Author Topic: Arcade Madness Script!  (Read 6238 times)

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Offline sai`ke

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Arcade Madness Script!
« on: August 16, 2007, 11:25:37 am »
(WM) Arcade Madness Game Rules v4.0
Sanity calms, but madness is more interesting.

Overall rules:
- Health recharges continuously but slowly, so you can flee and recharge
- When shooting an enemy your health increases by a percentage of the damage done. Reward for accurate shooting.
- Multiple game modes, each with their own weaponset and rules.
- Stationary guns! Killing six enemies without dieing grants you a statgun. You get a message in the chat window when you've earned one. Say b to build it. If you do not like statguns however, you can destroy one after obtaining one by standing close to it and saying d. This also makes you lose the ability to build one.
NOTE: You lose it again if you die before building it. Furthermore make sure that the ground you are standing on while building it is flat or it will bounce off the ground.
- Nukes: Killing twelve enemies in a row without dieing grants you a nuke. You get a message in the chat window when you've earned one. Type n to use it. What this does is spawn a circle of projectiles around you which fly outwards.
- Monkey friend: Occasionally (interval is random) the player with the lowest score gets a bot to help him. If you get a bot because you joined late or whatever, don't shoot it. It's there to help you. Any kill that it makes will be added to your score! When it dies it is gone again (kicked from the server). The bots name will contain your nickname. This is how you know it's your bot. Furthermore, it does not fire at you unless you open fire upon it. Monkeys get altered weapons during special gamemodes. Killing your own monkey makes you lose one point.
- Stroke of luck, every few minutes a random player gets a random item (vest, statgun or nuke) or a monkey to help him. Stronger bonuses appear less often.
- Teleporters. To speed up the game teleporters are present in the levels for quick travel to a random other teleporter. If someone comes out of a teleporter you are standing on you die (telefrag).
- Private Messages, you can send a private message to a user by typing /pm%name%message.

Game Modes
There are various modes which start every few minutes and last
between 30 and 70 seconds (partly random). After a game mode is over you get the gun you had before the game mode back. A timer displays which mode is running or coming up. The person who wins the game mode gets an extra kill as a bonus. In most modes winning means getting the highest kills - deaths. In hunter modes you can win the round by killing the hunter. One minute before the end of the round the person who has won the most game mode rounds gets a 5 point jackpot.
The game modes are:

M79 Madness
During this mode everybody gets an upgraded M79 with two rounds.

Knife fight
During this mode everybody is forced to use knives only.       
You can throw a knife by pressing F. You get a new knife by switching weapons (Q). Be careful not to throw away your gun after knife fight ends... (I've done that several times >_>)     
   
Ubergun madness
Everybody gets a rapidly firing launcher that causes mass destruction.

Terminator mode
During this mode everybody is forced to use upgraded desert eagles. These weapons are upgraded to have a higher firing rate and to hold more rounds than regular desert eagles.

Stealth mode
During this mode everybody becomes invisible and is forced to use upgraded desert eagles. Stealth is key!

Nade hell m/
During this mode grenades are replenished infinitely. No other weapons are allowed.

Hunter mode (only with 2 players or more)
In hunter mode one player is the hunter. This player has a better weapon than the non-hunters and therefore 4 additional points are awarded to the player that kills the hunter. Hunter mode ends when the hunter dies or leaves the game. The hunter loses two points if he or she commits suicide and one when killed by another player.
There are three different hunter modes with different (new) weapons. You get a clear message large on screen whether you are hunter or hunted, including a timer.

Bloody Madness
All guns get increased firing rate.

Sniper Showdown
Everybody is forced to use a sniper with multiple bullets. You get a magazine with room for 10, but only 4 round of ammo. Reloading takes long but if you have the time, it's worth it ;D.

Instagib
Everybody gets a rocket launcher based on the law that fires fast and very accurate.

Statgun madness
Statguns are upgraded to uberguns (massive launchers). Players get a gun that can fire 3 rockets in rapid succession. However, it takes long before the gun fires, decreasing it's effectiveness in the hands of an unexperienced player. Obtaining a statgun during this mode can be quite beneficial, but also makes you a target for elimination.

Boogie mode
Three boogiemen are spawned. Everybody gets a shotgun (rapid clicking causes it to fire really fast in this mode).

Nade launcher
Everybody gets a special launcher.

Oh no, more rockets!
The name says it all. Everybody gets a gun that fires three rockets. The rockets make a fairly large curve (looks like MIRV :p).

Teleportation mode
During this mode you can type /save to store a location and /load to go to it. Hint: Use it for ambushing!

Exploding Corpses!
During this mode all dead bodies EXPLODE.

Flaming pistol!
Everybody is armed with ussocoms that have special ammunition that ignites the player on impact. Players spontaneously combust and explode when health is low.

Melee
During this mode everybody gets knives and whenever cluster or regular grenades run out they are replenished with cluster grenades.

Zombie mode
Four chainsaw zombies are spawned and everybody gets a ruger.

Change places!
During this mode every few seconds (random between 3 and 13 seconds) a random alive human player is selected and switched with the player that is nearest.

SIR BOOMZALOT
A bot is spawned that fires missiles (with varying velocity) in all directions every few seconds (random between 2 and 7 seconds) and shoots a steyr. Furthermore, he has 1000% health and is for obvious reasons not harmed by his own missiles. Kicked when shot. Five points are awarded to the person that kills the bot.

SIR FLAMEZALOT
A bot is spawned that spawns a ring of fire around him every few seconds and shoots 4 missiles at different intervals. Uses a ruger and is equiped with cluster bombs! Again, five points are awarded to the person that kills the bot.

Ninjah's
Three invisible ninja's are spawned carrying knives. A ring of flames will denote their position every five seconds.

Kamikazeh
Four kamikazi bots are spawned that try to fly against you and detonate. Size of the explosion varies.

Sir Knivezalot
A bot is spawned that spawns a ring of fire around him every few seconds and throws 5 knives at different intervals. He prefers the steyr! Again, five points are awarded to the person that kills the bot.

Move statguns
During this mode, a statgun can be picked up by typing p and deployed by typing b. To get rid of a statgun just pick one up and die while having it.

This help is brought up in game (in pieces) by typing !help. Important commands for specific game modes will be announced whenever a game mode commences. Therefore it is playable without ever reading the helpfile.

Online @ soldat://84.29.105.97:23073[/i]

Maplist
Bigfalls, Bunker, Cambodia, Daybreak, Jungle
All maps were modified when adding teleporters. However, since you already have most of the scenery of these maps download will be quick.

If there is nobody on the server, type !boogieman to spawn a boogieman to spar against you (while you wait for other players). You can also start a few single player game modes by !flamezalot, !boomzalot, !boogiemode and !knivezalot.

Feel free to suggest maps/features you'd like to see and report bugs in this thread.
« Last Edit: August 26, 2007, 07:52:20 pm by sai`ke »
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Offline Dr. Zombi3

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Re: Arcade Madness Script!
« Reply #1 on: August 16, 2007, 11:51:31 am »
Seems pretty cool except you stole the insta gib from unreal tournament.
3 warnings then did naughty thing. Now Banned.

Offline PaFel

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Re: Arcade Madness Script!
« Reply #2 on: August 16, 2007, 12:47:54 pm »
Omg! Funny!

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #3 on: August 16, 2007, 03:54:43 pm »
Seems pretty cool except you stole the insta gib from unreal tournament.
Yeah, of course. But it's better to steal something good than to think of something stupid. ;D
Besides I happen to like the name.
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Offline Mastadi

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Re: Arcade Madness Script!
« Reply #4 on: August 16, 2007, 07:33:39 pm »
Heh, the idea of the script and way you made it is pretty awesome :] Also, when i joined the server, the name told me that it's just a boring-standard "Kill-everything-with-gun-that-shoots-60000-m79-bullets-per-second" :) Then, i noticed that yours good ol' script is back. Btw, if you will happen to meet with Spkka, tell him to talk to me on msn cause i've got idea for his TW server :P

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #5 on: August 16, 2007, 08:00:33 pm »
Hey Mastadi, excuse me about pulling the server down just a sec ago, I saw you join right after I hit ALT+F4, I'm testing two new game modes (exploding corpses and teleportation mode). As for spkka, he's at a festival right now (lowlands) he will be back in four days, so I'll let him know then.
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Offline Xxypher

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Re: Arcade Madness Script!
« Reply #6 on: August 16, 2007, 11:15:21 pm »
I cant wait to see my ideas in action.

Offline Ttil_Np.csWoW

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Re: Arcade Madness Script!
« Reply #7 on: August 16, 2007, 11:36:12 pm »
Really great!
I will be back to play soldat, just not now , but i will....... some day.

Offline Ttil_Np.csWoW

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Re: Arcade Madness Script!
« Reply #8 on: August 18, 2007, 10:58:28 pm »
little bug - i attack my monkey with 1 shot and let it kill me to get a kill , repeate
I will be back to play soldat, just not now , but i will....... some day.

Offline Xxypher

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Re: Arcade Madness Script!
« Reply #9 on: August 18, 2007, 11:23:41 pm »
little bug - i attack my monkey with 1 shot and let it kill me to get a kill , repeate
Exactly, use your smarts to get points.
That could go up in my hints section in the other thread.

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #10 on: August 19, 2007, 08:11:27 am »
Expect that to be fixed in the next version.
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Offline DorkeyDear

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Re: Arcade Madness Script!
« Reply #11 on: August 19, 2007, 10:08:13 am »
Is this server not online 24/7?

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #12 on: August 19, 2007, 09:32:23 pm »
Version 2 isn't yet. I'm waiting for spkka to get back from lowlands, then it will be again. The connection can support around 10 players without much lag I think (assuming they are Europeans).

Date Posted: August 19, 2007, 12:27:48 PM
MEET SIR FLAMEZALOT


New Mode:
SIR FLAMEZALOT
A bot is spawned that spawns a ring of fire around him every few seconds and shoots 4 missiles at different intervals. Uses a ruger and is equiped with cluster bombs! Again, five points are awarded to the person that kills the bot. It will take quite some force to take him down considering he has 300% health.

I need more ideas for game modes, so if you have good idea's... let me know.
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Offline Kavukamari

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Re: Arcade Madness Script!
« Reply #13 on: August 21, 2007, 09:18:39 pm »
get someone to host a american server

this sounds fun, I do a little scripting my self, but I could (and would) never make a new gamemode (I can make Pizza though, mmm delicious!)
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline Jordak

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Re: Arcade Madness Script!
« Reply #14 on: August 22, 2007, 07:29:36 am »
When I first heard about this...I had mixed feelings.

I thought it might be fun, but I was skeptical about gamemodes being TOO ARCADE-ish...I was afraid that the whole experience of gamemodes changing would be too crazy

It was a lot of fun though...good job

Please get a server running full time ASAP.

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #15 on: August 22, 2007, 12:26:24 pm »
Thanks for the posts, glad you enjoyed it.

Two more game modes were added. For clarity, here is the entire list of rules again:
« Last Edit: August 22, 2007, 10:00:50 pm by sai`ke »
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Offline spkka

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Re: Arcade Madness Script!
« Reply #16 on: August 22, 2007, 12:47:35 pm »
saike you might just want to change the first page rules. This is getting kinda confusing for some people maybe ( jus a tip )

And btw server is back on the ip in my signature. Last time my harddisk broke...

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #17 on: August 23, 2007, 09:37:55 am »
ok will do.

Date Posted: August 22, 2007, 01:51:25 PM
Fixed:
Overpowered statguns during boogie mode

Fixed: Kick for flamer
Fixed: Chainsaw during BOOMZALOT KNIVEZALOT and FLAMEZALOT
Fixed: Points going to the wrong person during hunt the big ass bot mode
and some minor bugs

Date Posted: August 22, 2007, 10:57:36 PM
Fixed: Weapon toss exploit bug. Now when you toss your weapon during a game mode, you don't have one anymore! And it's your own bloody fault! ;D
Fixed: Lag during ninja mode due to excessive forceweapon
Fixed: Bot kicking error after a few mapchanges.
Added: Flood protection for commands and speak.
Changed: Sir flamezalot, boomzalot and knivezalot have less vampirism and auto-healing to make them a tad easier to beat.
« Last Edit: August 23, 2007, 09:52:09 am by sai`ke »
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Offline Jordak

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Re: Arcade Madness Script!
« Reply #18 on: August 23, 2007, 12:37:54 pm »
I don't know if the flame-pistol kick glitches have been fixed or not...but for some reason, I am still banned on the server a day after I got kicked. Can you please unban me and fix the bug so it doesn't happen again?

Offline sai`ke

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Re: Arcade Madness Script!
« Reply #19 on: August 23, 2007, 04:40:34 pm »
Yes, it had to do with the flame pistol, and I think you are unbanned now. That bug is fixed but there are still some issues that need to be addressed. For one, there is someone sporadically using the connection with a webcam at the mo'. During these times you can experience heavy lag bursts. :(

Date Posted: August 23, 2007, 03:02:42 PM
Currently I am in the process of optimizing the code for speed to prevent laggy things (precomputing stuff and not constantly recalculating things).
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