Poll

Do you think this map is even good?

Yes
7 (30.4%)
No
4 (17.4%)
It has its Pros and Cons
9 (39.1%)
Not Sure\Haven't Decided
3 (13%)

Total Members Voted: 17

Author Topic: The Map Scrapyard  (Read 36938 times)

0 Members and 3 Guests are viewing this topic.

Offline Arbiter

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Re: The Map Scrapyard
« Reply #80 on: November 30, 2007, 11:19:26 pm »
Meh. Was planning to finish this but ran out of ideas, that and i got bored of it >_> Anyway here it is.

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Offline Blacksheepboy

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Re: The Map Scrapyard
« Reply #81 on: December 01, 2007, 04:09:24 am »
Hmm nice...This isn't much of a thread to comment on maps though... Hmm, lemme see. I know I have some unfinished maps somewhere, that I won't finish...

Here's this map:

Edit: I hope not too many people wanted to use this map :-\... Well, I took it down because I may want to do something with it later. Still, Laser Guy gets first dibs and he can work on it ;).

If someone wants it, and has a good idea, it's theirs to finish. It'll take me a bit longer to upload it... Meant to be capture the flag. When I first made this map, it was with the intention of making a nice happy map. I almost imagined Fabreeze, if anyone has ever seen Fabreeze... I wanted a nice map where Soldatens could frolic. That was my original idea.


* * * * *


^Click for Better Overview^


Original Topic

Then, I had this idea for an epic zombie map. Zombies spawn in the caves and fields and then parade into the town that you defend. If you fall, so does the city. That was my idea. Currently, it's still all polygons and unfinished stuff. I have no intention of actually finishing it now...

Same goes for this map. I'm sorry but I don't have the upload ready. If anyone has the dire want to at least have the map to say that they will finish it, please request. It'll get me moving faster ;).
« Last Edit: December 01, 2007, 02:49:06 pm by Blacksheepboy »

Offline Laser Guy

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Re: The Map Scrapyard
« Reply #82 on: December 01, 2007, 09:55:11 am »
OK, you can also post unfinished maps on Unfinished Soldat Maps Forum (link in my sig)

Date Posted: December 01, 2007, 12:51:12 pm
PS Blacksheepboy, could u plz give a download link for the first map?
Text goes here...

Offline Blacksheepboy

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Re: The Map Scrapyard
« Reply #83 on: December 01, 2007, 04:33:19 pm »
Check your website ;)

Offline Pie

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Re: The Map Scrapyard
« Reply #84 on: December 13, 2007, 11:21:51 pm »
My latest disaster.

I would post the sceneries, but i can't find them in my soldat folder and the whole scenery folder is over 25 mb so... You'll just have to get them yourself.
Sorry.
« Last Edit: December 13, 2007, 11:24:37 pm by Pie »
Lol, internets.

Offline ~Niko~

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Re: The Map Scrapyard
« Reply #85 on: December 14, 2007, 09:26:51 am »
I think i will work on this last map. It will be CS...

Offline Laser Guy

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Re: The Map Scrapyard
« Reply #86 on: December 15, 2007, 04:54:19 pm »
My latest disaster.

I would post the sceneries, but i can't find them in my soldat folder and the whole scenery folder is over 25 mb so... You'll just have to get them yourself.
Sorry.

Use SMP for packing maps, it finds sceneries automatically.
Text goes here...

Offline ~Niko~

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Re: The Map Scrapyard
« Reply #87 on: December 15, 2007, 05:04:10 pm »
@ Last map posted high:

Oh, well. I thought that I would be able to convert into a CS map, but it isn't inspirited in any of them, so i won't continue it unless someday i am bored...

Offline gedazz

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Re: The Map Scrapyard
« Reply #88 on: January 06, 2008, 06:59:17 am »
Here's what I've been working on recently:
<- click
Should I continue? ???

Offline ~Niko~

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Re: The Map Scrapyard
« Reply #89 on: January 06, 2008, 09:44:11 am »
Hell yeah, continue it ;)

El_Spec

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Re: The Map Scrapyard
« Reply #90 on: January 13, 2008, 11:32:05 am »
Here's what I've been working on recently:
<- click
Should I continue? ???

Yes, you should definitely finish it.  I can see a lot of potential in that map and it really looks amazing.

Offline Avarax

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Re: The Map Scrapyard
« Reply #91 on: April 05, 2008, 10:27:25 am »


Not really scrapped, but I'm slooooowly working on it :q
ctf_de_inferno.

I ofc also kinda wanted to tease a bit, but a seperate thread would've been near spam.
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Offline Aquarius

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Re: The Map Scrapyard
« Reply #92 on: May 07, 2008, 01:35:52 am »
I ofc also kinda wanted to tease a bit, but a seperate thread would've been near spam.

So instead of spam in a separate thread you posted offtopic spam, great ;)

Offline Blacksheepboy

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Re: The Map Scrapyard
« Reply #93 on: May 13, 2008, 10:56:22 pm »
This has been bothering me for some time, and it isn't entirely off-topic. What is that pole for, or what was it for? And why does it still sit and linger? I was able to vote on it a while back ;)

Offline ViN

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Re: The Map Scrapyard
« Reply #94 on: May 14, 2008, 02:32:05 pm »
There, my ctf_Overgrown, I probably won't finish and waypoint it, do whatever the feck you want with it.

Geekier than you!

Offline Mr. Domino

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Re: The Map Scrapyard
« Reply #95 on: May 18, 2008, 06:11:50 pm »
I don't see anyone ever being able to use this, but...

A large tank-ish drill I decided to scrap made for a map I'm updating. It uses 96 polygons and 6 sceneries. The size is so large since I originally wanted people to be able to go inside, but I decided that'd take too many polygons. It also doesn't really blend well with the intended map, and I don't see it doing the same for anyone else's. Maybe someone can strip a part from it for use.

Offline rumpel

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Re: The Map Scrapyard
« Reply #96 on: May 18, 2008, 07:00:46 pm »
my one and only map... dm_moon... ugly, sucks etc... maybe someone need to use it or w/e xd
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Offline Kevin

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Re: The Map Scrapyard
« Reply #97 on: June 19, 2008, 12:05:49 pm »
DM_Moon looks nice for some fast action albeit it's outer layout is too simple.
The block-shape ruins some of it in my opinion.

Try using some crevices or something to spice it up perhaps? [retard]

Offline Keron Cyst

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Re: The Map Scrapyard
« Reply #98 on: July 05, 2008, 02:25:53 am »
You don't want a flat bottom for a DM map. Ever. Even Arena2 is at least kind of hilly for some variation. Provide variation!

Make the boulders smoother to give a more natural feel. A good rule of thumb (though perhaps a bit exaggerated) is this: "If I can count the # of polygons used to make the boulder just from a screenshot, it's probably not enough." :P The top-middle I can see about 8, no?

Offline rumpel

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Re: The Map Scrapyard
« Reply #99 on: July 24, 2008, 08:53:07 pm »
lol, your right.. how ca you cout that? xD
u maybe i goa work tomorrow bit o it.. we will see XD
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