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Please. I've been gone from the forums for a year and you people still want to turn Soldat into CS?
Quote from: CottonTheMoth on July 08, 2006, 10:33:58 pmPlease. I've been gone from the forums for a year and you people still want to turn Soldat into CS?I've never even played Counter-Strike, and please don't speak for all of us. In fact, a lot of us disagree with the suggestion. :S
I like this idea, not neccesarily as a new option, but as an improvement to advance mode.This is what advance mode is to me: Kill some people and random guns will eventually appear (and disappear). How about making it a bit more clear and coherent? Keep it the same, only you have a little fund counter in the corner of your screen that keeps track of your progress. When you kill, you get money. When you die, money is subtracted from your fund. Isn't that basically what advance mode is? Only now, you won't be so in the dark about your progress. Sure, you can press F1, but money makes it easier to visualize. (And the K:D ratio required to get weapons isn't well documented. Actually, advance mode in general isn't documented at all.)The relevent question is, how would you spend the money you've earned? One scenario is, the more money you have, the wider the selection of weapons available to you. For example, say one kill gives $500, so $1500 gives you access to three random weapons. In this case you wouldn't actually be spending your money on the weapons themselves (maybe instead of money we can call it tokens or something else). This is essentially what advanced mode is like already.Another scenario is that weapons each have their own worth and each time you purchase them the money is subtracted from your bank. Barrett and M79 would naturally be assigned highest price tags. There is no random element. This is more like Counter-Strike. Given that advance mode is pretty much never used, I think adopting a CS-style buy system may actually make things more interesting and boost its popularity a little.The people saying stuff like "go back to Counter-Strike" are idiotic. The official game description notes CS as one of the main influences. The Soldat community is shifting towards more CS-style play every day (R/S servers have multiplied, CS maps are somewhat popular). So why act like CS-inspired ideas are off limits? It's not one of the most popular Internet games in the world by some fluke.Conclusion:- Implementing some sort of counter in advance mode that keeps track of your progress (like money) is a good idea in its own right.- Adopting CS-style pricing may be interesting and could help resurrect a dead game mode.