Author Topic: Soldier Class  (Read 3533 times)

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Offline ynvaser

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Re: Soldier Class
« Reply #20 on: March 27, 2007, 09:54:10 am »
Yeah I'd like to see: General ynvaser :-)

Offline -Skykanden-

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Re: Soldier Class
« Reply #21 on: March 27, 2007, 09:58:33 am »
hehehe, but i will say a ranking and the rank like that you say general 1st solider 2nd solider etc... (hehehe or n00b ;D)

Offline ynvaser

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Re: Soldier Class
« Reply #22 on: March 27, 2007, 10:01:27 am »
i think that "General" is cooler than 327th soldier...

Offline Laser Guy

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Re: Soldier Class
« Reply #23 on: March 27, 2007, 10:03:49 am »
Do the "Monkey!" (oops!!) nah.. the idea itself might be good in some other games but not in soldat.
Text goes here...

Offline ynvaser

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Re: Soldier Class
« Reply #24 on: March 27, 2007, 10:06:00 am »
Khm...so "Monkey"... It would be cool that the n00bs can know who's the boss...

Edit:

I mean that the server can trace the players statistics, and the ranks can be given from them.
« Last Edit: March 27, 2007, 10:08:26 am by ynvaser »

Offline -Skykanden-

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Re: Soldier Class
« Reply #25 on: March 27, 2007, 10:07:26 am »
Khm...so "Monkey"... It would be cool that the n00bs can know who's the boss...
yep but, can have a mark or mething if MM's do it, and ups with % of kills and if it do, need have a looooot of kills to up rank

Offline ynvaser

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Re: Soldier Class
« Reply #26 on: March 27, 2007, 10:12:38 am »
Yeah, i think this idea is awsomely cool. The game's name is "Soldat" what means soldier. But not every soldier is a low ranked killing machine... xD

Offline X-Rayz

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Re: Soldier Class
« Reply #27 on: March 27, 2007, 07:38:02 pm »
How the hell would the medics heal people on the size of soldats maps? By the time he started, you'd have an enemy near you and you wouldn't even bother.

No.

Offline 2big4u

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Re: Soldier Class
« Reply #28 on: March 27, 2007, 08:28:55 pm »
ud rather have a medic, then wait 3-10 sec to respawn?

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Offline Zamorak

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Re: Soldier Class
« Reply #29 on: March 27, 2007, 09:34:39 pm »
For issues with balance, and general lack of need or necessity, officially implemented soldier classes are not a feasible idea.

The "ranking" will be possible in the next version of soldat(1.4), by using scripts.
ZamoraK |2Wai|

Offline NinjaGimp369

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Re: Soldier Class
« Reply #30 on: March 28, 2007, 04:06:44 am »
No.

Equation:
Soldat= simple and fun

Let's try and keep it that way ok? ;D
"You should've used the pythagoras theorum, b*tch."
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Offline Magic Odd Effect

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Re: Soldier Class
« Reply #31 on: March 28, 2007, 10:14:32 am »
I wouldn't add soldier classes. Although I do like Medic in BF2, it limits you to only a few weapons, until you unlock the L85A1 or G36E.

In other words, I like choosing different weapons for each occasion, thank you.

Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline valion

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Re: Soldier Class
« Reply #32 on: March 28, 2007, 12:23:16 pm »
NO NO NO NO NO.
one of the worst ideas in soldat, it doesnt need classes, it doesnt need medics and it doesnt need an amo system.
why not start building a stat building rpg elemant while your at it.
« Last Edit: March 30, 2007, 03:49:38 pm by valion »
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline ynvaser

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Re: Soldier Class
« Reply #33 on: March 28, 2007, 12:30:43 pm »
OK, if we take out the medic, this is a good idea.

Offline Protoman

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Re: Soldier Class
« Reply #34 on: March 28, 2007, 02:07:41 pm »
I personally like the idea.

Guess i'm in the minority here.

Offline DorkeyDear

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Re: Soldier Class
« Reply #35 on: March 28, 2007, 03:19:14 pm »
horrible idea i believe, disagrees

Offline Blacksheepboy

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Re: Soldier Class
« Reply #36 on: March 31, 2007, 03:26:38 am »
No way, this would turn Soldat into Battlefield, or some form of lame RPG.

RPG? Nah, but definitely something like Battlefield or Solder (maybe not Solder but you get the idea).

I like the freedom of being whatever I want in Soldat and its usually just too fast paced to do something like this anyways. Maybe it would be alright in a mod but not in normal gameplay.

//off topic// Has anyone ever heard of Gary's Mod originating from Half Life 2? Someone should make a Gary's mod type thing for Soldat, basically a "sandbox" mod...That'd be cool. You would need an open source version of Soldat to do it though and the game would need prop physics ;D. //off topic//
« Last Edit: March 31, 2007, 03:32:07 am by Blacksheepboy »