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/buy 10/buy 1/buy 2/buy 3/buy 4/buy 5/buy 6/buy 7/buy 8/buy 9/buy 12/buy 13/buy 14/buy 15/buy 11/buy 16
Weapon_1=0Weapon_2=0Weapon_3=0Weapon_4=0Weapon_5=0Weapon_6=0Weapon_7=0Weapon_8=0Weapon_9=0Weapon_10=0Weapon_11=0Weapon_12=0Weapon_13=0Weapon_14=0
25001010101010101010101010106666
ctf_cs_assaultctf_cs_estatectf_cs_italyctf_cs_militiactf_cs_officectf_cs_oilrigctf_cs_siegectf_de_cbblectf_de_celticctf_de_chateauctf_de_dustctf_de_dust2ctf_de_nukectf_de_piranesictf_de_train
if $DATA = * is cheating - Not allowed weapon HIDE HIDE LOGendif
Running this script on my INF server, works fine...good job
Disable_AntiCheat_Kick=1
Are you suppose to get extra money each time u chat?
in source, less popular weapons are cheaper and change weekly, is that, or could that be implemented?
procedure OnJoinGame(ID, Team: byte);begin// here you set money on startSetWeaponActive(id,1,false);SetWeaponActive(id,2,false);SetWeaponActive(id,3,false);SetWeaponActive(id,4,false);SetWeaponActive(id,5,false);SetWeaponActive(id,6,false);SetWeaponActive(id,7,false);SetWeaponActive(id,8,false);SetWeaponActive(id,9,false);SetWeaponActive(id,10,false);SetWeaponActive(id,11,false); //at my server is enabledSetWeaponActive(id,12,false);SetWeaponActive(id,13,false);SetWeaponActive(id,14,false);end;
easy to avoid kick when you use battle eye juzt enable all weapons and insert that code: Code: [Select]procedure OnJoinGame(ID, Team: byte);begin// here you set money on startSetWeaponActive(id,1,false);SetWeaponActive(id,2,false);SetWeaponActive(id,3,false);SetWeaponActive(id,4,false);SetWeaponActive(id,5,false);SetWeaponActive(id,6,false);SetWeaponActive(id,7,false);SetWeaponActive(id,8,false);SetWeaponActive(id,9,false);SetWeaponActive(id,10,false);SetWeaponActive(id,11,false); //at my server is enabledSetWeaponActive(id,12,false);SetWeaponActive(id,13,false);SetWeaponActive(id,14,false);end;but when i enable ussocom i have a bug at map change that i can't choose weapon... but i have written also buying for bots