Author Topic: SOLDAT 1.4.2 RELEASED  (Read 50306 times)

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Offline ~Niko~

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Re: SOLDAT 1.4.2 RELEASED
« Reply #20 on: August 11, 2007, 11:19:43 am »
Yeah! Nice job, MM.

Offline Dusty

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Re: SOLDAT 1.4.2 RELEASED
« Reply #21 on: August 11, 2007, 11:20:07 am »
For KC.
Alpha-teams base in Nuubia is totally kewled up, I mean the lowest part of it, behind the flag. It's bouncy as hell!
But away from that, well done!
« Last Edit: August 11, 2007, 02:31:06 pm by Dusty »

Offline sqweek

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Re: SOLDAT 1.4.2 RELEASED
« Reply #22 on: August 11, 2007, 11:24:03 am »
I'm getting low fps caused by font problems again in linux, video compatibility/force software fail to help. Trying a wine update.

Offline SirJamesaford

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Re: SOLDAT 1.4.2 RELEASED
« Reply #23 on: August 11, 2007, 11:34:15 am »
Good job MM an enesce and whoever else was involved.  Ill download when im not lazy lol.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Iq Unlimited

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Re: SOLDAT 1.4.2 RELEASED
« Reply #24 on: August 11, 2007, 11:35:21 am »
wow random :P.

Nice though, love the seamless server thing.

Offline Sotija

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Re: SOLDAT 1.4.2 RELEASED
« Reply #25 on: August 11, 2007, 11:37:02 am »
Thank you MM thank you <3

Offline Vv00t-SN

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Re: SOLDAT 1.4.2 RELEASED
« Reply #26 on: August 11, 2007, 11:37:47 am »
lol it is my fault or why is the ordner name soldat131 and why soldat 1.4.1 on the startscreen o.O

firstly, theres no such thing as an "ordner" in english .. its called a directory or a "folder" :P

secondly, If you called your old soldat directory "soldat131" and used the update.. then it does of course not rename your directory. you can however do that yourself without breaking anything, far as I know.


For KC.
Alpha-teams base in Nuubia is totally kewled up, I mean the lowest part of it, behind the flag. It's bouncy as hell!

yah ... I noticed that too, Im hoping one of the mappers will fix it within the day, already posted in beta forums...
« Last Edit: August 11, 2007, 11:39:23 am by Vv00t-SN »

either this kid has a lightbulb up his butt, or his colon has a great idea.
Soldat Quote DB: http://qdb.soldatgather.com/

Offline mikembm

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Re: SOLDAT 1.4.2 RELEASED
« Reply #27 on: August 11, 2007, 11:49:22 am »
Why was ctf_Conquest removed?

Offline SirJamesaford

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Re: SOLDAT 1.4.2 RELEASED
« Reply #28 on: August 11, 2007, 11:52:19 am »
Why was ctf_Conquest removed?

Never question a good thing lol
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline mikembm

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Re: SOLDAT 1.4.2 RELEASED
« Reply #29 on: August 11, 2007, 11:56:48 am »
Why was ctf_Conquest removed?

Never question a good thing lol

I liked that map!

Offline Iq Unlimited

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Re: SOLDAT 1.4.2 RELEASED
« Reply #30 on: August 11, 2007, 11:58:05 am »
Conquest was awesome, why remove it?

Offline Cauntay

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Re: SOLDAT 1.4.2 RELEASED
« Reply #31 on: August 11, 2007, 12:01:06 pm »
Alright...so i have a problem....when i start soldat i get a message as soon as it begins to start up an error window appears and states "could not initialize directx graphics" and the game then closes.


i need help and answers....i'm not a computer whiz like the most of you, so i will need some good explanation.

thx
-Caunt

Offline FliesLikeABrick

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Re: SOLDAT 1.4.2 RELEASED
« Reply #32 on: August 11, 2007, 12:02:59 pm »
Please do not post problems in this thread!

Post problems in your own thread, but only after browsing the help forums

Offline Michal Marcinkowski

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Re: SOLDAT 1.4.2 RELEASED
« Reply #33 on: August 11, 2007, 12:04:36 pm »
Conquest was awesome, why remove it?

Too much polybugs.

Offline PANZERCATWAGON

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Re: SOLDAT 1.4.2 RELEASED
« Reply #34 on: August 11, 2007, 12:08:17 pm »
Couldn't Keron just fix them?

Nice job btw.

Offline danmer

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Re: SOLDAT 1.4.2 RELEASED
« Reply #35 on: August 11, 2007, 12:09:19 pm »
Aaaaaight! Let's sheck it out! :D

Offline The Owls

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Re: SOLDAT 1.4.2 RELEASED
« Reply #36 on: August 11, 2007, 12:09:28 pm »
Not to mention laggy as hell.

Offline Sirius

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Re: SOLDAT 1.4.2 RELEASED
« Reply #37 on: August 11, 2007, 12:11:08 pm »
Check out my thread in "Report Bugs".

Btw, nice work Michal!
~!EL~ VshT
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Offline gedazz

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Re: SOLDAT 1.4.2 RELEASED
« Reply #38 on: August 11, 2007, 12:12:32 pm »
- Added seamless server support (switching servers in-game by server)
Sweeeeet :D

Offline Keron Cyst

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Re: SOLDAT 1.4.2 RELEASED
« Reply #39 on: August 11, 2007, 12:28:24 pm »
Couldn't Keron just fix them?
I tried to nail down as many as possible, but in the end it was apparently too "Polyworks-perfect"; the bounciness was caused by perfectly connected vertices, most of which could only be removed by drastically changing the terrain. Some of us also thought that ctf_Conquest just didn't "feel" like the true default rugged Soldat style :P