Author Topic: Trenchwar Domination - v0.2.3 - Airstrike fixed  (Read 46417 times)

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Offline Dizzy So 1337

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Re: Trenchwar Domination - update v0.2
« Reply #40 on: August 02, 2007, 04:28:40 am »
OK, got that sorted, thanks Ec

Date Posted: August 02, 2007, 05:22:10 AM
So Avarax...summary for when you get back to this (no rush)

 - Airstrikes are ****ed up in 0.2
 - Your bigass 'Domination by Avarax' message runs offscreen, right side
 - Mines are a hit with some clans that Hunt wants to fight on our private server, and a miss with others (for CW's anyways).  Is it a lot to ask to make it easier for the server admin to enable/disable mines?
 - if there are any other problems, nobody has told me about 'em.

Take your time with that stuff.  Very, very happy with script, you are teh uber for even doing what you already have.
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Offline Xxypher

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Re: Trenchwar Domination - update v0.2
« Reply #41 on: August 02, 2007, 12:21:06 pm »
The message doesn't go offscreen for me.
So what? Mines are a part of the game.

You complain about everything you don't like about it.
Why is that? Its not your game is it? No.

Offline DorkeyDear

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Re: Trenchwar Domination - update v0.2
« Reply #42 on: August 02, 2007, 07:36:23 pm »
Dang, nice! I haven't tested it but it sounds wicked awesome! Makes me want to get a TW server, but I don't feel like managing it with new maps and updating the scripts and stuff.

Offline Dizzy So 1337

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Re: Trenchwar Domination - update v0.2
« Reply #43 on: August 02, 2007, 08:48:44 pm »
The message doesn't go offscreen for me.
So what? Mines are a part of the game.

You complain about everything you don't like about it.
Why is that? Its not your game is it? No.

Garr.  I'm just trying to help out.

And yeah, since the domination scoring was based on my suggestion in the first place, I hope you don't find it too galling that I have some interest in helping Avarax make it perfect, if he wants to.
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Offline 1221995

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Re: Trenchwar Domination - update v0.2
« Reply #44 on: August 04, 2007, 06:17:12 am »
Avarax is awesome...

Offline Iq Unlimited

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Re: Trenchwar Domination - update v0.2
« Reply #45 on: August 06, 2007, 10:00:22 pm »
Avarax is awesome...

your spam is awesome...[/sarcasm]

Offline DorkeyDear

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Re: Trenchwar Domination - update v0.2
« Reply #46 on: August 07, 2007, 02:27:40 pm »
Avarax is awesome...

your spam is awesome...[/sarcasm]
it sounds more like... encouragement to make more awesome scripts.
I hope this gets a higher demand for better stuff.. like.. once scripting becomes better where you can get where a player looks, you can have like a laser pointer that will be like a target of a bomber airplane or something, that would be SWEET, it has been on my mind for so long now, but I can't get a player's direction nor an accurate X,Y of the position on the ground of a line.

Offline Avarax

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #47 on: August 07, 2007, 06:50:24 pm »
the airstrike should be fixed now
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Offline Iq Unlimited

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #48 on: August 07, 2007, 09:11:49 pm »
We shall find out...

EDIT: it works ;P.
« Last Edit: August 08, 2007, 12:15:15 pm by Iq Unlimited »

Offline alwex

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #49 on: August 08, 2007, 08:06:43 am »
Ava has done it again, this sure has reborn my intrest in Soldat again. Ava you running any server with this script?

Offline andrelie

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #50 on: August 08, 2007, 12:14:20 pm »
i just LOVE the Mines, i kill somebody, get a mine, plant it, charge into enemy base, get killed, running, KABOOOMM!!! "You killed (someone)" but the bad thing is that you cant see the mines, and when its plantet it ONLY explode if a enemy is running over it :)
Im sorry for the spamming...

Offline Espadon

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #51 on: August 09, 2007, 06:30:34 am »
There still is a bug with the Medic. If a Medic from Team A switches to Team B, he becomes a "fake" medic for Team B, and nobody in Team A can apply for medic, while the "fake" medic in Team B is also unable to !medic quit unless he leaves and rejoins.
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Offline Avarax

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #52 on: August 09, 2007, 07:29:26 am »
there is no medic :|
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Iq Unlimited

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #53 on: August 09, 2007, 07:52:02 am »
(He's talking about the eC medic stuff, this isnt eC Espadon)

Offline Espadon

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #54 on: August 09, 2007, 08:28:42 am »
Drat. Thanks for the correction.
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Offline MR X

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #55 on: August 11, 2007, 09:35:19 pm »
The airstrike works not right. it brutalkills only. i dont see incomming nades or arows from the sky nor explosions. mines work perfect. can you pm me when its fixed.
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Offline Iq Unlimited

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #56 on: August 12, 2007, 02:03:25 am »
The airstrike works not right. it brutalkills only. i dont see incomming nades or arows from the sky nor explosions. mines work perfect. can you pm me when its fixed.

Createbullet is fucked up for airstrikes at the moment.

Offline SoNNy

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #57 on: August 12, 2007, 06:09:23 am »
Yes, i have a same problem like you, can someone fix it ?

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Offline Freedom

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #58 on: August 14, 2007, 12:57:49 pm »
It's good, but airstrike is

Quote
****ed up

Please, fix it ;]
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Offline Avarax

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Re: Trenchwar Domination - Airstrike fixed: v0.2.1
« Reply #59 on: August 14, 2007, 01:39:09 pm »
Update:

Code: [Select]
Changelog
v0.2.1 -> v0.2.2

-fixed Airstrikes bullettype to work with 2.6.2
-fixed Airstrikes starting condition
-fixed structure of .zip file to fit 2.6.2 scriptingcore file structure
-added Airstrike bullettype modability (open TrenchwarDomination.pas and change the line AirstrikeBulletType = 4;)
-added various ingame admin command:
                  '/airstrike' calls an airstrike
                  '/switch_domination' dis or enables domination calculation
                  '/switch_mines' dis or enables mines
                  '/switch_airstrike' dis or enables airstrikes
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host