Author Topic: htf_Sevr [updated!]  (Read 2347 times)

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Offline Krypt_

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htf_Sevr [updated!]
« on: August 05, 2007, 12:42:29 am »
htf_Sevr 1.1

By Krypt
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UPDATED! Ver. 1.1 Released! Please re-download!

Updates:
-Fixed polybugs found across map
-Removed unnecessary sceneries that didn't fit the style of the map
-Waypoints are now provided! Thanks, Wraithlike!

Map Description can be summed up by Blue-ninja's comment: "Small and chaotic."
Waypoints? Not at this time, no.
Recommended Soldaten Count: 2 vs. 2 or 3 vs. 3 (no more than 6!)

Special Thanks To:
- Wraithlike - for aiding in the structure of the map as well as waypointing!
- Lunerfox - for his ideas concerning lianas as well as atmosphere. thanks man!
- Blue-ninja - the first guy I turned to when I was looking for structural ideas.
- TMS by Ivel for hosting!




(^Click To Enlarge^)

Screenshots:



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This Map Is Hosted By The Mapping Showcase






« Last Edit: August 05, 2007, 10:11:17 pm by Krypt_ »

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Offline mrv

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Re: htf_Sevr
« Reply #1 on: August 05, 2007, 05:00:22 am »
Very detailed! Good job Krypt.
Like it.

Offline Ivel

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Re: htf_Sevr
« Reply #2 on: August 05, 2007, 08:51:11 am »
I absolutely love that shading technique :-) I used to use it a lot, but never got far with it. For the map, I think it is leveled evenly as far as polygon placement since this is HTF, and the GFX look nice, since I love those colors :) Gj
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Offline Krypt_

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Re: htf_Sevr
« Reply #3 on: August 05, 2007, 02:15:47 pm »
Thanks Ivel and mrv for the comments. I'm glad you enjoy it.  Is there anything you see that maybe could use some work? (Since this is sort of my beta version of the map...hoping to fix all polybugs and other mishaps for another version soon)

Expression.Freedom.Art.

Offline Wraithlike

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Re: htf_Sevr
« Reply #4 on: August 05, 2007, 02:39:52 pm »
Ummm. Not really much that I can say about it that I haven;t said directly to you, but I really like the looks, and teh layout is nice.

Offline Keron Cyst

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Re: htf_Sevr
« Reply #5 on: August 05, 2007, 07:34:53 pm »
Dang. That was disappointing. (Viewing the map in PW after viewing the overview, that is)

• Make it twice as big as it currently is
• Scatter the spawn points, DM-style. If you cluster spawn points together, the HTF-flagger will just camp at base and it promotes flag-stalemate-like gameplay, which gets old very quickly.

EDIT Forgot to add: then perhaps I'll wypt. it [retard]
« Last Edit: August 05, 2007, 07:36:53 pm by Keron Cyst »

Offline Krypt_

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Re: htf_Sevr
« Reply #6 on: August 05, 2007, 07:56:50 pm »
Haha. Thanks Keron for the advice. As far as waypointing goes, I'm talking with Wraithlike atm and he is giving the waypointing a go. Ran into one problem, but he's on top of it. If you want to still waypoint and try to "beat out" Wraithlike go for it haha. Or you can wait until I *maybe* make a bigger sized version, see below for the "size-talk". :P

With size, I'm afraid to mess with it to be honest. I figured since many htf maps these days are huge and since its hard to find full games in htf...I figured that a smaller 2 vs. 2 or maybe 3 vs. 3 htf would be better for those interested in joining a fast game. Convenience reasons of course. Whadya think, go for a larger size? I could always fool around with it.

Thanks again Keron! :D
« Last Edit: August 05, 2007, 07:58:22 pm by Krypt_ »

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Offline Blue-ninja

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Re: htf_Sevr
« Reply #7 on: August 05, 2007, 08:35:28 pm »
I wish there's an easy way to make the size of maps larger just by stretching the entire polygons. But the real problem would be that the scenery would get big as well.

Small and chaotic. I like it.

Offline Krypt_

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Re: htf_Sevr [update: ver. 1.1 released]
« Reply #8 on: August 05, 2007, 10:09:24 pm »
Alright ladies and gents. Updated to version 1.1! Be sure to re-download the new version with various updates and waypoints are finally ready to go!

All changes can be found in the first post. And no, the size has not been edited in anyway. I still want to keep it small so as to keep it chaotic as Blue-ninja pointed out.

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Offline thegrandmaster

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Re: htf_Sevr [updated!]
« Reply #9 on: August 06, 2007, 02:03:08 am »
Shading is good, but not realistic. Scenery placement is very good...overall, an ok map!
ohgodwhydidInamemyselfthis. Just call me Grandy.