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Wow...."NO NEW MAP FEATURES""NO MOBILE POLYGONS"
I would rather use a poly you can walk through but cannot see through, to use in Realistic mode or something. No need for moving polys, this would practically do the same thing.
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
Argh. What if there were polys that you can trigger the physical transparensy with some kind of trigger poly, like shoot a "switch" poly, or step on it, and another goes intangible untill it's re-activated. Beats the crap out of mobile polys.
Forget it...whatever I mentioned doesn't work since you actually can still see through the polygons . Hmm, I suppose if it was possible to make a normal poly skinny enough to go through, but not see through... I'll experiment with that sometime.