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Yay, thanks Avarax, looks rockin'. Wow, I'm so glad you liked the idea...RE: the Hunt server, please play on it and give feedback here for Avarax consumption. The most important thing is the domination % and whether people feel it is a good means of deciding clanwars.The mines and airstrikes is just gravy... but damn, that's some goooood gravy. More maps will be uploaded later. Also please excuse any server restarts, we will be playing with some of the numbers a bit.Date Posted: July 31, 2007, 07:24:34 PMRAWR, first batch of notes. Again, the Domination part is the only part I reaally care about atm... but I provided my Airstrike and Mine notes as well.Domination: - Bug - Total Domination appears to carry over from round to round. Avarax is aware. According to Avarax, the Total Domination should reset to 50/50 at mapchange. - Idea - is it possible to have Total Domination always total 100%? Any bonuses gained by team A would be subtracted from team B. - Poll - how do people feel about Total Domination bonuses for grabs and caps? Seems that either a) there should be no bonuses. Total Domination would only be used to determine the result of a tie, for example the all-too-common 0/0 game. b) there should be no caplimit. Flag grabs and captures are used solely to adjust the Total Domination, which is the final arbiter of victory. - Idea - is it possible to give a fat 'Alpha/Bravo Team wins with x% Total Domination!' message at the end of round?... further, can the message for Domination be more clear on who is winning (slightly increased fontsize for winning team, or some kinda mark?) Anyways, some way to very quickly see whos winning.Airstrikes - Poll - do people like Airstrikes for cw? Should they benefit the winning side or the losing side? Based on kills or current Domination, or Total Domination? Which way should they run, if used for cw? Discuss! - Bug? - I find the Arrows to be much more easily dodged than EC's Airstrike, so far. Might need tweaking. - Bug? - the Airstrikes are not announced in advance, this kinda sucks. Mines - Bug? - mines carry over from round to round... while fun for public play, this will almost certainly not fly for cw's. - Poll - mines in cw's in the first place? Err, probably not but what do other people think? - Bug? - mine placement message says 'step away to activate'... but in fact, if you are killed while laying a mine the mine is still active... how easy would it be to make that a 'wasted' mine? - - do you keep mines if you get killed? I'd recommend no. - Suggestion - mines should be (slightly) visible. A mine in tall grass or in a bush should be difficult or impossible to see, i would think... but they shouldn't be invisible on a flat bunker floor. - Suggestion - mines should be destructible? Is this hard to do?
Changelog v0.1 -> v0.2-fixed flaggrab & score domination bonus are no longer carried over rounds-fixed Airstrike is now properly based on round time, not server time-fixed Airstrike no longer happens on mapchange-fixed Airstrike's countdown missing the 7-added scoring now rewards you with a full mine-added possibility to customzie the time between every bomb drop during an Airstrike-modified flaggrab & score domination bonus are now divided into a substraction and addition for both teams, to keep total domination always at 100% sum-modified domination display message now highlights the total dominating team in brighter color
Quote from: Dizzy So 1337 on July 31, 2007, 07:44:15 pmYay, thanks Avarax, looks rockin'. Wow, I'm so glad you liked the idea...RE: the Hunt server, please play on it and give feedback here for Avarax consumption. The most important thing is the domination % and whether people feel it is a good means of deciding clanwars.The mines and airstrikes is just gravy... but damn, that's some goooood gravy. More maps will be uploaded later. Also please excuse any server restarts, we will be playing with some of the numbers a bit.Date Posted: July 31, 2007, 07:24:34 PMRAWR, first batch of notes. Again, the Domination part is the only part I reaally care about atm... but I provided my Airstrike and Mine notes as well.Domination: - Bug - Total Domination appears to carry over from round to round. Avarax is aware. According to Avarax, the Total Domination should reset to 50/50 at mapchange. - Idea - is it possible to have Total Domination always total 100%? Any bonuses gained by team A would be subtracted from team B. - Poll - how do people feel about Total Domination bonuses for grabs and caps? Seems that either a) there should be no bonuses. Total Domination would only be used to determine the result of a tie, for example the all-too-common 0/0 game. b) there should be no caplimit. Flag grabs and captures are used solely to adjust the Total Domination, which is the final arbiter of victory. - Idea - is it possible to give a fat 'Alpha/Bravo Team wins with x% Total Domination!' message at the end of round?... further, can the message for Domination be more clear on who is winning (slightly increased fontsize for winning team, or some kinda mark?) Anyways, some way to very quickly see whos winning.Airstrikes - Poll - do people like Airstrikes for cw? Should they benefit the winning side or the losing side? Based on kills or current Domination, or Total Domination? Which way should they run, if used for cw? Discuss! - Bug? - I find the Arrows to be much more easily dodged than EC's Airstrike, so far. Might need tweaking. - Bug? - the Airstrikes are not announced in advance, this kinda sucks. Mines - Bug? - mines carry over from round to round... while fun for public play, this will almost certainly not fly for cw's. - Poll - mines in cw's in the first place? Err, probably not but what do other people think? - Bug? - mine placement message says 'step away to activate'... but in fact, if you are killed while laying a mine the mine is still active... how easy would it be to make that a 'wasted' mine? - - do you keep mines if you get killed? I'd recommend no. - Suggestion - mines should be (slightly) visible. A mine in tall grass or in a bush should be difficult or impossible to see, i would think... but they shouldn't be invisible on a flat bunker floor. - Suggestion - mines should be destructible? Is this hard to do? ...Most of that no one will agree with.
Err, just a semi-random thought, but why has the Flamer never been introduced into TW? The ultimate anti-bunker weapon in RL. To be honest I've never understood why this weapon has always been relegated to the status of a powerup.
Just played in it. A problem has arose regarding the air strikes. Airstrikes have gone haywire and I mean instead of light bombing as usual it strikes the target area over and over again moving from Alpha to Bravo (or visa versa) and causes massive lag while doing it.