Author Topic: The leap!  (Read 7693 times)

0 Members and 1 Guest are viewing this topic.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
The leap!
« on: June 08, 2006, 12:28:41 pm »
I noticed this one in a old thread at the old place, so ill post it here and hear what you think...¬  ;)

My idea is that when you douple tapp the left or right movement key, the player will make a leap forwards over fair distance, sorta like superman, and then when he reach the ground, he will roll and then be back up on his feet....

Cwappy illustration!

Offline Elemental

  • Major
  • *
  • Posts: 53
  • Lawl
Re: The leap!
« Reply #1 on: June 08, 2006, 12:34:59 pm »
D is the right movement key, I believe  ::)
And it seems like a good idea to liven up the game a bit.

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: The leap!
« Reply #2 on: June 08, 2006, 12:35:58 pm »
Bad idea, people will constantly use it just for moving and it will be hard to hit people while they are doing it
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Aoba

  • Major(1)
  • Posts: 37
  • Rei Ban Bombay
Re: The leap!
« Reply #3 on: June 08, 2006, 12:37:53 pm »
Hmm, would be rather fun ability to see in the battlefield but I don't think would be that useful. However it might add some spice to climbing maps, heh.

Bgretydews, I believe it wouldn't be too hard to hit people even if they were doing that continuously.
Oh la la.

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: The leap!
« Reply #4 on: June 08, 2006, 12:41:10 pm »
I think it would, the leap would need to be pretty fast to make it look even a little realistic and then it would be hard to hit people and make it faster for peopel to get around
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: The leap!
« Reply #5 on: June 08, 2006, 12:45:00 pm »
The distance of the leap dosent have to be that far... perhaps just a few soldats in lengh... three or four... maybe...   :-\

Offline xurich

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 768
    • SCTFL
Re: The leap!
« Reply #6 on: June 08, 2006, 08:25:51 pm »
It could make for some nice dodging moves. I was reluctant with the backflip at first, but it proved to be useful in certain situations, specifically escaping with the flag and dodging enemy barreters. I could see this as being a compliment to that move. It'd definitely make things more interesting.

Offline crazymonkey

  • Major(1)
  • Posts: 30
Re: The leap!
« Reply #7 on: June 08, 2006, 09:05:39 pm »
I can see this becoming a pain when people start mastering and abusing it.

Offline xurich

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 768
    • SCTFL
Re: The leap!
« Reply #8 on: June 08, 2006, 09:16:13 pm »
I think in order to prevent any abuse or overuse, it shouldn't be beneficial to use it while running ordinarily. For example, after the roll, you should be slowed down considerably while you regain your regular stance, giving you no speed bonus in the long run. This way, it's only used in certain circumstances to dodge or whatnot and not constantly while running.

Offline CrazyKid980

  • Major(1)
  • Posts: 13
Re: The leap!
« Reply #9 on: June 08, 2006, 09:44:09 pm »
No offense, but it sounds like a waste...we can just roll when we hit the ground, or roll off a ledge.  It's kinda like a dive.

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: The leap!
« Reply #10 on: June 08, 2006, 09:55:02 pm »
-> + W, (once soldat hits ground:) -> + S.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline CrazyKid980

  • Major(1)
  • Posts: 13
Re: The leap!
« Reply #11 on: June 08, 2006, 10:01:55 pm »
-> + W, (once soldat hits ground:) -> + S.
Exactlly...
We can already do it, just isn't so fancy lookin.

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: The leap!
« Reply #12 on: June 09, 2006, 12:48:37 am »
3-4 Soldats in length is quite a long distance...It wouold be hard to hit them
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: The leap!
« Reply #13 on: June 09, 2006, 01:47:30 am »
IT would greatly discourage snipers i would imagine, since once you mastered it you could easily time your leaps to dodge the barrett
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline bja888

  • Flagrunner
  • ****
  • Posts: 745
  • Working
    • Bja888.com
Re: The leap!
« Reply #14 on: June 09, 2006, 01:49:16 am »
Dead to Rights style! I didn't know that made a Dead to Rights II? I loved the first one though.




I couldn't find a pic of the backwards jump. That was the best :) I think that if it is done right then it would help the game.

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Re: The leap!
« Reply #15 on: June 09, 2006, 01:50:50 am »
I always wanted this type of dodge movement to be implemented, but we already have the backflip, so this becomes rather useless.

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: The leap!
« Reply #16 on: June 09, 2006, 01:51:28 am »
Gunz Rolling is best, you should play that :p
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Stalky

  • Inactive Staff
  • Soldier
  • *****
  • Posts: 216
Re: The leap!
« Reply #17 on: June 09, 2006, 02:36:45 am »
bja888: I'd say its more like Max Payne.

I think its a cool idea, but I'd hate it if it was a double tap of the A or D keys :/ double tapping is awkward to use - I never use the double tap dodges in UT, its easier just to move and jump.

Offline Yukwunhang

  • Major
  • *
  • Posts: 70
Re: The leap!
« Reply #18 on: June 09, 2006, 02:41:26 am »
Make it so everytime you leap you consume a certain amount of your jet fuel, like 1/3 or 1/4 of it, then this will be great.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 968
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: The leap!
« Reply #19 on: June 09, 2006, 04:04:37 am »
It could make for some nice dodging moves. I was reluctant with the backflip at first, but it proved to be useful in certain situations, specifically escaping with the flag and dodging enemy barreters. I could see this as being a compliment to that move. It'd definitely make things more interesting.

I'd agree if the move couldn't basically already be done with a quick leap and prone jetting. The backflip is nice because it gives something not possible otherwise -- a quick way to reverse movement. Forward movement, including a OP's leaping tuck-and-roll, is already possible, making it unnecessary. The only dodge style movement that would be nice and help improve the dynamics of the game would be the ability to jet in other directions instead of just upward.

Offline bja888

  • Flagrunner
  • ****
  • Posts: 745
  • Working
    • Bja888.com
Re: The leap!
« Reply #20 on: June 09, 2006, 04:43:23 am »
I think you should hold jump and double tap the left or right direction. That way it is a little harder to pull off.

Offline pero

  • Major
  • *
  • Posts: 69
  • [SaD] #fragbait
Re: The leap!
« Reply #21 on: June 09, 2006, 06:14:32 am »
Well, its a very cool idea indeed, but in the long run, it would be really abused.

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: The leap!
« Reply #22 on: June 09, 2006, 06:44:51 am »
its just gonna be like gunz, and gunz sucks so we really should not try to emulate it.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: The leap!
« Reply #23 on: June 09, 2006, 09:09:35 am »
I think in order to prevent any abuse or overuse, it shouldn't be beneficial to use it while running ordinarily. For example, after the roll, you should be slowed down considerably while you regain your regular stance, giving you no speed bonus in the long run. This way, it's only used in certain circumstances to dodge or whatnot and not constantly while running.

good idea....

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: The leap!
« Reply #24 on: June 09, 2006, 09:34:26 am »
OMG.I support this!!

ITs will be very cool and very Usefull

i not see any problem to make this to game

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: The leap!
« Reply #25 on: June 09, 2006, 10:00:10 am »
Make it so everytime you leap you consume a certain amount of your jet fuel, like 1/3 or 1/4 of it, then this will be great.

That could work, but i would say nothing less than 1/3 of your jet fuel
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: The leap!
« Reply #26 on: June 10, 2006, 10:23:57 am »
Actually i dont find gunz as a bad game, though its a pain to get running on my compy now...

Imagine, someone throws a grenade or shoots of an m79 your feet, and you use the leap to avoid it....

Offline BondJamesBond

  • Flagrunner
  • ****
  • Posts: 986
    • http://tobylands.com
Re: The leap!
« Reply #27 on: June 10, 2006, 11:16:49 am »
Make it so everytime you leap you consume a certain amount of your jet fuel, like 1/3 or 1/4 of it, then this will be great.
Actually, maybe the whole fuel?

and the distance you go depends on the fuel amount?
The computer is a moron.
?  - Peter Drucker

Offline boer

  • Major
  • *
  • Posts: 99
Re: The leap!
« Reply #28 on: June 10, 2006, 11:42:59 am »
I think you should hold jump and double tap the left or right direction. That way it is a little harder to pull off.

..likeiin i think, UT? there should also be a cooldown time , in which you cant leap.

Offline Yuth

  • Major(1)
  • Posts: 35
Re: The leap!
« Reply #29 on: June 11, 2006, 12:41:17 pm »
I'd agree if the move couldn't basically already be done with a quick leap and prone jetting. The backflip is nice because it gives something not possible otherwise -- a quick way to reverse movement. Forward movement, including a OP's leaping tuck-and-roll, is already possible, making it unnecessary. The only dodge style movement that would be nice and help improve the dynamics of the game would be the ability to jet in other directions instead of just upward.

Right, but this would be a pretty neat addition as well.¬  ;)


It's not possible to roll after the air proning - The Soldat gets stuck to the ground and can't apply to roll other than you moving in stance position the very few moments before landing your feet on the ground. Which can be pretty annoying.


Also if you could shoot while applying this leap would be nice. Like you can move the cursor while you're leaping without the Soldat to be going back into a stance position, and as the Soldat hits the ground he'd roll either backwards or forwards depending on which direction your cursor is as you hit the ground.


And also I think you should be able to do this movement while being in the air, not just while standing on the ground.


And about that "hard to hit people while they're so damn skilled at running away" - That's just pathetic, you can't blame them for jumping off your aim. That's your fault for not being accurate enough to hit them.
« Last Edit: June 11, 2006, 12:56:11 pm by Yuth »

Offline vulbastick

  • Soldier
  • **
  • Posts: 170
  • Lasers From Atlantis
Re: The leap!
« Reply #30 on: June 11, 2006, 05:28:48 pm »
Max payne style man!
I wish this stuff was actualy put in the game :(
especially some of the really good and sensible ideas in this forum

Offline Mr. Jenkins

  • Soldier
  • **
  • Posts: 125
  • AKA "Oneburt"
Re: The leap!
« Reply #31 on: June 16, 2006, 09:27:24 am »
I like this idea of the leap. Currently the only tricks we have are rolls and backflips. Of course, they are pretty useless (except in dodgeball), but they're cool. In fact, they're actually negative, cause you can't shoot while doing them.

This leap could be another trick. I've always wanted something else. It's the same as the dodge in unreal tournament.

I also think that you should be able to shoot while doing a trick. It's really annoying when you lose an auto fight because you forgot not to roll.


Offline JBL

  • Major
  • *
  • Posts: 67
  • Map Maker
Re: The leap!
« Reply #32 on: June 16, 2006, 11:18:09 am »
I think that people would abuse it in some way. Also, it would ruin all the climbing maps currently out.


Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: The leap!
« Reply #33 on: June 16, 2006, 12:21:29 pm »
... It's not possible to roll after the air proning - The Soldat gets stuck to the ground and can't apply to roll other than you moving in stance position the very few moments before landing your feet on the ground. Which can be pretty annoying....

Just unprone right before you hit the ground. I do that all the time...

Offline DeathPickle

  • Major(1)
  • Posts: 12
Re: The leap!
« Reply #34 on: June 17, 2006, 07:43:23 pm »
Its a good idea, it would help in tight situations, and would also look cool.
but, i think double tapping A or D would be annoying because you would accidently press it too much.

maybe holding shift or something at the same time would be better.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: The leap!
« Reply #35 on: June 19, 2006, 04:38:49 am »
I think that people would abuse it in some way. Also, it would ruin all the climbing maps currently out.

I bet that the backflip ruined the older climb maps when it whas implented.. ;)

Offline X-Rayz

  • Camper
  • ***
  • Posts: 455
Re: The leap!
« Reply #36 on: June 19, 2006, 04:52:39 am »
Noice idea. To the people who said "it will be hard to hit them", ive pretty much mastered the quick backflip and people still manage to blow my guts all over the map.

I think you should hold jump and double tap the left or right direction. That way it is a little harder to pull off.

And i agree with this.

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: The leap!
« Reply #37 on: June 19, 2006, 05:28:10 am »
Not double tapping though i mean you do it all the time....every one double taps "D" to move faster with the jump key :P
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline DarkNoddy

  • Soldier
  • **
  • Posts: 194
  • BunnehMastah
Re: The leap!
« Reply #38 on: June 19, 2006, 06:23:05 am »
I love this Idea :) would be a nice addition to the soldiers movement, as it is now the best way of dodging a bullet (on the ground) would be proning, but then you would eat nades when getting up :)
----Get ¬ĶTorrent here! - Torrent Tutorial----  
The sum of all fears: 01945

Offline Zamorak

  • Camper
  • ***
  • Posts: 475
Re: The leap!
« Reply #39 on: June 19, 2006, 07:18:40 pm »
Soldat is not Gunz.
ZamoraK |2Wai|

Offline Meep.

  • Camper
  • ***
  • Posts: 287
Re: The leap!
« Reply #40 on: June 19, 2006, 07:23:13 pm »
It sounds good, but its likely that everyone will abuse this; constatly dashing forward to avoid everyone.  If it were added there should be some sort of button combo to prevent over using as well as accidental usage.

Offline Lockand1oad

  • Major(1)
  • Posts: 9
Re: The leap!
« Reply #41 on: June 19, 2006, 09:16:48 pm »
YEah sounds like a great idea, like GUNZ, it dosent last long, you dont go supa far and if you go around the right area of height, you still wont be too hard to hit but still have a better chance to dodge fire. It sounds like a good addition then just having to midlessly charge into an open field of gunfire.

Offline BooBoo McBad

  • Soldier
  • **
  • Posts: 182
Re: The leap!
« Reply #42 on: June 22, 2006, 06:14:14 pm »
READ THIS

In relations to the superman, do you think this could act as a good replacement? I mostly use the superman when I need to dive behind and object without getting hit.

You could still use the superman, it would just look different, and if you didn't switch bak to stand up your character would roll upon hitting the ground.

Offline Zegovia

  • Flagrunner
  • ****
  • Posts: 590
  • Blow like a storm, burst like steam.
Re: The leap!
« Reply #43 on: June 23, 2006, 04:49:14 am »
READ THIS

In relations to the superman, do you think this could act as a good replacement? I mostly use the superman when I need to dive behind and object without getting hit.

You could still use the superman, it would just look different, and if you didn't switch bak to stand up your character would roll upon hitting the ground.

Thing is, when you do the superman, you use the jets, wich allows you to fly further... and can be executed in the air.

The leap will only be executable on ground, and wont be able to travel as far...