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How can you judge over BE if you have no clue? No, it has no faults atm, this is the truth.Also Clash, are you serious? You do know that # stands for "number"? Its just a number to identify the exact violation.
I played during 1.3.1. and hackers were somewhat common. Mainly movement hacks where people fly around the map at like 500 mph. Now I see few hackers. I see lots of people being booted for stupid reasons, but I also have only seen 1 or 2 hackers since 1.4.0 on. Granted I didnt play the whole time since 1.4.0, but Ive seen far less. I think it works although it seems oversensitive. Its better than the alternative, a too lenient antihack system where hackers roam free. Ive dealt with games like that. Trust me, theyre not fun at all.
Quote from: JonWood007 on August 19, 2007, 12:07:05 pmI played during 1.3.1. and hackers were somewhat common. Mainly movement hacks where people fly around the map at like 500 mph. Now I see few hackers. I see lots of people being booted for stupid reasons, but I also have only seen 1 or 2 hackers since 1.4.0 on. Granted I didnt play the whole time since 1.4.0, but Ive seen far less. I think it works although it seems oversensitive. Its better than the alternative, a too lenient antihack system where hackers roam free. Ive dealt with games like that. Trust me, theyre not fun at all.IMO, this can be explained because between and 1.3.1 and 1.4 there was a large time space, so there was kinda a lot of time to develop hacks... The main reason I believe I don't see much hackers are because it hasn't been widely spammed/advertised/distributedI wouldn't really be surprised if there was another "era" of no soldat releases and hacks got popular again...Of course, I hope that with BE it gets harder to hack...
Exactly, you will never seen a "banned for speed hack" message. Corrupt memory message IS the hack.
Quote from: $ablePlayers have to be allowed to update and this takes time (might become shorter in the future though).So what you're telling me is that those "Client failed to update" kicks are in fact cheaters getting kicked by BE? Up to now I thought that "Client failed to update" was some kind of network bug (in the player's machine) that prevented his BE client to register. Why don't you change the kick message to something more explanatory like "BattlEye: playername has been kicked for cheating"?
Players have to be allowed to update and this takes time (might become shorter in the future though).
Also Clash, are you serious? You do know that # stands for "number"? Its just a number to identify the exact violation.
Yes, exactly, its for identification purposes.
It works quite good. Not 100% hack-proof but there is no such system yet and never going to be.