Author Topic: DM Mayan (JUNGLE STYLE COMBAT)  (Read 3349 times)

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Offline tec

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DM Mayan (JUNGLE STYLE COMBAT)
« on: July 28, 2007, 04:16:00 am »
Yow,

This is my first Soldat map so please be kind :)

Waypointing was a tough job but it seems to work out nice now, bots sometimes tend to run in corners and stuff so if anyone has some tips on how to fix that?

Screenshot:


Please let me know if you like it, or have any suggestions on how to improve it.

It does not use any custom textures or scenery so you can just extract the .PMS file in your maps folder.
« Last Edit: July 28, 2007, 04:17:33 am by tec »

Offline -Skykanden-

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #1 on: July 28, 2007, 04:26:06 am »
Wow, dowloads

Really nice to be a first map, i think haves too rock and needs some green in the ground, can you change it?

Offline mrv

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #2 on: July 28, 2007, 04:57:24 am »
Looks nice o0

like it. Bravo

Offline ~Niko~

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #3 on: July 28, 2007, 11:33:41 am »
OMG! Great map!! :o
This is my first Soldat map
I can't believe it, I can't...  2500+ polygons... can you add some grass? 10/10

Offline strogluns

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #4 on: July 28, 2007, 12:40:25 pm »
I cant see any overview or screenshots...

"Follow the Great Strogluns. You wont be disapointed."(Book of the Cerebral Ever-circling Shadows, Gen. 3.15)

Offline Krypt_

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #5 on: July 28, 2007, 01:11:50 pm »
Overview:


Screenies:



Sorry for the load time. Tried to save you 56k'ers with .PNG's.

Grats on a beautiful looking first map! Where did you get your inspiration? The design is flawless! :o

Expression.Freedom.Art.

Offline Eagles_Arrows

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #6 on: July 28, 2007, 06:50:10 pm »
Nice for a first map.  All the details you've put into it - the lianas, the grass, the little carvings on the wall, etc. -  gives the map a nice atmosphere.  The layout looks nice and enjoyable, too.

But oh my GOD, you need to learn how to conserve polygons!  Over 2500 polygons, with over 400 sceneries, and the map's smaller than Arena, even!  That's bound to drop some major fps on old computers, rendering the map almost unplayable.  You could've made the carvings out of scenery instead of polygons.  If you did that, the polygon count would decrease by around 800!

Another problem with your map is that on some places, the texture is overly stretched, which makes the boulder-things look pixelated and stuff.
« Last Edit: July 28, 2007, 06:53:51 pm by Eagles_Arrows »

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Offline strogluns

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #7 on: July 28, 2007, 08:09:01 pm »
WOWWWW!!!
Jesus  ****in'  Christ !
It's awsome, dude !
I dll it immediately...
 :-*



"Follow the Great Strogluns. You wont be disapointed."(Book of the Cerebral Ever-circling Shadows, Gen. 3.15)

Offline echo_trail

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #8 on: July 29, 2007, 04:16:32 am »
Ey, this is really quite good for a first map. Excellent shading and all. Keep it up, and you'll be doing fine, mate!

Allthough, be carefull the maps aren't too dark..
keep on rocking :)
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Offline tec

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #9 on: July 29, 2007, 05:36:33 am »
Wow, dowloads

Really nice to be a first map, i think haves too rock and needs some green in the ground, can you change it?

Thx! :) You mean adding some green to the rocks?

OMG! Great map!! :o
This is my first Soldat map
I can't believe it, I can't...  2500+ polygons... can you add some grass? 10/10

:) I'll try to tune the grass a bit, i wanted to keep things in the right proportions, thats why the grass is not really high.. But a jungle has high grass on some places so i'll tune it! thx for the tip.

What would be a reasonable poly count?

Grats on a beautiful looking first map! Where did you get your inspiration? The design is flawless! :o

Thankyou! I played counterstrike alot and they have an aztec style map in there, so I decided to go with that theme but add a little bit of 'horror' and indiana jones style to it.

Nice for a first map.  All the details you've put into it - the lianas, the grass, the little carvings on the wall, etc. -  gives the map a nice atmosphere.  The layout looks nice and enjoyable, too.

But oh my GOD, you need to learn how to conserve polygons!  Over 2500 polygons, with over 400 sceneries, and the map's smaller than Arena, even!  That's bound to drop some major fps on old computers, rendering the map almost unplayable.  You could've made the carvings out of scenery instead of polygons.  If you did that, the polygon count would decrease by around 800!

Another problem with your map is that on some places, the texture is overly stretched, which makes the boulder-things look pixelated and stuff.

Nice comments :) I play tested the map a couple times with some colleages of mine, it worked rather well.. It runs fine on our living room pc (Athlon 1700+ GF2MX + 256 MBRAM) but I can imagine it might stress older machines. Can you give me an estimate on the polygon limit? I have not included any custom scenery on purpose just to make it a bigger challenge to create something nice, also this will make the map easier to install and might in the end pursuade the creator of soldat to include it in the standard install package.

I'll try to tune the textures a bit, you're right about them being stretched here and there.

On the scenery, is there a max? or an average where things remain playable, i'm willing to cut in the polygon and scenery count if that makes the map more enjoyable :)

Ey, this is really quite good for a first map. Excellent shading and all. Keep it up, and you'll be doing fine, mate!

Allthough, be carefull the maps aren't too dark..
keep on rocking :)

I'll keep on rocking :D I chose the dark atmosphere because of the indiana jones/ horror / trap / jungle theme, also, mose of the soldat maps are rather bright so a darker map could be nice for a change.

Offline Eagles_Arrows

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #10 on: July 29, 2007, 08:55:29 am »
I play tested the map a couple times with some colleages of mine, it worked rather well.. It runs fine on our living room pc (Athlon 1700+ GF2MX + 256 MBRAM) but I can imagine it might stress older machines. Can you give me an estimate on the polygon limit? I have not included any custom scenery on purpose just to make it a bigger challenge to create something nice, also this will make the map easier to install and might in the end pursuade the creator of soldat to include it in the standard install package.

I'll try to tune the textures a bit, you're right about them being stretched here and there.

On the scenery, is there a max? or an average where things remain playable, i'm willing to cut in the polygon and scenery count if that makes the map more enjoyable :)

There is no real polygon limit, but the maximum you can use without getting any significant drops in fps is around 1100.  If they're like really big maps (like those trenchwar maps), you can use more.

I heard that if you set the outer layers of polygons to "Doesn't collide," you can raise some fps.  I've never tried it out, though.

Scenery limit is 500.  If you go over that, a huge collider will appear in the middle of your map. :P
« Last Edit: July 29, 2007, 09:00:41 am by Eagles_Arrows »

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Offline tec

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Re: DM Mayan (JUNGLE STYLE COMBAT)
« Reply #11 on: July 30, 2007, 04:43:51 am »
There is no real polygon limit, but the maximum you can use without getting any significant drops in fps is around 1100.  If they're like really big maps (like those trenchwar maps), you can use more.

I heard that if you set the outer layers of polygons to "Doesn't collide," you can raise some fps.  I've never tried it out, though.

Scenery limit is 500.  If you go over that, a huge collider will appear in the middle of your map. :P
Allright i'll try to replace the symbols on the temple with scenery (maybe combine some of the existing scenery) and cut back a bit on the total scenery count also.