Author Topic: kz_iD_Ranconter  (Read 2242 times)

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Offline iDante

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kz_iD_Ranconter
« on: July 07, 2006, 05:54:59 pm »
kz_iD_ranconter

Overview:


Download: http://sml.u13.net/maps/ctf_kz_iD_Ranconter.PMS

Description
: Very small and tight climbing map where you need to go down the path to the blue flag then back up to the red.

Offline KamikazeDuck

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Re: kz_iD_Ranconter
« Reply #1 on: July 07, 2006, 08:09:28 pm »
The glowing effects look good and there looks like there is enough variety. I don't usually like climb maps, good job.
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline iDante

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Re: kz_iD_Ranconter
« Reply #2 on: July 07, 2006, 08:21:04 pm »
I had just finnished playing a  lot of very bad looking climbing maps and wanted to make one that actually looks good.

I'm just wondering if I should continue making climbing maps, IOW do you like it enough to play it?

Offline Wraithlike

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Re: kz_iD_Ranconter
« Reply #3 on: July 07, 2006, 08:24:08 pm »
I like how it has the simplicity of most climbing maps, yet still has shading and good light effects. Plus it's shiny, and I like shiny things.

Offline -WildBill-

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Re: kz_iD_Ranconter
« Reply #4 on: July 07, 2006, 11:09:03 pm »
im curious, at that turquoise "V", between the red and blue flags and to the right, couldnt you skip some by dropping off the left and rappidly clicking the jet button to slide over to the blue platforms right above the blue platform without hitting the red "S" on the right side of the blue flag? I wish I could test it but I broke my finger... :'( besides that, it looks excellent dude! keep it up!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Wraithlike

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Re: kz_iD_Ranconter
« Reply #5 on: July 07, 2006, 11:11:38 pm »
Which finger? You can always use your toes. :D

Offline KamikazeDuck

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Re: kz_iD_Ranconter
« Reply #6 on: July 07, 2006, 11:33:51 pm »
I tested the map out and found one problem.

Players can jump straight off the edge of their alpha spawn and land on the top of the bravo spawn thing.
When they do this, they can jump from the right of the small top right hand triangle surrounding the bravo spawn which is a bouncy polygon, bouncing them onto the top ice polygon of the chute to the right.
You could fix it by stretching the deadly polygon that is beneath the first 3 ice polygons so that it prevents players from jumping on the top of the thing the blue team spawns in... but really, who would have found this out if I hadn't told everyone about it?

Again, the map looks great and the glowing gives the map a warm feeling.

edit: wow, my description on how you are able cheat is very confusing. Here's what I am telling you to do in a more simple way: put a deadly polygon between alpha and bravo spawn.
« Last Edit: July 07, 2006, 11:37:55 pm by KamikazeDuck »
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline iDante

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Re: kz_iD_Ranconter
« Reply #7 on: July 08, 2006, 01:01:24 pm »
Ok, I did 2 things now, first is that the outside of the blue base is deadly, and I made the V thing a lot harder. heheehe.