Author Topic: Doors...  (Read 4079 times)

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Offline Dr. Zombi3

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Doors...
« on: August 21, 2007, 01:09:00 pm »
Shouldnt their be working doors in soldat, or atleast movable polygons that moves when you touch it?
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Re: Doors...
« Reply #1 on: August 21, 2007, 01:15:59 pm »
http://www.soldatforums.com/index.php?topic=7292.0

Movable polygons or any different type of polygon function will never be added.  It'll require too long of a coding time and would change Soldat's format.  No support.

Offline ~Niko~

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Re: Doors...
« Reply #2 on: August 21, 2007, 03:33:16 pm »
No.



No.


Movable polygons or any different type of polygon function will never be added.  It'll require too long of a coding time and would change Soldat's format.  No support.
I agree. Soldat is 2D, not 3D or any thing like it, so soldat likes people without any weird change. No support.

Offline Blacksheepboy

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Re: Doors...
« Reply #3 on: August 21, 2007, 04:19:22 pm »
Doors would be nice... And just because Soldat isn't 3D doesn't mean you couldn't have doors :-\.

Offline Lord Frunkamunch

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Re: Doors...
« Reply #4 on: August 21, 2007, 04:29:23 pm »
No, it doesn't. The very basic map format, however, does.
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Offline Chariot

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Re: Doors...
« Reply #5 on: August 21, 2007, 05:41:03 pm »
I think you should be able to play as Jim Morrison. That's what I thought when I read this thread title.

But your idea is even worse.
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Offline Espadon

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Re: Doors...
« Reply #6 on: August 21, 2007, 05:45:15 pm »
What would bw nicw as a door substitutw but kwwp thw doorlwss Soldat wnvironmwnt would bw thosw variablw transparwncy polygons that onw guy suggwstwd bwforw. Likw you won't know whats bwhind wm until you contact thw wdgw of thw polygon.
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Offline Dr. Zombi3

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Re: Doors...
« Reply #7 on: August 21, 2007, 11:21:02 pm »
What would bw nicw as a door substitutw but kwwp thw doorlwss Soldat wnvironmwnt would bw thosw variablw transparwncy polygons that onw guy suggwstwd bwforw. Likw you won't know whats bwhind wm until you contact thw wdgw of thw polygon.
wats with all the w's???
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Offline SirJamesaford

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Re: Doors...
« Reply #8 on: August 21, 2007, 11:52:04 pm »
What would bw nicw as a door substitutw but kwwp thw doorlwss Soldat wnvironmwnt would bw thosw variablw transparwncy polygons that onw guy suggwstwd bwforw. Likw you won't know whats bwhind wm until you contact thw wdgw of thw polygon.
wats with all the w's???


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Offline X-Rayz

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Re: Doors...
« Reply #9 on: August 22, 2007, 01:49:14 am »
Doors would be nice... And just because Soldat isn't 3D doesn't mean you couldn't have doors :-\.

Yeah, but thats beside the point. In the forum rules for this section, it's already been said that there will never be any changes to soldat like this.

Offline ChromedGun

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Re: Doors...
« Reply #10 on: August 22, 2007, 02:35:31 am »
I would rather use a poly you can walk through but cannot see through, to use in Realistic mode or something. No need for moving polys, this would practically do the same thing.

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Offline NinjaGimp369

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Re: Doors...
« Reply #11 on: August 22, 2007, 08:57:57 am »
Shouldnt their be working doors in soldat, or atleast movable polygons that moves when you touch it?

What would be the point of it though? Is it just to give Soldat more realism? Or will it have some sort of purpose...
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Offline Blacksheepboy

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Re: Doors...
« Reply #12 on: August 25, 2007, 06:41:58 pm »
The reason behind doors or something similar to act as such would be that you could have semifunctional buildings. Screw moving polygons, that would be a waste of time and moving polygons are never going to happen...as far I can see.

For realism, it would be more tactical. You could hide behind a shut door. You could have buildings in ctf with doors to have the flags in, or it would serve as better defensive cover. It would be better for making mission type maps. Alright, instead of doors, how bout the polygons that you couldn't see through, but go through. That would work basically the same way, and if you wanted to, you could also add on top, "only players go through" polygons so it would act as a door or defensive block.

Instead of having wannabe doors, you would have actual doors, yay! They could be simple. Well, kinda.
« Last Edit: August 25, 2007, 06:43:32 pm by Blacksheepboy »

Offline ViN

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Re: Doors...
« Reply #13 on: August 27, 2007, 03:24:36 pm »
Can anyone explain why moving polygons are so hard to code?
Mabye just make polygot waypoints?

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Offline mxyzptlk

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Re: Doors...
« Reply #14 on: August 27, 2007, 03:53:32 pm »
But, it has already been CLEARLY stated that the map format will NOT change, because it would break all the existing maps.

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Offline Dr. Zombi3

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Re: Doors...
« Reply #15 on: August 27, 2007, 05:25:52 pm »
The reason behind doors or something similar to act as such would be that you could have semifunctional buildings. Screw moving polygons, that would be a waste of time and moving polygons are never going to happen...as far I can see.

For realism, it would be more tactical. You could hide behind a shut door. You could have buildings in ctf with doors to have the flags in, or it would serve as better defensive cover. It would be better for making mission type maps. Alright, instead of doors, how bout the polygons that you couldn't see through, but go through. That would work basically the same way, and if you wanted to, you could also add on top, "only players go through" polygons so it would act as a door or defensive block.

Instead of having wannabe doors, you would have actual doors, yay! They could be simple. Well, kinda.

Maybe you dont have to have movable polygons or doors in the default maps, it can just be for future climbing maps, or used for tw.
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Offline Chariot

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Re: Doors...
« Reply #16 on: August 27, 2007, 06:00:36 pm »
Doors are NEVER going to be implemented in Soldat.

Lock please.
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Offline Dr. Zombi3

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Re: Doors...
« Reply #17 on: August 27, 2007, 06:26:50 pm »
Doors are NEVER going to be implemented in Soldat.

Lock please.

why do you say that? its just an opinion
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Offline Chariot

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Re: Doors...
« Reply #18 on: August 27, 2007, 06:41:10 pm »
Quote from: Nfsjunkie91
New map features: weapon spawns, animated graphics in maps, power-ups, improvements in bot-behavior/waypoints, etc. (Marcinkowski himself declared that just about any suggestions regarding new map features will be ignored unless he specifically announces that the map format shall be changed, which he most likely shall not anymore due to the time-absorbing Crimson Glory project)

Destructible terrain, liquids, VEHICLES, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would disgust many players, even more glitches would result from them, etc.)

Read the stickies.
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Offline Dr. Zombi3

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Re: Doors...
« Reply #19 on: August 27, 2007, 07:21:55 pm »
it dosent say anything about doors
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Offline Chariot

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Re: Doors...
« Reply #20 on: August 27, 2007, 07:33:49 pm »
Wow....

"NO NEW MAP FEATURES"

"NO MOBILE POLYGONS"
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Offline Blacksheepboy

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Re: Doors...
« Reply #21 on: September 12, 2007, 09:30:22 pm »
Wow....

"NO NEW MAP FEATURES"

"NO MOBILE POLYGONS"


If you've actually read into what's being suggested, myself and others did not suggest moving polygons.

I would rather use a poly you can walk through but cannot see through, to use in Realistic mode or something. No need for moving polys, this would practically do the same thing.

This seems like something that would be doable. And although it does specify no new map features, this seriously seems like something easy to do, rather than the whole moving polygons issue.

Date Posted: August 27, 2007, 10:00:36 PM


Doors Are Possible:

Hey, sorry to bump such an old thread, but currently, wannabe doors are possible. I have experimented in Polyworks, and all you need to do for wannabe doors is to use invisible polygons with 'only bullets collide' applied to them, and then place colliders on the wannabe door. There you go. In realistic mode, you can't see through them and they stop bullets, so it all works in the end.
« Last Edit: September 16, 2007, 08:52:58 pm by Blacksheepboy »

Offline Sytrus

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Re: Doors...
« Reply #22 on: September 13, 2007, 02:40:53 pm »
He did suggest "some kind of moving polygon that moves if you touch it".

Offline Dev1200

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Re: Doors...
« Reply #23 on: September 14, 2007, 11:21:17 am »
Ugh...

MM's new game

CrimsonGlory+Soldat X_X

already has vehicles... Map format is already changed.  Plus huge maps will be put in... it's possible to do moving polygons, doors, etc.

Offline O.R.I.O.N.

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Re: Doors...
« Reply #24 on: September 14, 2007, 01:46:16 pm »
Argh. What if there were polys that you can trigger the physical transparensy with some kind of trigger poly, like shoot a "switch" poly, or step on it, and another goes intangible untill it's re-activated. Beats the crap out of mobile polys.
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Offline Dr. Zombi3

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Re: Doors...
« Reply #25 on: September 15, 2007, 12:45:52 pm »
Argh. What if there were polys that you can trigger the physical transparensy with some kind of trigger poly, like shoot a "switch" poly, or step on it, and another goes intangible untill it's re-activated. Beats the crap out of mobile polys.
yeah, atleast that can happen
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Offline Blacksheepboy

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Re: Doors...
« Reply #26 on: September 16, 2007, 08:52:43 pm »
Forget it...whatever I mentioned doesn't work since you actually can still see through the polygons :(.

Hmm, I suppose if it was possible to make a normal poly skinny enough to go through, but not see through... I'll experiment with that sometime.

Offline BondJamesBond

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Re: Doors...
« Reply #27 on: September 16, 2007, 09:35:39 pm »
Forget it...whatever I mentioned doesn't work since you actually can still see through the polygons :(.

Hmm, I suppose if it was possible to make a normal poly skinny enough to go through, but not see through... I'll experiment with that sometime.

Yeah, you can make a skinny poly - where all you need to do is jump through it. And I think it would be better if you could see this 'door'. Just put the thin poly (normal setting) behind a poly with 'Only bullets collide'
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Offline Anti-Authority

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Re: Doors...
« Reply #28 on: September 16, 2007, 10:09:17 pm »
Doors would lead to bugs... and bugs lead to unhappy players.
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Offline M.rSnow

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Re: Doors...
« Reply #29 on: September 23, 2007, 09:18:53 am »
The format whould require more space = not good.
And i think some ppl whould door camp :P like

stage 1 |o
stage 2 \o
stage 3 |o
stage 4 \o
and soon.
|=door closed
\ door open
o=Player
I dont think ppl whould be very keen to that kind of people..
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Offline LtKillroy

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Re: Doors...
« Reply #30 on: September 23, 2007, 10:57:04 am »
Here's all I have to say:
Link-Dead. End of arguement.
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Offline Tactical Sniper

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Re: Doors...
« Reply #31 on: September 23, 2007, 08:29:33 pm »
doors=useless