challenge to create something nice, also this will make the map easier to install and might in the end pursuade the creator of soldat to include it in the standard install package.I'll try to tune the textures a bit, you're right about them being stretched here and there.On the scenery, is there a max? or an average where things remain playable, i'm willing to cut in the polygon and scenery count if that makes the map more enjoyable
There is no real polygon limit, but the maximum you can use without getting any significant drops in fps is around 1100. If they're like really big maps (like those trenchwar maps), you can use more.I heard that if you set the outer layers of polygons to "Doesn't collide," you can raise some fps. I've never tried it out, though.Scenery limit is 500. If you go over that, a huge collider will appear in the middle of your map.