Author Topic: CTF_UT-FaceClassic - Final is out!  (Read 11918 times)

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Offline Eagles_Arrows

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CTF_UT-FaceClassic - Final is out!
« on: July 09, 2006, 10:21:26 am »
CTF_UT-FaceClassic Version FINAL By Eagles_Arrows

Blah

[OVERVIEW]

[SS1]
[SS2]
[SS3]
^Low-quality.  Taken in v1.0

Map Size: Medium
Player Range: 8-12
Multitextures?  Yes.
Custom Scenery?  Yes.
Waypointed?  Yes but bots don't use teleports.

Yay for teleports!  My first map for the UT2k4 project.  I used Anna's method to do the ground.  Worked really well :)

Added some fog and set the flag areas to "ice."

The teleport on the first floors will work with Realistic on.

Ahh, selfish me.  I forgot to thank Plonkoon for his special fx scenery!

[DOWNLOAD]
« Last Edit: July 11, 2006, 05:11:14 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline iDante

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Re: CTF_UT-FaceClassic v1.0
« Reply #1 on: July 09, 2006, 10:27:32 am »
0.o
thats cool...
Really nice man...
It took me 3 tries to get the teleports going right, but then I learned how and its easy. Those provide a better way for the fc to get out = good thing.
« Last Edit: July 09, 2006, 10:33:35 am by iDante »

Offline Moirae

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Re: CTF_UT-FaceClassic v1.0
« Reply #2 on: July 09, 2006, 10:29:23 am »
Awesome work EA, I tried converting face a few months ago, but I stopped halfway. Good to actually see this map made.  ;D

- EDIT: perhaps we should do a Joint project inspired by UT sometime :D

Offline Vltava

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Re: CTF_UT-FaceClassic v1.0
« Reply #3 on: July 09, 2006, 11:08:41 am »
You are missing FaceClassic_Wall.bmp as well as FaceClassic_Earth.bmp in your .zip file.

Offline Eagles_Arrows

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Re: CTF_UT-FaceClassic v1.0
« Reply #4 on: July 09, 2006, 11:24:33 am »
Fixed.  I can no longer trust the Deployment Wizard.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Plonkoon

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Re: CTF_UT-FaceClassic v1.0
« Reply #5 on: July 09, 2006, 11:46:07 am »
Simple, but very nice.  Of course, if teleports dont work in realistic I have no use for this map.   :P

Offline Eagles_Arrows

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Re: CTF_UT-FaceClassic
« Reply #6 on: July 09, 2006, 05:50:12 pm »
Hey, teleports are never perfect, ya know. x3

Okay, final version is out.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline R@NDOM

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #7 on: July 09, 2006, 06:40:51 pm »
Good Eagle, best UT map conversion I've seen so far, can't wait for your try on Deck16.

Offline -WildBill-

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #8 on: July 09, 2006, 08:33:19 pm »
OOOH YEAH! I remeber FaceClassic now! man, excent work, with the texturing and everything! its also surprisingly accurate to the real map. it is pretty tough converting a 3D map into 2D...

btw. its Deck17, I think... or is it?
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline viggoloniggolo

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #9 on: July 09, 2006, 08:34:41 pm »
nice shading but face had a fall into space in the middle

Offline Eagles_Arrows

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #10 on: July 09, 2006, 08:36:21 pm »
Both Deck16 and Deck17 exist.  Deck16 was introduced in UT'99 sporting a slime/toxic theme, while Deck17, from UT2k4, is Deck16's "hot" neighbor (if you get what I mean).

I know my UT pretty well B)

Vig: I'll try and make a hole in the middle when I release my UT2k4 mappack.
« Last Edit: July 09, 2006, 08:41:19 pm by Eagles_Arrows »

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Offline -WildBill-

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #11 on: July 09, 2006, 08:39:14 pm »
ah... lol. guess I was wrong... :-\

oh and Tokara Forrest is kinda comin along... if you still remember lol
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Eagles_Arrows

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #12 on: July 09, 2006, 08:40:56 pm »
Antalus is my next project, sorry :-X

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline viggoloniggolo

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #13 on: July 09, 2006, 08:42:26 pm »
why cannot you just modify your damn posts or something?

Offline jrgp

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #14 on: July 09, 2006, 09:05:16 pm »
I like the shading, the scenery usuage, the texture, the poly placement, etc..

But the map just looks too dark.
There are other worlds than these

Offline SadistAtHeart

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #15 on: July 09, 2006, 11:10:17 pm »
this was my favorite UT map back in the day

it also seems to make a great soldat map

Offline Wolf_Man

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #16 on: July 09, 2006, 11:34:42 pm »
YOU CAN MAKE TELEPORTS!!!!!!
he has eyebrows of authority + 5. Are you kidding?

Offline TDL

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #17 on: July 10, 2006, 03:57:46 am »
Nevermind got it to work.
Nice I suppose
« Last Edit: July 10, 2006, 09:14:09 am by TDL »

Offline Yumago

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #18 on: July 10, 2006, 05:51:21 am »
You can get them to work without any kind of crashes or bugs (the ' jump -- *poof* -- *Squish* ' kind) in realistic mode, though. Make a line polygon (see attachment) and place it like in the example. You can change the spot (up/low) where your soldat'll appear by stretching the middle polygon one grid spacing up - compile - stretch it down - compile (the middle poly of the overlapping teleporter-polygon-line). And stretching it one grid spacing down - compile -stretch it up again - compile.

Remember, a teleporter will teleport you in the direction of the poly (Or... opposite The direction it had until you moved it back up. Might as well be reversed, but I can't be bothered to find that out.)
- -

Offline Eagles_Arrows

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Re: CTF_UT-FaceClassic - Final is out!
« Reply #19 on: July 10, 2006, 08:28:53 am »
Thanks.  I'll try it out when I get back home.

And more thanks to the comments ;D

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals