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it calculates wrong on the first map sometimes, but usually for me it fixes itsself if I nextmap or the map changes.
Is it possible to make it so that grenades could trigger mines also? I hate having to avoid a mine all map after seeing some1 plant one. Why not just nade it out or something? I think everything needs a counter...
MaxDominationRange = 10000; CountDownTime = 6; //Airstrike warning time StrikeSpeed = 60; //Strike speed the lower the value the faster, the smallest is 1, recommended and max valute is 60 NumBombs = 6; //Number of bombs, default = 6 (recommended) DistBomb = 40; //Distance bombs in airstrike Rand = 30; //Through random offsets bombs DominanceInterval = 30; //The number of seconds calculated domination AirstrikeInterval = 4; //What how many minutes to run airstrike AirstrikeBulletType = 4; //Airstrike bullet style, default = 4 (recommended), see bullet types list here: http://wiki.soldat.pl/index.php/CreateBullet FlagGrabBonus = 6; //Flag grab bonus percent FlagScoreBonus = 10; //Flag score bonus percent KillsPerMine = 8; //Number of kills needed to create mines, set to 0 to disable mines DistanceMinesToFlag = 200; //Distance from flags to create mine MineMaxDuration = 160; //Seconds to automatic detonate mines cAlphaBright = $FF3520; //Colors: cBravoBright = $233BFF; cAlphaDark = $B60000; cBravoDark = $0000BF; cAirstrike = $EE7700; cMine = $00AF78; cTie = $444444;