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procedure ForwardClient(SrcIP: String;SrcPort: Integer; TargetIP: String;TargetPort: Integer);
The only "down point", if you can call it like this, is that it needs special maps with "exits" to other servers.Â
Quoteprocedure ForwardClient(SrcIP: String;SrcPort: Integer; TargetIP: String;TargetPort: Integer);Wtf?
Quote from: xmRipper on August 13, 2007, 02:30:25 pmQuoteprocedure ForwardClient(SrcIP: String;SrcPort: Integer; TargetIP: String;TargetPort: Integer);Wtf?It's the port on which they connected - you can see it in arsse when they join the game.Although I see no way of getting it through scripting...
procedure ForwardClient(ID: Byte; TargetIP: String; TargetPort: Integer; Password: String);