(WM) Arcade Madness Game Rules v4.0Sanity calms, but madness is more interesting.Overall rules:-
Health recharges continuously but slowly, so you can flee and recharge
- When shooting an enemy your health increases by a percentage of the damage done. Reward for accurate shooting.
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Multiple game modes, each with their own weaponset and rules.
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Stationary guns! Killing
six enemies without dieing grants you a
statgun. You get a message in the chat window when you've earned one. Say b to build it. If you do not like statguns however, you can destroy one after obtaining one by standing close to it and saying d. This also makes you lose the ability to build one.
NOTE: You lose it again if you die before building it. Furthermore make sure that the ground you are standing on while building it is flat or it will bounce off the ground.
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Nukes: Killing
twelve enemies in a row without dieing grants you a
nuke. You get a message in the chat window when you've earned one. Type n to use it. What this does is spawn a circle of projectiles around you which fly outwards.
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Monkey friend: Occasionally (interval is random) the player with the lowest score gets a bot to help him. If you get a bot because you joined late or whatever, don't shoot it. It's there to help you. Any kill that it makes will be added to your score! When it dies it is gone again (kicked from the server). The bots name will contain your nickname. This is how you know it's your bot. Furthermore, it does not fire at you unless you open fire upon it. Monkeys get altered weapons during special gamemodes. Killing your own monkey makes you lose one point.
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Stroke of luck, every few minutes a random player gets a random item (vest, statgun or nuke) or a monkey to help him. Stronger bonuses appear less often.
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Teleporters. To speed up the game teleporters are present in the levels for quick travel to a random other teleporter. If someone comes out of a teleporter you are standing on you die (telefrag).
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Private Messages, you can send a private message to a user by typing /pm%name%message.
Game ModesThere are
various modes which start every few minutes and last
between 30 and 70 seconds (partly random). After a game mode is over you get the gun you had before the game mode back. A timer displays which mode is running or coming up. The person who wins the game mode gets an extra kill as a bonus. In most modes winning means getting the highest kills - deaths. In hunter modes you can win the round by killing the hunter. One minute before the end of the round the person who has won the most game mode rounds gets a 5 point jackpot.
The game modes are:
M79 MadnessDuring this mode everybody gets an upgraded M79 with two rounds.
Knife fightDuring this mode everybody is forced to use knives only.
You can throw a knife by pressing F. You get a new knife by switching weapons (Q). Be careful not to throw away your gun after knife fight ends... (I've done that several times >_>)
Ubergun madnessEverybody gets a rapidly firing launcher that causes mass destruction.
Terminator modeDuring this mode everybody is forced to use upgraded desert eagles. These weapons are upgraded to have a higher firing rate and to hold more rounds than regular desert eagles.
Stealth modeDuring this mode everybody becomes invisible and is forced to use upgraded desert eagles. Stealth is key!
Nade hell m/During this mode grenades are replenished infinitely. No other weapons are allowed.
Hunter mode (only with 2 players or more)In hunter mode
one player is the hunter. This player has a better weapon than the non-hunters and therefore 4 additional points are awarded to the player that kills the hunter. Hunter mode ends when the hunter dies or leaves the game. The hunter loses two points if he or she commits suicide and one when killed by another player.
There are three different hunter modes with different (new) weapons. You get a clear message large on screen whether you are hunter or hunted, including a timer.
Bloody MadnessAll guns get increased firing rate.
Sniper ShowdownEverybody is forced to use a sniper with multiple bullets. You get a magazine with room for 10, but only 4 round of ammo. Reloading takes long but if you have the time, it's worth it
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InstagibEverybody gets a rocket launcher based on the law that fires fast and very accurate.
Statgun madnessStatguns are upgraded to
uberguns (massive launchers). Players get a gun that can fire 3 rockets in rapid succession. However, it takes long before the gun fires, decreasing it's effectiveness in the hands of an unexperienced player. Obtaining a statgun during this mode can be quite beneficial, but also makes you a target for elimination.
Boogie modeThree boogiemen are spawned. Everybody gets a shotgun (rapid clicking causes it to fire really fast in this mode).
Nade launcherEverybody gets a special launcher.
Oh no, more rockets!The name says it all. Everybody gets a gun that fires three rockets. The rockets make a fairly large curve (looks like MIRV :p).
Teleportation modeDuring this mode you can type /save to store a location and /load to go to it. Hint: Use it for ambushing!
Exploding Corpses!During this mode all dead bodies EXPLODE.
Flaming pistol!Everybody is armed with ussocoms that have special ammunition that ignites the player on impact. Players spontaneously combust and explode when health is low.
MeleeDuring this mode everybody gets knives and whenever cluster or regular grenades run out they are replenished with cluster grenades.
Zombie modeFour chainsaw zombies are spawned and everybody gets a ruger.
Change places!During this mode every few seconds (random between 3 and 13 seconds) a random alive human player is selected and switched with the player that is nearest.
SIR BOOMZALOTA bot is spawned that fires missiles (with varying velocity) in all directions every few seconds (random between 2 and 7 seconds) and shoots a steyr. Furthermore, he has 1000% health and is for obvious reasons not harmed by his own missiles. Kicked when shot. Five points are awarded to the person that kills the bot.
SIR FLAMEZALOTA bot is spawned that spawns a ring of fire around him every few seconds and shoots 4 missiles at different intervals. Uses a ruger and is equiped with cluster bombs! Again, five points are awarded to the person that kills the bot.
Ninjah'sThree invisible ninja's are spawned carrying knives. A ring of flames will denote their position every five seconds.
KamikazehFour kamikazi bots are spawned that try to fly against you and detonate. Size of the explosion varies.
Sir KnivezalotA bot is spawned that spawns a ring of fire around him every few seconds and throws 5 knives at different intervals. He prefers the steyr! Again, five points are awarded to the person that kills the bot.
Move statgunsDuring this mode, a statgun can be picked up by typing p and deployed by typing b. To get rid of a statgun just pick one up and die while having it.
This help is brought up in game (in pieces) by typing !help. Important commands for specific game modes will be announced whenever a game mode commences. Therefore it is playable without ever reading the helpfile.Online @ soldat://84.29.105.97:23073[/i]MaplistBigfalls, Bunker, Cambodia, Daybreak, Jungle
All maps were modified when adding teleporters. However, since you already have most of the scenery of these maps download will be quick.
If there is nobody on the server, type !boogieman to spawn a boogieman to spar against you (while you wait for other players). You can also start a few single player game modes by !flamezalot, !boomzalot, !boogiemode and !knivezalot.
Feel free to suggest maps/features you'd like to see and report bugs in this thread.