Author Topic: Trenchwar Domination - v0.2.3 - Airstrike fixed  (Read 40691 times)

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Offline Dizzy So 1337

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #80 on: September 19, 2007, 02:40:44 am »
Eh... originally I proposed the territory-owning notion as a good tiebreaker for CW's.  And Avarax replied to my idea with this brilliant script.

Although I remain a huge fan of the script itself, in CW's it has proven to be not as useful as I had hoped, as a determinative factor.

For one thing, Gen Bob of DO convinced me that at 'total caps across 3 maps' rather than a 'best of 3' model would be best.  So far, at least, DO, IM, AV and RE have all given this model of CW a thumbs up.  This model of victory determination greatly reduces the 'tie threat' in TW fights.  We have, at least for the moment, broken away from the high-paced 'best of 3' CTF model.

Second, the script has proved unreliable in CW's.  Perhaps due to to being activated late in the game, or due to pausing and subbing, the values given by my clan's most recent CW were highly suspect (to say the least) and had to be thrown out.

While I personally am 100% amazed by Avarax's scripting skill, and am a big fan of domscoring when it works...  As a TW clanleader I must say that AV officially withdraws its support of Domscoring as a determinative factor in CW's, along with IM and (I belive) DO and RE.  Its simply a matter of it being a script, and having unknown factors involved.  While it has proven highly reliable in the pubs, it is simply not reliable enough to hang a victory/defeat decision on, when hosted on a private server.
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Offline Domokun

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #81 on: September 19, 2007, 12:56:23 pm »
Geez! Cooli Script!
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Offline Mercury92

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #82 on: October 03, 2007, 06:12:32 am »
Have someone same problem like me ? When is realistic mode ON a can see m79 bullets only when i get killed from them.



I have the same problem, when its realistic i see only M79 bullets. And then coming errors and Airstrike doesnt woek anymore.
I am using 2.6.3 server.
And there heres error log:
Quote
(14:05:18) 
  • [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADA8

(14:05:18) 
  • [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADB8

(14:05:19) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADC8

(14:05:19) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADD8

(14:05:19) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADE8

(14:05:19) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000ADF8

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE08

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE18

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE28

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnPlayerDamage): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE38

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnPlayerKill): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE48

(14:05:20) 
  • [Error] Trenchwar Domination -> (OnWeaponChange): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE58

(14:05:20) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE68

(14:05:21) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE78

(14:05:22) 
  • [Error] Trenchwar Domination -> (AppOnIdle): Access violation at address 0044EC70 in module 'soldatserver.exe'. Write of address 0000AE88

(14:05:23) 

And so on... Any help? Maybe turn off Realistic?
« Last Edit: October 03, 2007, 06:14:57 am by Mercury92 »
[saw]  on 1.5.1

Offline chillis34

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #83 on: October 06, 2007, 10:00:01 pm »
Same thats why i shut down my server once theres a fix it will go back up.
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Offline addict

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #84 on: October 17, 2007, 02:29:16 am »
cool mode, i installed that on my server but no players enterd :(

Offline Norbo

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #85 on: October 27, 2007, 02:51:01 pm »
Can someone tell me how to host it on my server? I use ARRSE to controle my server.

Offline DorkeyDear

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #86 on: October 27, 2007, 03:24:04 pm »
Can someone tell me how to host it on my server? I use ARRSE to controle my server.
control*
This script is meant to be part of the server, not ARSSE
Extract .zip contents into the scripts/ folder inside the dedicated server

Offline Norbo

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #87 on: October 27, 2007, 03:28:34 pm »
OK I got it on my server now. Just tell me what map is the best for this script

Offline DorkeyDear

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #88 on: October 27, 2007, 05:34:46 pm »
OK I got it on my server now. Just tell me what map is the best for this script
No idea ^^
I like tw_Anoxi tho :)

Offline chutem

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #89 on: October 27, 2007, 11:08:52 pm »
If I get this script is there anyway of playing against bots on one computer, like through soldat itself?
« Last Edit: October 27, 2007, 11:18:30 pm by chutem »
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Offline -Aaron-

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #90 on: November 05, 2007, 09:26:32 pm »
Is there anyway just to get the mine script?
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Offline chutem

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #91 on: November 06, 2007, 02:42:27 am »
I got this script going AND IT IS AWESOME

I love those mines when playing against bots, too bad the bots are too stupid to plant mines themselves.

Problem:
Every time an airstrike happens (apart from first time) I get a connection problem until the airstrike is over :(
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Offline Leo

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #92 on: November 14, 2007, 10:40:48 am »
Sometimes server crash the moment the air strike begins :(

Offline Avarax

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #93 on: November 14, 2007, 11:14:46 am »
It uses ThreadFuncs for the airstrike which are very unstable and can't be made more stable. If you want a stable airstrike, you have to code it using AppOnIdle.
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Offline Ride

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #94 on: November 14, 2007, 06:25:35 pm »
Still waiting for an update to this script :(

Its been removed from every Tw Clans server and its purpose is only for eC now which enesce fixed it up a bit.

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Offline Iq Unlimited

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #95 on: November 14, 2007, 10:26:56 pm »
because he can make ThreadFunc not retarded. ThreadFunc really needs to be fixed somehow, some way, it'd make a lot of scripters happy.

Offline Leo

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #96 on: November 15, 2007, 12:23:58 am »
I can't fix it as I am no coder :(

Offline sai`ke

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Re: Trenchwar Domination - UPDATE: v0.2.2
« Reply #97 on: November 15, 2007, 04:11:22 pm »
It has been said before but the application is simply not thread safe. It would likely require lots of rewriting and complicated access restrictions to 'fix' threadfunc and even then, it's a pretty sloppy way of coding for games to be honest.

Date Posted: November 15, 2007, 08:27:50 am
Okay, due to popular demand, and after asking Avarax for permission, I adapted the Trenchwar Domination script to handle airstrikes in AppOnIdle rather than using threadfuncs. It seems to run well.

Use the parameter strikeSpeed to set how many bombs need to fall out of the sky per second. Use airStrikeInterval to determine how often an airstrike occurs.

Let me know if there are problems with the airstrikes. The bombs are still invisible on realistic mode unless you are struck by them. This is a known problem, do not report it :P.

P.S. Would be nice if someone edited the original post to add the AppOnIdle version as well.

Enjoy!
« Last Edit: November 15, 2007, 04:13:01 pm by sai`ke »
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Offline Ride

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #98 on: November 15, 2007, 07:10:13 pm »
Did you fix the messed up DOM part? it always calculated wrong :S
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Offline sai`ke

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Re: Trenchwar Domination - v0.2.3 - Airstrike fixed
« Reply #99 on: November 15, 2007, 07:22:46 pm »
No, I didn't touch the rest of the script. What's the problem?
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