Author Topic: Trenchwar Domination - v0.2.3 - Airstrike fixed  (Read 31863 times)

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Offline Iq Unlimited

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #100 on: November 15, 2007, 08:34:26 pm »
it calculates wrong on the first map sometimes, but usually for me it fixes itsself if I nextmap or the map changes.

Offline Leo

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #101 on: November 16, 2007, 05:32:46 am »
Hmm.. I get this error:

(12:31:03) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Out Of Range

(12:31:33) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Out Of Range

(12:32:03) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Out Of Range


Offline sai`ke

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #102 on: November 16, 2007, 08:35:48 am »
@Leo,
judging by the 30 second interval it occurs at, it must have something to do with the domination part of the script. I can't get it to do that here, so please run this debug version to give me an idea on where to look. It will print a few lines every time domination is calculated with which I can narrow it down. When fixed, I'll remove these lines of course.

Thanks in advance.

@Ride, Iq unlimited,
I think it doesn't get processed until 30 seconds in the match.
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Offline Leo

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #103 on: November 16, 2007, 09:38:25 am »
It did it only once so it's not that big of a problem. If it starts to occur often I'll debug it.

Offline Dizzy So 1337

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #104 on: November 16, 2007, 03:01:22 pm »
it calculates wrong on the first map sometimes, but usually for me it fixes itsself if I nextmap or the map changes.

(re: bad domination values) Ya.  That's why it works fine for a public server running a map rotation, but we don't use it for clanwars anymore.  Too easy to accidentally get a wrong value.
« Last Edit: November 16, 2007, 03:03:19 pm by Dizzy So 1337 »
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Offline sai`ke

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #105 on: November 16, 2007, 05:56:21 pm »
Okay, tell me what it is exactly, that it is supposed to do that you think it is not doing and I'll see what I can do. No promises I'll change/fix anything just yet.
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Offline BingBong

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #106 on: December 19, 2007, 06:42:42 pm »
i would very much like to implement the land mine in my resident evil server mod but i have no idea what i have to take out and put into mine :S plz help me

Offline Crimson Goth

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #107 on: June 08, 2008, 07:39:35 am »
Is it possible to make it so that grenades could trigger mines also? I hate having to avoid a mine all map after seeing some1 plant one. Why not just nade it out or something? I think everything needs a counter...

Offline DorkeyDear

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #108 on: June 08, 2008, 08:39:24 am »
Is it possible to make it so that grenades could trigger mines also? I hate having to avoid a mine all map after seeing some1 plant one. Why not just nade it out or something? I think everything needs a counter...
Unfortunately, no. Can't check when a grenade explodes.

Offline Th3_Th1ng

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #109 on: June 10, 2008, 05:10:50 am »
thanks for posting this !!   :P
I think ppl knows me as Th3 Th1ng

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Offline dominikkk26

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #110 on: November 22, 2013, 03:49:31 pm »
For 2.7.6:
Download



Rebuild by Dominik TrenchwarDomination v0.3.0 ;]
« Last Edit: November 22, 2013, 03:53:43 pm by dominikkk26 »

Offline AntyMan

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #111 on: August 22, 2014, 03:43:31 pm »
0.3.1:
- Work on 2.7.7
- Optimized: all script core
- Fixed: errors bombing in one place
- Fixed: Display of dominance
- Added: anti bugs while kick bot from spec

DarkCrusade

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #112 on: August 24, 2014, 09:35:58 am »
^ It is Dominikk26. :B

Offline AntyMan

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #113 on: August 24, 2014, 01:15:31 pm »
DarkCrusade another unnecessary message, to add yourself +1 post.

Offline Moroes

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #114 on: August 24, 2014, 01:19:54 pm »
I don't think that posthunting is the main reason why he wrote. I think DC just wanted everyone to know that it's you so the credit goes to the right guy. Isn't that nice?
« Last Edit: August 24, 2014, 01:21:29 pm by Moroes »

Offline 0-0

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #115 on: September 01, 2014, 02:34:54 pm »
Reupload  archive v 0.3.1 please.
It's damaged.

Offline Dragstie

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #116 on: September 17, 2014, 11:12:05 am »
As stated above

Offline soldat-game

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #117 on: January 29, 2016, 06:22:04 am »
TrenchwarDomination 0.3.3_old:
ScriptCore: 2.0
- Fixed a bug with the calculation of domination and an indication winners
- Fixed a bug with the bombing at the center of the map
- Fixed other small bugs

TrenchwarDomination 0.3.3_SC3:
ScriptCore: 3.0
- Write a script from zero in script core 3, eliminating some bugs
- The new system airstrike, so on large maps does not have much distance between the bomb
- Several new settings:
Code: [Select]
MaxDominationRange = 10000;
CountDownTime = 6;      //Airstrike warning time
StrikeSpeed = 60;        //Strike speed the lower the value the faster, the smallest is 1, recommended and max valute is 60
NumBombs = 6; //Number of bombs, default = 6 (recommended)
DistBomb = 40; //Distance bombs in airstrike
Rand = 30; //Through random offsets bombs
DominanceInterval = 30;  //The number of seconds calculated domination
AirstrikeInterval = 4;    //What how many minutes to run airstrike
AirstrikeBulletType = 4; //Airstrike bullet style, default = 4 (recommended), see bullet types list here: http://wiki.soldat.pl/index.php/CreateBullet
FlagGrabBonus = 6;        //Flag grab bonus percent
FlagScoreBonus = 10;      //Flag score bonus percent
KillsPerMine = 8;        //Number of kills needed to create mines, set to 0 to disable mines
DistanceMinesToFlag = 200; //Distance from flags to create mine
MineMaxDuration = 160;    //Seconds to automatic detonate mines
cAlphaBright = $FF3520; //Colors:
cBravoBright = $233BFF;
cAlphaDark = $B60000;
cBravoDark = $0000BF;
cAirstrike = $EE7700;
cMine = $00AF78;
cTie = $444444;

Admins: If I use Map.RedFlag or Map.BlueFlag on when the server starts or (if server start) use OnBeforeMapChange or OnAfterMapChange the server doesn`t start up.
« Last Edit: January 29, 2016, 07:04:13 am by soldat-game »

Offline soldat-game

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #118 on: February 07, 2016, 10:08:54 am »
If you are using a newer version of the server plese using up version (TrenchwarDomination 0.3.3_SC3).

Note: If u have problems while starting servers using this version.
For soldatserver 2.8.0 - TrenchwarDomination 0.3.3b_SC3:
- Now server successfully starts

« Last Edit: February 07, 2016, 10:10:35 am by soldat-game »

Offline Leo

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #119 on: January 24, 2017, 08:37:08 am »
I know this post is old but trying to set up a TW server again and I get this:

17-01-23 18:50:26 
  • [TrenchwarDomination] Compilation started

17-01-23 18:50:26 
  • [TrenchwarDomination] [Error] (241:19): Invalid number of parameters

17-01-23 18:50:26 
  • [TrenchwarDomination] Compilation failed


any help would be appreciated :)