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This is my last post in this thread, I need to leave for work. My point isn't you can't argue, my point is you can't compare nades to guns. Everyone can use nades and a gun thus it is balanced.
Quote from: ElGato on November 08, 2007, 12:47:47 pmThis is my last post in this thread, I need to leave for work. My point isn't you can't argue, my point is you can't compare nades to guns. Everyone can use nades and a gun thus it is balanced.So if we give everyone 100 nades and make them spammable at 10 nades per second, they'll still be balanced, because everyone has them, right?No. Nades aren't being compared to individual guns. They're being compared to the guns as a whole. The question is whether nades are responsible for too many kills, and whether guns in general should play a larger part in deciding the outcome of an encounter. At the end of the day, it comes down to opinion.There is no fact in saying nades cause too many kills. That's just what some people believe. They're not wrong to believe that, that's just their opinion. I happen to agree, although I'm not particularly concerned with whether they're changed or not, although I would like to see a slight increase in the time between nade throws, to help prevent spamming, but that's besides the point.The point is, excruciator, no matter how many valid points people throw at you, you'll probably never change your opinion, and they're unlikely to change theirs. So unless you have a better reason why nades should be nerfed (besides all the stuff you already said), there's no point in continuing to post in this thread.
There is no fact in saying nades cause too many kills. That's just what some people believe. They're not wrong to believe that, that's just their opinion. I happen to agree, although I'm not particularly concerned with whether they're changed or not, although I would like to see a slight increase in the time between nade throws, to help prevent spamming, but that's besides the point.
hah 80% of the people uses m79 is pubs back in 1.3.1, why did it got nerfed then, since everyone uses them.
hah 80% of the people uses m79 is pubs back in 1.3.1, why did it got nerfed then, since everyone uses them.+ vis, you are a realistic player, of course it doesnt concern you because the guns are just as powerful as nades if not more, in realistic the gun is actually more capable than nades.
I don't have a clue why a person who can aim a good nade at you excruciator should lose a fight against you just because you follow the rules of code of no nades. Really I don't. If he can kill you with help of the nades he probably deserved that. Grenades always complemented our lacking (or not) gun skills. I also think about all those poor barret users who would suffer from grenades not being able to kill in 1 hit.Then again there are new players who can do that too, but, come on, that's why people brag about m79.
Granades always complemented our lacking [of] gun skills
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Not only do you ignore every single main point in his post, but you take one sentence completely out of context to flame, and even edit it to mean something completely different. If I wasn't convinced you were a moron before that post, I sure as hell am now.The reason I'm more or less done with the topic is not because of any of that "unable to prove a point" bullfeck you've been spouting hypocritically, but because I know that no one capable of changing anything will ever take you seriously.
blah blah blah, im stupid and i stil wet my bedby the way, i really did say this
As long as EVERYONE has nades, they can't be overpowered... ( saying the same thing like billionth time sux ;E )
I dont know if its been suggested, but I am totally in favor of having nades detonate after say...2-3 seconds. Whether they are in the air or not. Nades that hit a soldat just bounce off, drop down. It always bugged me that a nade could hit a poly, and explode 2 seconds later, but if it hit a soldat, immediately detonated.
Quote from: excruciator on November 08, 2007, 06:25:02 pmblah blah blah, im stupid and i stil wet my bedby the way, i really did say thisNo, I think editing a quote kinda loses the point.
Quote from: Ziem on November 09, 2007, 12:31:10 pmAs long as EVERYONE has nades, they can't be overpowered... ( saying the same thing like billionth time sux ;E )Thats a load of crap. What if grenades killed everyone on the map? wouldn't that be overpowered? or what if grenades did absolutely nothing? wouldn't they need to be changed?
But with them, we have a surprisingly complex game that we have all come to know and love.
The balance on the grenades shouldn't come from shooting them from mid air (worst balance idea I've really ever heard), or weakening them so they don't kill when hitting the feet. What balances the grenades is the fact that they're limited. Servers can change this, which is actually like a weapon mod. Playing in a server with 2 grenades, vs a server with 4 grenades, is completely different. The amount of grenades you have is what balances them.
Excruciator, I'd imagine you're used to playing in pubs such as u13 where the grenades are set to 4. Having 4 grenades at your disposal is indeed, just a bit of overkill. That is where most of the games nade spammers are born and raised too, which is probably why you hate them so much.
Now while above I have been stressing that the amount of nades you have determines the balance, I do believe that grenades do need a bit of change themselves, mostly to counter the nade spammers. All grenades really need is a slower throwing interval, so people can't unload all their grenades within a few seconds on a single enemy. Not only will this kill grenade spammers, but it will bring back skill to grenades, and kill most last ditch nade spam efforts.