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When you hit someone with nade and it brings them to 1% health, then you shoot 1 ak shot and kill him, that is essentially a nade kill, even though it shows up on the console as ak.
Quote from: Jordak on August 24, 2007, 06:08:36 pmI think that this thread is getting stupid...I would think that nades are only too powerful (they aren't) when other weapons become essentially useless. I think that nades are most useful for throwing at an arc into an enemies position. If it doesn't kill them, and it usually won't, they'll have to jump out of the way exposing them to fire.weapon now are already become a secondary. If you could make a script that makes the weapon that deals most % of dmg to show on the top right corner, then all kill would be from nades.Quoteother weapons become essentially useless.they are already.
I think that this thread is getting stupid...I would think that nades are only too powerful (they aren't) when other weapons become essentially useless. I think that nades are most useful for throwing at an arc into an enemies position. If it doesn't kill them, and it usually won't, they'll have to jump out of the way exposing them to fire.
other weapons become essentially useless.
And you really hate nades huh? I think YOU rely too much on them if your perception is that they affect almost every kill.
This type of nade use does not apply to semi-automatic users, you elgato, are a rugerer. So nades does not affect your killsbut most automatic users uses it on a daily basis. If you have to time to, I suggest that you do this, go to #sna.gather, and spec 1-2 games, look at auto users, and count how many nade they've thrown and how many nade kills. you'll be surprized
I still think the kill log would show more "nade" kills.
All theoretical still but I don't think it would be even worth it to try and switch to them for that reason, I rather use a secondary. All I am saying is I picture people possible camping with them or trying to use them much more efficiently than they are being used now... and with skilled players I think it could actually work for more "kills" while being less useful. All our discussions seem to go in the same direction, even ones we had in the past. Haha
* Soldat secret revealed! - If you click in that hidden space that is labled "9" under the Barrett, you'll find a secret primary weapon! It's called the FN Minimi; but only a few soldat players know of it's existence, apparently.
I think the limited ammo of the nades both balances the weapon and adds the strategy of choosing how many nades you want to throw (unless the map has nade boxes anywhere at anytime). It also forces players to keep on their toes, looking out out for when and where their opponent throws their nade(s).
wrong! it actually force the player to retreat and go get more nades when they have no nades left!!
also, the first second that a nade was thrown it flies about the same speed as a bullet. and you also have no idea when the nade is gonna be thrown so for all of you that says "nade are easy to dodge" its not!
Also, I dont mind a timer on nades EVERY time either. It will always explode at 3 seconds rather than on contact. I believe I suggested this also a year ago, but it was shot down badly by everyone. People dont like change, what can we do.
it doesnt seem like a lot, that 1 difference, but that is exactly why kzya is above avarage players. If you miss one, you can say goodbye bacause a better gunner can gun you down so fast, while suffering minimal damage.
about the nade are not difficult to dodge part. picture a guy standing on ground, and another flying above him, stationary. The guy standing suddendly jumps and jets to get the other guy, the other guy also jets up, but the fact is the guy that jumped is travelling faster than the fly already flying, thus reaching him, at that point he can easily throw a nade without the fear that he might miss because they are so close and because speed of the jet is added to the speed of the throw. also a auto doesnt have enough time or push back to hold the other guy off, so the outcome of the battle will solemnly depend on if the guy misses the nade or not.
you have 1-5 things that hsa the raw power of a m79 in your disposal.
also those little exploding thing can fire as fast as a spas ,
can fly as fast as an ak bullet
also could have more range than HK... you cannot call that balanced....
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
When you throw nade for every kill, doubt it that he can kill anyone just by gunning.steyr for example, takes around 9 shots to gun down someone. sometime 10 if you make several leg shots. 8 if you get 5 heads.
also those little exploding thing can fire as fast as a spas
and also could have more range than HK
nade with power of m79: hit them in the foot....
firing speed of spas: just keep tapping E
Range of Hk: charge it and try to throw it as far as you can.. you'll see
moving speed of AK: from the moment the nade leaves yours hands to roughly 1 sec, the nade goes about the same as a bullet
a summary for you 2 dolts: 1 bullet is a big difference, you might say, sure I missed 2, but 2 its a big difference. I wrote it just in case you say something like gun a easy, missing a couple is no big deal
Yeah, how often are you going to get easy foot shots against a decent player?* My opinion stands.*key word here being 'decent'Oh yeah, that approach is great if you feel like sacrificing any and all effectiveness for the sake of rapid fire. That doesn't prove they're overpowered; it proves that it's possible to do stupid things with 'em. "Zomg, teh m79 is ovrpowerd cuz you can shot strait up an kill urself."
You forgot one Ex, the ammo of knife.You have limited, which limits the kills that nades can get. If you hate them so much, make a server with them turned off, see how many people come.