Author Topic: Armouries  (Read 4228 times)

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Offline Hootie hoo

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Re: Armouries
« Reply #20 on: July 09, 2006, 08:39:17 pm »
This is a good idea, but would spawn some 'noob' attacks, such as barret, then minigun. Maybe a health or grenade sacrifice would be required?
Other than that, this sounds great. I support it. =D
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Offline Sotija

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Re: Armouries
« Reply #21 on: July 09, 2006, 10:51:39 pm »
I love the idea :).Its very cool idea

Offline Rambo_6

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Re: Armouries
« Reply #22 on: July 09, 2006, 11:28:48 pm »
Quote from: Hootie Hoo
Maybe a health or grenade sacrifice would be required?

"You just took a new SPAS-12, GIVE ME HALF OF YOUR HEALTH".

I think having one of these on large maps like ctf_run (you could place it where the stationary gun is) would be relaly cool. It'd kind of create a point of interest that attracts more players. It'd make soldat maybe more strategical in the sense that holding that armoury is crucial to a good defence/offence.

Offline Sotija

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Re: Armouries
« Reply #23 on: July 09, 2006, 11:32:58 pm »
I think its good to RS too.But it have already waepons?

Offline Rambo_6

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Re: Armouries
« Reply #24 on: July 09, 2006, 11:35:22 pm »
Oh, another small idea for the whole armoury thing.

There could be an option allowing the admin to choose what guns the armoury offers. You could make it so that armouries only have secondary weapons, or just disable the barret/m79 from them...

Offline Nightcrawler

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Re: Armouries
« Reply #25 on: July 10, 2006, 12:54:27 am »
I think in TrenchWars this would be ok, but otherwise, no.
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Offline T-Bone

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Re: Armouries
« Reply #26 on: July 10, 2006, 01:57:46 am »
i like this idea, but if it was used, there would def. need to be alot of map layout planning, so there is no unfair advantage on either team
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline R@NDOM

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Re: Armouries
« Reply #27 on: July 10, 2006, 02:00:46 am »
How long will this take to program? Think about that, MM stated in the 2005 interview that bugs come first.

Offline Fluffy

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Re: Armouries
« Reply #28 on: July 10, 2006, 09:42:16 am »
I don't think it would take long to program, though MM sucks in coding.

The dualwielding problem could be solved by making the weapon you've thrown (before going to the armory thingie) disappear after you've selected a new one. Of course, if you're already wielding weapon/weapons, they would also disappear to make space for the new ones.

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Offline System Decay

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Re: Armouries
« Reply #29 on: July 10, 2006, 11:52:57 am »
I don't support, you're suppose to pick a weapon that will be good in your battle situation and look at what your little soldat buddies pick so you can have a balance of autos, rugers, spas and snipers. to me it would make everyone act more on their own than they already do :P and while I want ideas to make this game more tactical having this wouldn't thrill me.
Hell if it is implied make it an option or something but don't ruin RS Ctf plz.

Offline Will

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Re: Armouries
« Reply #30 on: July 10, 2006, 12:14:02 pm »
I think that armory should be activated with a  certain key (eg. caps lock) and then your player automatically drops weapons on a special polygon that weapons dissapear on and then u get the weapons menu

Offline Zegovia

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Re: Armouries
« Reply #31 on: July 10, 2006, 04:14:57 pm »
Sounds pretty nifty...

How about that when you change your weapon at the weapon stand, you replace it with the weapon your holding, and ONLY for PRIMARYS!!!

So people wont start shooting of a law, and then pick a new one at the stand.....

Offline Nicholas

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Re: Armouries
« Reply #32 on: July 10, 2006, 07:22:51 pm »
I don't think it would take long to program, though MM sucks in coding.
I'm sure he thanks you for your kind words.

Offline iDante

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Re: Armouries
« Reply #33 on: July 10, 2006, 07:35:41 pm »
Instead of dropping your gun just hold on to it. The station detects if you are carrying a primary and if you are then it will swap that out. Trading your secondarys shouldnt work.

Offline T-Bone

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Re: Armouries
« Reply #34 on: July 10, 2006, 08:14:58 pm »
i dont see why people are opposed to this, i like this idea. I will sometimes pick a gun on accident(i dont know why i do it sometimes), then ill have to /kill to get the one i wanted. :(
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Stroganoff

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Re: Armouries
« Reply #35 on: July 11, 2006, 03:57:18 pm »
I like the idea, if you accidentally chose the wrong wepon, you can change it without having to kill yourself.  You can chose whatever weapon you want anyway, so i dont see the harm in something like this.

Offline jettlarue

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Re: Armouries
« Reply #36 on: July 11, 2006, 04:02:27 pm »
I don't think it would take long to program, though MM sucks in coding.
I'm sure he thanks you for your kind words.
when he started soldat he wasnt the best but now he is great. and yeah i want armouries.

Offline jrgp

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Re: Armouries
« Reply #37 on: July 11, 2006, 04:17:51 pm »
I like this idea alot.

But it take too much to work, and will probably never be implemented. :-\
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Offline Shadow G-Unit

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Re: Armouries
« Reply #38 on: July 11, 2006, 04:27:33 pm »
Great Idea! How about..you tell that to Michal Marcinkowski.


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Offline brother in arms

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Re: Armouries
« Reply #39 on: July 11, 2006, 06:29:08 pm »
yes, gr8 idea i think may of lost your weapon knocking someone out with your fists and need to get another weapon :P