Author Topic: Grenades and You  (Read 3974 times)

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Offline a-4-year-old

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Grenades and You
« on: July 29, 2007, 09:01:53 pm »
I noticed something very important about soldat recently, the guys have no inertia, you can stop a person with only a few bullets and effectively control what they do, if you get caught midair you have no way of maneuvering to dodge bullets. The idea is just make it less easy for bullets to control your movements.

Has anyone noticed how much grenades bounce? they jump up like they are made out of rubber, about twice the height of a soldat.

normally i don't care too much about realism, but it looks like shit, that and you can go under the grenade when it bounces.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Maryleaf

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Re: Grenades and You
« Reply #1 on: July 29, 2007, 09:08:22 pm »
True, but Halo 2 isnt realistic and is bad as hell. Even though its nades dont bounce high. But yeah.
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Offline Xxypher

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Re: Grenades and You
« Reply #2 on: July 29, 2007, 09:58:17 pm »
I noticed something very important about soldat recently, the guys have no inertia, you can stop a person with only a few bullets and effectively control what they do, if you get caught midair you have no way of maneuvering to dodge bullets. The idea is just make it less easy for bullets to control your movements.

Has anyone noticed how much grenades bounce? they jump up like they are made out of rubber, about twice the height of a soldat.

normally i don't care too much about realism, but it looks like ****, that and you can go under the grenade when it bounces.
These "rubber-nades" are good for sneak attacks, and fun to use,
I also think that the faster you go or if you throw a nade just right, it goes faster and farther.

Offline Hiro

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Re: Grenades and You
« Reply #3 on: July 29, 2007, 10:55:21 pm »
This is soldat. Part of the charm is that things like this happen. Besides, if we couldn't slow people down then PH34R boogieman! Besides, realism? In reality a bullet would throw you back even more than the slowing down it does in soldat.
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Offline Pie

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Re: Grenades and You
« Reply #4 on: July 30, 2007, 04:40:30 am »
In reality a bullet would throw you back even more than the slowing down it does in soldat.

Technecly no.
You wouldn't be blown back very far or at all. Because your body is such a big mass and the bullet is small in mass there isn't enough surface area of the bullet to propell you in any way. So you would just die.
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Offline NinjaGimp369

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Re: Grenades and You
« Reply #5 on: July 30, 2007, 06:25:53 am »
Mythbusters FTW

Love that show.

I think the nades are fine, it just depends on your dodging skills to avoid them.

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Offline a-4-year-old

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Re: Grenades and You
« Reply #6 on: July 30, 2007, 08:09:20 am »
Quote
Soldat front page
Most important features:
...
Game environment based on real physics rules
...

And Pie is right, Hiro what planet are you on?

I think it is really stupid how you lose all your momentum because of some bullets.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Clawbug

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Re: Grenades and You
« Reply #7 on: July 30, 2007, 08:48:19 am »
Quote
Soldat front page
Most important features:
...
Game environment based on real physics rules
...

And Pie is right, Hiro what planet are you on?

I think it is really stupid how you lose all your momentum because of some bullets.
Wouldnt it happen in real life? Do people run around with weapons in fancy environments w/ jets attached to their boots  shooting eachother?

wtf, ppl go play CS plx ;_;:
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Offline SDFilm

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Re: Grenades and You
« Reply #8 on: July 30, 2007, 09:01:10 am »
The 'rubber nades' are part of the tactics and fun, why remove them? You've been here for long enough to know that Soldat doesn't and shouldn't strive to be realistic.

As much as I like using the saw, I really don't think the bullet pushing effect  needs any removing/nurfing. It'll remove an edge that autos have that shouldn't be taken away, especially now that the semis have been buffed in 1.4.1 (if I remember correctly).
« Last Edit: July 30, 2007, 09:08:20 am by SDFilm »

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Offline a-4-year-old

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Re: Grenades and You
« Reply #9 on: July 30, 2007, 09:20:47 am »
Quote
Soldat front page
Most important features:
...
Game environment based on real physics rules
...

And Pie is right, Hiro what planet are you on?

I think it is really stupid how you lose all your momentum because of some bullets.
Wouldnt it happen in real life? Do people run around with weapons in fancy environments w/ jets attached to their boots  shooting eachother?

wtf, ppl go play CS plx ;_;:
the physics not weapons, not boots Physics.

I already said that realism isn't a priority, it just looks really really bad, like some kind of freakishly rediculous fantasy land.

Bullet pushing effect is probably the worst idea ever created, your player should never be out of your control.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Nfsjunkie91

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Re: Grenades and You
« Reply #10 on: July 30, 2007, 09:35:35 am »
This is soldat. Part of the charm is that things like this happen. Besides, if we couldn't slow people down then PH34R boogieman! Besides, realism? In reality a bullet would throw you back even more than the slowing down it does in soldat.

Actually, bullets barely move a person. Ever seen the Mythbusters episode where they busted the myth of the Hollywood bullet? Even a .44 mag round barely moved the pig they had set up. The thing that makes a person slow down/move is the pain.

Offline SDFilm

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Re: Grenades and You
« Reply #11 on: July 30, 2007, 09:37:29 am »

Bullet pushing effect is probably the worst idea ever created, your player should never be out of your control.

Isn't that quite an overstatement? It's just getting slowed down or in some cases pushed back a bit. It doesn't render you "out of control".
« Last Edit: July 30, 2007, 09:41:46 am by SDFilm »

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Offline a-4-year-old

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Re: Grenades and You
« Reply #12 on: July 30, 2007, 09:47:53 am »

Bullet pushing effect is probably the worst idea ever created, your player should never be out of your control.

Isn't that quite an overstatement? It's just getting slowed down or in some cases pushed back a bit. It doesn't render you "out of control".
you can't maneuver, you do not have control.

1.2.1 was way better.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Clawbug

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Re: Grenades and You
« Reply #13 on: July 30, 2007, 12:57:13 pm »
This is soldat. Part of the charm is that things like this happen. Besides, if we couldn't slow people down then PH34R boogieman! Besides, realism? In reality a bullet would throw you back even more than the slowing down it does in soldat.

Actually, bullets barely move a person. Ever seen the Mythbusters episode where they busted the myth of the Hollywood bullet? Even a .44 mag round barely moved the pig they had set up. The thing that makes a person slow down/move is the pain.
If the pig was shot like over 6 rounds per second, I'd say it would move a bit.

Shooter should move backwards for the same amount of enery as the victim. Soldat should jump max. around half of it's size. There should be no jets. Barrett should be semi-auto. LAW can not be reloaded. blah blah blah.

It can be working techique to boost your teammates. Involves more teamwork.You can not kill EFC with spas, beacuse it bootst EFC too much. You can stop enemies with Spas. Got a problem?
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Offline Iq Unlimited

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Re: Grenades and You
« Reply #14 on: July 30, 2007, 01:03:30 pm »
If the pig was shot like over 6 rounds per second, I'd say it would move a bit.

LOL. That statement by itsself is funny.

Anyways, I'd say whats slowing down is the fact that Soldat isnt extremely realistic. Stop arguing to make it seem more realistic then it is.

Offline mxyzptlk

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Re: Grenades and You
« Reply #15 on: July 30, 2007, 01:05:39 pm »
I agree that some of the physics are way too "out there" to fall under "real physics rules." When an object that is in motion meets resistance, in reality,unless it has uncanny elastisity, it does not bounce back twice the hight of the person throwing it. It needs to be tweeked.

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Offline andrelie

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Re: Grenades and You
« Reply #16 on: July 30, 2007, 03:39:56 pm »
i would say the nades should bounce like 1/3 of the soldier, not that they should fall on the ground and stay there but have a "mini" bounce.
Im sorry for the spamming...

Offline Spacewing

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Re: Grenades and You
« Reply #17 on: July 30, 2007, 04:03:30 pm »
Rubber nades are funny, especially when you throw them into a polybug ;P

Offline andrelie

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Re: Grenades and You
« Reply #18 on: July 30, 2007, 06:30:14 pm »
or make overpoly (dont remember which poly) and make a nuke nade!
Im sorry for the spamming...

Offline Nfsjunkie91

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Re: Grenades and You
« Reply #19 on: July 31, 2007, 07:51:23 am »
This is soldat. Part of the charm is that things like this happen. Besides, if we couldn't slow people down then PH34R boogieman! Besides, realism? In reality a bullet would throw you back even more than the slowing down it does in soldat.

Actually, bullets barely move a person. Ever seen the Mythbusters episode where they busted the myth of the Hollywood bullet? Even a .44 mag round barely moved the pig they had set up. The thing that makes a person slow down/move is the pain.
If the pig was shot like over 6 rounds per second, I'd say it would move a bit.

Shooter should move backwards for the same amount of enery as the victim.

I'd just like to point out that when a bullet impacts a person, there isn't a second explosion. Well, in most cases. (incendiary bullets?!) ;)

Offline Cappy

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Re: Grenades and You
« Reply #20 on: July 31, 2007, 10:37:40 am »
The grenades are good as they are right now. Sometimes they bounce and hit someone else so I'm not too worried about this. :P

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Offline Protoman

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Re: Grenades and You
« Reply #21 on: July 31, 2007, 02:53:54 pm »
I try not to use nades that much... they're annoying. Leave it to the good old fasioned bullet to do your dirty work.

Offline Xxypher

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Re: Grenades and You
« Reply #22 on: July 31, 2007, 03:05:20 pm »
Bullets are nothing compared to my mighty arsenal of explosions.
I use nades, M79's and LAWs.
...I love fire and explosions.

Offline Hiro

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Re: Grenades and You
« Reply #23 on: August 03, 2007, 06:52:13 am »
Quote
from: Clawbug on 31-07-2007, 07:57:13 AM
If the pig was shot like over 6 rounds per second, I'd say it would move a bit.
My point exaclty. On your beloved mythbusters ep. (My bro dled whole seasons of that show :D) did they happen to be using some nice automatic weapons at a concentrated, constant fire rate? 'Cos the only time bullets really affect you in Soldat is when someone stands still and pumps you full 'o holes.

And if the 'nades bounced realisticly they would be lame...So small and un-useful. :D They need to [wheeeeee] flying away so you can hit people with the "WTH that hit me?" shot. *grin*
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Offline a-4-year-old

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Re: Grenades and You
« Reply #24 on: August 03, 2007, 08:31:24 am »
You guys don't know shit about physics, get Vitch over here and he could easily school you guys in the basics of non elastic collisions.

I did a bit of math, and if you shot a 44 magnum at a 190 pound point blank and it somehow managed to stay embedded in him then he would move on a frictionless surface at .315 ft/s or about 4 inches a second.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Clawbug

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Re: Grenades and You
« Reply #25 on: August 03, 2007, 08:54:21 am »
You guys don't know **** about physics, get Vitch over here and he could easily school you guys in the basics of non elastic collisions.

I did a bit of math, and if you shot a 44 magnum at a 190 pound point blank and it somehow managed to stay embedded in him then he would move on a frictionless surface at .315 ft/s or about 4 inches a second.
Shoot him 7 times per second for 3 seconds and tell me how much he is moving then.

Also calculate how strong should Soldat be to jump 2 times his own height, next calculate how efficent the jets are, how much they burn petrol if Soldat wants to get from ground to 30 feet. :|
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Offline Sotija

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Re: Grenades and You
« Reply #26 on: August 03, 2007, 08:55:59 am »
Guys Soldat isnt realistic and its not need be realistic.
Im happy with this.

Offline a-4-year-old

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Re: Grenades and You
« Reply #27 on: August 03, 2007, 10:03:07 am »
You guys don't know **** about physics, get Vitch over here and he could easily school you guys in the basics of non elastic collisions.

I did a bit of math, and if you shot a 44 magnum at a 190 pound point blank and it somehow managed to stay embedded in him then he would move on a frictionless surface at .315 ft/s or about 4 inches a second.
Shoot him 7 times per second for 3 seconds and tell me how much he is moving then.

Also calculate how strong should Soldat be to jump 2 times his own height, next calculate how efficent the jets are, how much they burn petrol if Soldat wants to get from ground to 30 feet. :|
yeah, about that 7 times per second thing, a magnum has 6 bullets... yeah.

I'm not going to keep repeating myself, if you can't read the fucking topic just shut the fuck up.
normally i don't care too much about realism, but it looks like ****,
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Pyroguy

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Re: Grenades and You
« Reply #28 on: August 06, 2007, 10:00:24 pm »
Bullets don't move people because much of their force is exerted as they break flesh and the fact that they have fairly low energy to begin with. In actuality, the shooter is moved FAR more than the victim by gunfire. And your basic physics calculation fails because it doesn't take into account deformation energy transferrence.

A magnum can have as many bullets in the breach as the maker wants. Six is the typical number (as it allows for an easy hexagonal design) but 7 shot and 5 shot revolvers are common.

Elastic grenades are fun combined with the fact that grenades explode when they contact people; their bounce is what makes up 50% of their usefulness. If they didn't explode on contact I could see a little reason in implementing this, but it would also be trivial as the grenade stops bouncing by the time it explodes.

Offline Hiro

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Re: Grenades and You
« Reply #29 on: August 07, 2007, 05:05:24 am »
Hey yeah. Why don't we just say they /arent/ grenades. They are just smart bombs that are disguised as grenades. That's how they explode on contact. And, for whatever reason, these smart bombs are made out of rubber and are super light for efficient and effective soldat on soldat warfare.

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Offline haha

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Re: Grenades and You
« Reply #30 on: August 07, 2007, 07:28:11 am »
yes, its about tactic. dodge them the best u can, and the world would be a better place.(less smells)                                           
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Offline [h8]`·._.¸,ø Divi

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Re: Grenades and You
« Reply #31 on: August 10, 2007, 04:57:04 pm »
yea i agree with haha and everyone else excep a four year old
 
 first off , if you cant cotnrol your Gojetsu after being shot like 5 times by an AUG, you need a new mouse or better skillz , and grenades do bounce, if you throw them hard enough , and if they arent explode on contact and also people lose thier accuracy and manuevering when being shot because of blood loss, pain, and a burning 9mm round in your chest/leg , try running around and jumping and using jets in that
wow... sexy dragon...^.^

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