Author Topic: Ctf_VietV2 [ 3rd Update ]  (Read 10021 times)

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Offline chrono

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Ctf_VietV2 [ 3rd Update ]
« on: June 08, 2006, 08:36:45 pm »
Changes In Update:

- Darker shading
- Botton of the polys is now darker shading
- Added base colors at the flags
- Added about 15 more scenerys
- Made red flag's base lower and more circlish
- Added Supports for a more realistic feeling


Overview
« Last Edit: June 20, 2006, 06:48:43 am by chrono »
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Offline Bgretydews

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Re: Ctf_Viet2
« Reply #1 on: June 09, 2006, 01:44:51 am »
Nice, maybe could do with a bit more scenery
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline semagae7b

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Re: Ctf_Viet2
« Reply #2 on: June 09, 2006, 12:57:15 pm »
nice color choices, the thin mid-poly could use some work though...
is html allowed in sigs?

Offline chrono

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Re: Ctf_Viet2
« Reply #3 on: June 09, 2006, 04:16:21 pm »
Well, I got the "could use more scenery" thing a lot. Ill work on it l8r. not now.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Mistercharles

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #4 on: June 11, 2006, 07:22:00 pm »
Is that my color palette? Just curious.

Map needs supports and bushes. The whole floating platform thing doesn't do it for me.
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Offline chrono

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #5 on: June 11, 2006, 07:44:36 pm »
then u redo it. :D. I wanna see wat u will make.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline GAMEOVER

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #6 on: June 11, 2006, 10:26:47 pm »
To me it reminds me more of a Maya then a viet. Game play looks promising though.

Offline viggoloniggolo

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #7 on: June 13, 2006, 06:29:00 am »
why on earth are you doing this to viet, publically degrading in front of everybody hoping to get some cheap celebrity status?

The map just needs some more scenery, maybe add 20% transparent HUGE clouds in the upper zone.
make the tunnels other coloured than the sky( its goddang green 8-D), maybe something brownish or grey-ish (your choice)
Use some boxes or special scenery effects in some places for Extraordination.

Offline chrono

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #8 on: June 13, 2006, 06:44:02 am »
why on earth are you doing this to viet, publically degrading in front of everybody hoping to get some cheap celebrity status?
Dude, you have surious problems. I redid Viet2 so I can have fun and also cause I did not like what it looked like.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline viggoloniggolo

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Re: Ctf_Viet2 [waypoints wanted]
« Reply #9 on: June 13, 2006, 06:46:23 am »
and who are you to everybody, so that you start ravaging default maps?

If you dont like a map, dont play it, but not remake it into whatever bag of bananas you want, understand me?

btw its even written somewhere that you dont have to make remakes of any default maps, including 2,3,4,5,6,7,8 etc series.
« Last Edit: June 19, 2006, 03:21:28 pm by FliesLikeABrick »

Offline chrono

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Re: Ctf_VietV2 [Updated A Lot!!!]
« Reply #10 on: June 13, 2006, 07:35:20 am »
I made it for fun.... What dont u understand. I made it and im sharing it with the community. Now if u r going to say another negative comment, dont bother commenting. Also, for those who arnt assholes, I updated it, check out the new overview.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Didimow

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Re: Ctf_VietV2 [Updated A Lot!!!]
« Reply #11 on: June 13, 2006, 07:35:56 am »
Looks promising. Maybe make it abit darker?

Offline chrono

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Re: Ctf_VietV2 [Updated A Lot!!!]
« Reply #12 on: June 13, 2006, 07:47:43 am »
Lol it is kind of hard to make a lot of changes because people give me suggestions, but a lot of the suggestions contradict others suggestions :-D, so everytime I get a lotttt of suggestions, I just pick the ones that I think are right and use them. I already got the "make it darker" and I did make it darker :-D
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline FliesLikeABrick

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Re: Ctf_VietV2 [Updated EVEN MORE!!!]
« Reply #13 on: June 13, 2006, 10:56:04 am »
hey guys, your friendly neighborhood admin here.

Please make sure your seatbacks and tray tables are in their fully upright and locked positions, then gradually turn your flame setting down to zero, or prepare for locking.

Have a nice day, and welcome to the New and Improved Official Soldat forums

Offline Gold

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Re: Ctf_VietV2 [Updated EVEN MORE!!!]
« Reply #14 on: June 14, 2006, 10:53:09 pm »
Nice map :) i say there's nothing wrong with editing a map. I mean the worlds FULL of original stuff being edited its what technology survives on is editing the old. Good job :) keep going lol

Offline FliesLikeABrick

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Offline chrono

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Re: Ctf_VietV2 [ 3rd Update ]
« Reply #16 on: June 19, 2006, 03:31:38 pm »
*sniifs* fresh restart
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Avarax

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Re: Ctf_VietV2 [ 3rd Update ]
« Reply #17 on: June 19, 2006, 04:19:31 pm »
<3 vigg.  :-/
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Offline jrgp

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Re: Ctf_VietV2 [ 3rd Update ]
« Reply #18 on: June 19, 2006, 04:24:57 pm »
just give it more scenery and shading
There are other worlds than these

Offline CardBoardWarrior

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Re: Ctf_VietV2 [ 3rd Update ]
« Reply #19 on: June 19, 2006, 05:49:34 pm »
Simple, I think it's fine, GJ