Author Topic: Spas 12  (Read 15881 times)

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Offline Ziem

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Re: Spas 12
« Reply #40 on: January 16, 2008, 03:25:16 am »
Depending on your aim, you can kill a guy with maybe 7, 8, 9 bullets from mp5, headshots do count.
No, you cant.
Ehhh... You kill with 9-11 bullets from mp5; 9 - heads/torso 11 - legs. But mp5 is so inaccurate, that you'll probably use ~14-15 ;F (on close/mid range)

Offline 8th_account

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Re: Spas 12
« Reply #41 on: January 16, 2008, 06:41:59 am »
It's possible for an mp5 to yield a kill after 7 bullets, theoretically even 6, albeit practically improbable to even be close to that.
« Last Edit: January 16, 2008, 06:43:38 am by 8th_account »

Offline Ziem

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Re: Spas 12
« Reply #42 on: January 16, 2008, 12:11:18 pm »
It's possible for an mp5 to yield a kill after 7 bullets, theoretically even 6, albeit practically improbable to even be close to that.
Hmm, both players running at each other and mp5 user shoots at 0 range? : DDD
Impossible xD

Offline darkangel

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Re: Spas 12
« Reply #43 on: January 20, 2008, 02:00:30 am »
spas is just a fecking pro weapon man it have many uses and if ur super good with it ant med close /med range u can own any auto user it just rocks!!!
redemption for the redemtion...cause I'I'ma Fallen Angel.
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Offline Arbiter

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Re: Spas 12
« Reply #44 on: January 20, 2008, 07:35:04 am »
It's speed/damage should be increased a little for normal, so when you're rushing, and your enemy is rushing towards you too, you can one hit kill him. Maybe increase the bullet damage reduced per unit of airtime to make up for the buff?

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Offline Ziem

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Re: Spas 12
« Reply #45 on: January 21, 2008, 01:00:29 am »
It's speed/damage should be increased a little for normal, so when you're rushing, and your enemy is rushing towards you too, you can one hit kill him. Maybe increase the bullet damage reduced per unit of airtime to make up for the buff?
Omg no. Spas is powerful enough.

Offline MRH

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Re: Spas 12
« Reply #46 on: January 22, 2008, 10:13:05 am »
wider and slightly less powerful shots?
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Offline excruciator

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Re: Spas 12
« Reply #47 on: January 22, 2008, 06:54:53 pm »
wider and slightly less powerful shots?

if it gets a dmg boost too then yes. SPAS should be specialized
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Offline Lord Frunkamunch

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Re: Spas 12
« Reply #48 on: January 22, 2008, 10:15:44 pm »
wider and slightly less powerful shots?

And shorten its range even more?
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Offline excruciator

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Re: Spas 12
« Reply #49 on: January 22, 2008, 10:55:43 pm »
wider and slightly less powerful shots?

And shorten its range even more?

right now the spas is somewhat of a mid ranged gun... I think it should be more close ranged.
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Offline O.R.I.O.N.

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Re: Spas 12
« Reply #50 on: January 23, 2008, 08:40:53 am »
I kinda wish that the pellets would spread out more as they went along, more like an actual shotgun (they're just a blob of pain right now), but that's my only issue with it.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Lord Frunkamunch

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Re: Spas 12
« Reply #51 on: January 23, 2008, 08:54:10 am »
wider and slightly less powerful shots?

And shorten its range even more?

right now the spas is somewhat of a mid ranged gun... I think it should be more close ranged.

It can be, but only if you're a perfect shot with the arcing bullets, and your opponent doesn't know how to dodge. And it's still not very effective at that range.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Pie

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Re: Spas 12
« Reply #52 on: January 23, 2008, 10:34:01 am »
I kinda wish that the pellets would spread out more as they went along, more like an actual shotgun (they're just a blob of pain right now), but that's my only issue with it.
instead of it being ow, i got hit by a stray slug it's like Jesus cry-st my legs are 40 ft away from me.
You can't not take massive amounts of damage, even from shots that scrape your player, but it seems pretty balanced, but it would be a bit nicer if it spread a tiny bit more, also if it had a tiny bit more recoil maybe?
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Offline Sir Jeremy

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Re: Spas 12
« Reply #53 on: January 24, 2008, 06:45:29 pm »
I think the spas does too much damage, and it reloads so fast o.O

Offline MRH

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Re: Spas 12
« Reply #54 on: February 03, 2008, 10:39:42 pm »
*buzzer* WRONG!
Spas reloads mind blowing slow... in the fact that....
-you must stop reloading and wait a sec to even aim your 1st shot other than straight,
-I often spray because the darn thing can never reload fast enough to get me multiple shots to kill the dude.
-you must wait in between shots if you want to fire it and not jerk it about.

I this is why I swap to degals sometimes... they RELOAD all the way.
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Offline Lord Frunkamunch

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Re: Spas 12
« Reply #55 on: February 04, 2008, 10:33:10 am »
-you must stop reloading and wait a sec to even aim your 1st shot other than straight,

Actually, that won't happen if you tap your grenade key before firing. Plus, the reload time on a spas is pretty well balanced. Yes, if you reload an entire clip it takes a while, but mostly you'll be firing 2-3 shots, reloading those when there's nobody around, and repeating the process. You'll get slaughtered when you're surrounded and frantically choosing whether to fire or keep reloading, but that's a small price to pay for the ease of reloading when only missing a few shots.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline O.R.I.O.N.

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Re: Spas 12
« Reply #56 on: February 04, 2008, 05:39:33 pm »
Anybody who owns a pump-action can respect the skill required to reload one quickly.

And Frunk's right, ideally, you'll reload whenver possible between encounters to keep your ammo count up.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.