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First the legshot thing makes no sense and hasn't been fixed for a while for such a well known glitch.I don't think that the fate of the player should be completely resting on who gets the successful grenade. I also don't think that someone should be able to save themselves when they have no ammo and almost no health and they just toss a grenade and kill you immediately.The gun almost becomes a sidearm for these people with 3 and 4 grenades, and that is just stupid.
You say they need no skill? Maybe the spamming, but you lose all your nades on it. Why the **** you go too near the enemy, if you know heshe will spam them?
@Kryp -- go buy some skills. use /command to bring up the commands.
Grenades are grenades and should be as powerful as they are. EVERYONE gets the same maximum amount of "power" regardless of what primary/secondary weapon you choose.
Just stay away from the nade spam. Yeah, my favourite quote here in Soldatforums has been something like this: "Low health kills are lame? I mean, enemy has 2% of health and he can kill you with a nade! WTF? Is it fair, 2% vs. 100% and 2% wins. -.-"
Now, by going above your enemy, you get an advantage to do headshots, while enemy does legshots, BUT, the enemy can throw a nade to kill you. Get it?
QuoteJust stay away from the nade spam. Yeah, my favourite quote here in Soldatforums has been something like this: "Low health kills are lame? I mean, enemy has 2% of health and he can kill you with a nade! WTF? Is it fair, 2% vs. 100% and 2% wins. -.-" lol Clawbug.. First of all, in clanwars, is is not possible to stay away from nades unless you are playing very defensively, which is not what most players do.Second, low health kills mean you weaken someone to 2% health, that person throws a nade and kills you before you can finish him off. Some people find this very annoying, and my suggestion would fix it to a certain extent.QuoteNow, by going above your enemy, you get an advantage to do headshots, while enemy does legshots, BUT, the enemy can throw a nade to kill you. Get it?Most people if they are below the other person would drop to the floor, which gives a significant advantage in dodging. If you allow me to pick the air above someone, or the floor below them, I would pick the floor. Much better chance of winning the 1v1 from there.
Staying away from nades
in a ctf situation, everyone would be speeding to the enemie's base to cap.when 2 ppl meets and prepare to fight, They are already right next to eachother. and 1 of them would throw a nade, which brings the fight to a end almost instantly.I think everyone has been in a similar situation and in this case there is no way ofQuote from: Clawbug on August 24, 2007, 12:35:33 pmStaying away from nades
Quote from: excruciator on August 24, 2007, 12:43:12 pmin a ctf situation, everyone would be speeding to the enemie's base to cap.when 2 ppl meets and prepare to fight, They are already right next to eachother. and 1 of them would throw a nade, which brings the fight to a end almost instantly.I think everyone has been in a similar situation and in this case there is no way ofQuote from: Clawbug on August 24, 2007, 12:35:33 pmStaying away from nadesTrue, in CTF. Anyone here play DM? TDM?Thus I say half the nade damage, make them actually hit and let's whine every league and tournament/ladder to have 2 nades as maximum.Wouldn't this solve it?
This has been bothering me for a while now, but I think that grenades might be overpowered. It isnt the damage they deal that I am concerned with, its the rate at which you can throw them.Let me elaborate:Rather than take skill to aim with a grenade, often times most players just spam them as soon as their ammo is empty. Dropping off 4 grenades in less than a second is a lot of players last defense towards someone who is rushing them. Not saying this tactic is 'illegal' or anything, but doing something like this really takes away the skill from grenades.Why is it that most or nearly all of the kills/deaths in a game of Soldat are from grenades? My opinion is that the rate of fire for grenades should be lengthened by about a half second/a whole second. Why? Doing this actually returns skill to the grenades, people will be forced to learn how to use them correctly, rather than bash that E button as fast as you can to spam them all over the place.
if you want realistic, they shouldn't explode on direct hit but after a number of seconds.
I think that this thread is getting stupid...I would think that nades are only too powerful (they aren't) when other weapons become essentially useless. I think that nades are most useful for throwing at an arc into an enemies position. If it doesn't kill them, and it usually won't, they'll have to jump out of the way exposing them to fire.
other weapons become essentially useless.